Legends of Belariath

Classes

Paladin

As much as the cleric is the Voice of their God/ess, the paladin is the enforcer, the justicar, the defender of his Deity and driven by the consuming need to convert as many as he can to the folds of his God/ess by any means necessary. It may be by example, coercion and counseling, raping, or punishing to the point of death those that deny or openly oppose his chosen God/ess. While the paladin may be called into service in other areas, whether through the Temple or types of warfare {religious, spiritual, battlefield, etc.}, there is always that prominent expression of faith that is the core of the paladin - everything else is secondary. They march through this life as if it were their own and indeed to them, it is but only after their chosen Deity. She or He must come first of course. How others might perceive them is of no mind however, only how the one they serve looks upon them and dictates what they do within the life they own. For as long as they own it.


Character Creation

Allowable Races: Cat Person, Chirot, Dark Elf, Drak Sen (bejeweled), High Elf, Merfolk, Sithian

Qualifying Classes: Cleric, Knight

Type of Class: Advanced Physical

Spell Spheres Allowed: Racial, Common

Armor: A B C D

Weapons: A B C D

Class Bonus Stats:

STR INT AGI RES STA SPL LFE
Bonus Stats 2 4 4 7 0 0 1

Mindset:

As much as the cleric is the Voice of their God/ess, the paladin is the enforcer, the justicar, the defender of his Deity and driven by the consuming need to convert as many as he can to the folds of his God/ess by any means necessary. It may be by example, coercion, and counseling, raping, or punishing to the point of death those that deny or openly oppose his chosen God/ess. While the paladin may be called into service in other areas, whether through the Temple or types of warfare {religious, spiritual, battlefield, etc.}, there is always that prominent expression of faith that is the core of the paladin - everything else is secondary.

As a Divine Warrior his sole interest is in battling and defeating any opposition that hinders the spreading the Word of His/Her Deity by any means determined acceptable by his Ethos {his code of honor and sworn bond to his God/ess}.

Due to the Divine bond of the paladin to his God/ess, he is gifted with abilities to aid him in his all consuming desire to serve; whether it be through sexual desires, nature or the path of a lone soldier. He harbors a nearly overwhelming drive to seek and follow a liege who sympathizes with his own beliefs and whom the paladin believes can guide them along their path of divine/spiritual growth and/or obsessions. Without this faith, without this bond to the Divine, no abilities will manifest for these are what set aside this divine warrior from all others and enable him to be a powerful influence in making his God/ess' will known to all who will listen.

Concept:

An air of spiritual conviction and surety of purpose becomes apparent to any who come in contact with a paladin. They are a willing instrument of their deity to cut away any enemies like chafe from wheat - whether by sexual prowess or physical might in their attempts to sway or defeat the unbelievers.

Their ways and beliefs are as varied as the Gods and though spiritual in nature and unseen by mortal eyes, the Divine is just as powerful as any tool and outwardly visible through the unwavering devotion a paladin shows through his/her actions.

The demeanor of a paladin is generally calm, firm, sure, even in the deepest of holy {or unholy} rage, times of adversity or greatest of sexual passions, it is that which sets them apart from other warriors, for they are divinely and guided. Paladins are committed, unshakable, and unwavering in their spiritual battles to equalize or best the opposing powers that be.

Advantage:

Sense of Threat
Paladins spend their lives on the forefront in defending those of their faith from all forms of dangers. As such they have a heightened sense of where danger will come from and the intent of other characters. This will act as a 'lie hear spell' to those who are planning to harm the paladin or their faith.

Disadvantage:

Show of Faith
A paladin must always be clearly recognizable, and as such, must decorate his weapon, his shield or his armor with the emblem of his deity. To do this, he must spend one day consecrating it to the appropriate deity. Without this, a paladin is unable to perform any of his class spells or functions. A paladin can never hide what they are or their faith.