Legends of Belariath
Classes
Shaman
Shamans believe that the spirits of the spiritual realm can guide and give knowledge into the world around them. They are the mediums between the living and the spiritual realm. Those that can bridge the gap to those spirits that were never of the corporal world. A seemingly mystical being, one steeped in a richness of vast misunderstandings, one that sways within a realm we can't understand and unweaves the afterlife with a wave of hand and perhaps words few would wish to grasp. It's not as easy at it sounds and yet a hardy will and soul one must possess to step within this realm within and between the living and the dead. A tricky enough process but one they embrace for either purposes of their own or for their tribe they've chosen.
Character Creation
Allowable Races: Cat People, Duessa, Centaur, Drak Sen, Goblin, Barbarian, Minotaur, Moriel, Ogre, Sheyka, Sithian, The Tribe, Torian, Troll, Wemic, Wolven
Qualifying Classes: Base Class
Type of Class: Magical
Spell Spheres Allowed: Spirit, Racial, Common
Armor: A B
Weapons: A B
Class Bonus Stats:
| STR | INT | AGI | RES | STA | SPL | LFE | |
|---|---|---|---|---|---|---|---|
| Bonus Stats | 1 | 2 | 0 | 3 | 2 | 2 | 1 |
Mindset:
Shamans believe that the spirits of the spiritual realm can guide and give knowledge into the world around them. They seek knowledge and guidance of those spirits for their own purposes....whether personal or for their clan or tribe. They believe that those in the spiritual world can effect change in this world through them. That the wisdom of the spirits transcends the boundaries of the worlds they come from.
Concept:
The shamans are the mediums between the living and the spiritual realm. Those that can bridge the gap to those spirits that was never of the corporal world. The spirit/s giving knowledge and wisdom from the spiritual plane that mirrors the one in Belariath.
Advantage:
Spirit Sense
Probably the most basic Shaman ability, this ability allows a shaman the ability to be able to sense the ebb and flow of the spirits that inhabit the world around them - spirits tied to objects and things and creatures. The shaman will always know a familiar for what it is for the tie of spirit within. This does not let them sense the spirits of the dead, which were once the consciousness of living creatures. That is the realm of the necromancer. This allows the shaman to sense the myriad spirits present in all things.
Disadvantage:
Familiar Affinity
Shaman will never actively do anything to harm their familiar or another's. They see these as sacred spirits and will do all in their power to see these do not come to any harm at their hands.