Legends of Belariath

Classes

Druid

Druids are beings in touch with nature and her gifts. They rarely follow any agenda other than their own save for that of nature herself. They are the light or the darkness of nature. Still gifting Gaea with their knowledge or rather, gathering it from Her in their own interpretation of how life should be led or, perhaps to follow it. All however, agree on one thing: if the forest itself, that they watch over, is damaged, heed the angry druid that will begin a never ending hunt for the one that dared intrude. They will heal what damage has been done. This is the inclination of nature, a neutral eye view, a way of their life they will always see and will never be swayed from.


Character Creation

Allowable Races: Barbarian, Cat Person, Centaur, Drak Sen (Earthly), Fae, Halfling, Merfolk, Minotaur, Nymph, Pixie, Satyr, Sheyka, Swan Maiden, Sylven Elf, The Tribe, Torian, Wemic and Wolven

Qualifying Classes: Base class

Type of Class: Magical

Spell Spheres Allowed: Nature, Racial, Common

Armor: A and B

Weapons: A and B

Class Bonus Stats:

STR INT AGI RES STA SPL LFE
Bonus Stats 2 0 3 2 1 1 1

Mindset:

Druids are beings in touch with nature and her gifts. They rarely follow any agenda other than their own save for that of nature herself. They are the light or the darkness of nature. Still gifting Gaea with their knowledge or rather, gathering it from Her in their own interpretation of how life should be led or, perhaps to follow it. All however, agree on one thing: if the forest itself, that they watch over, is damaged, heed the angry druid that will begin a never ending hunt for the one that dared intrude. They will heal what damage has been done. This is the inclination of nature, a neutral eye view, a way of their life they will always see and will never be swayed from..

Concept:

Druids are being blessed with the grace of mother earth. They understand how she has set up the natural scheme of things and are in tune with her will. The typically are defenders of her domains, though some pursue this more militantly that others.

Advantage:

Voice of Gaea
Druids have the ability to be understood by the creatures of nature. This does not mean that they speak the language of the creatures, but their voice is translated by Gaea directly to the woodland entities that have an animal intelligence or above. This does not mean the creatures will do as the druid says, only that they will be able to understand him.

Protection of Nature
Druids are at home in the forests. The very forces of Gaea infuse them with hardiness and cause it so that they are less likely to be harmed while they are in their native element. 

Mechanics: When druids are in the forest, natural caves, ocean, desert, basically any place that hasn't been altered by man they get +1 to defense at druid x1. At druid x3 they get a +2, Druid x5 +3, Druid x7 +4.

Disadvantage:

Unable to Harm Nature
A druid will not actively do anything he knows will bring harm directly to nature. He may do something and then it turn out that way, but he will not willingly do it if he knows the outcome. Again this is subject to the mindset of the druid; some might hunt to protect the natural balance or burn a section of forest to help the overall growth. They are always very careful though when doing these tasks. The overall goal is always the furthering of nature.

Urban Weakness
Druids cannot abide by civilization. The forces that surround them weaken them so that they feel more defenseless without the touch of Gaea.

Mechanics: Druids simply are not as connected to nature when they are in an urban environment. When they are surrounded by man made objects including but not limiting objects such as; Man made caves and caverns, keeps and other man made buildings, as wells as a collection of buildings such as a town or larger city. They get -1 to defense at druid x1. At druid x3 they get a -2, Druid x5 -3, Druid x7 -4