IoP Creation and submission

Listing and issuing of those special items that are given to enhance roleplay

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IoP Creation and submission

Postby lyllamarie on Wed Oct 10, 2007 12:14 pm

FAQ for IoP’s Creation and Submission

Upon being given approval by the Quest Team, or the HC, A PC has the chance to create an IoP: Item of Power. These items are used to personalize your character, a way to provide some new Role-play, and/or create storylines. It is a reward for what you have given to the game. Now that it is time to think of your IoP there are a few ways to go about it. Let it be noted that the rules, regulations, and method of obtaining an IOP have evolved over the years. Because of this, older IOP's may hold a stronger combat or even RP ability. These IOP's are not subject to change and have been grandfathered into the game. Your IoP should be personalized to your character and follow the following guidelines:

1) Follow the guidelines provided below, and send in your IoP, in the form suggested to a member of the IoP team. It will be gone over, and if changes are needed, you will be contacted. Then it will be submitted for approval, and barring any other changes being needed, will be approved and put into the system, and gifted to you for use IC. The whole process once its been put on the boards for approval should take about 2-3 weeks.

2) If you have a concept for what you want, but lack the ability to flush it out, or need assistance in that way with the creation, contact a member of the IoP team for their help. The guidelines from above will walk you through the steps.



How to Build your IoP:

1) Think of a power, a skill, a bit of rp you would enjoy and one that suits your character. Example: You play a 21st level Ranger, who is Sylvan Elf. However your character is also a slave, so your thoughts are leaning towards something that would be fun for her to play out in that vein. Say a pair of shackles? Something she could better serve her Master with? Remember IoP’s should be about boons for Role-play, not combat items. They should be about creating more storylines for you, or making the ones you have currently more fun. Giving depth to the character, not creating war machines.

2) Points to Remember when Creating

All IoP’s have three slots. Easy to think in these terms, and remember to check costs on skills, or effects you are wanting. These will be subject to the Team’s approval as well, so we can create a bit of balance over all.


You have three slots. You can use less, but you cannot use more.
Slots are slots. You aren’t going to gain extra power by saying I have three slots of ‘this’ on it. However, stronger effects will cost more then one slot. So try to keep it under control.

Penalties, or disadvantages to the IoP will take one or more of the slots, depending on the ‘curse’ of it. No using slots, and trying to negate the positive by adding negatives to it.


All effects are integral to the special item. They do not remain with the character if the item is withdrawn.

Your IoP cannot be stolen IC, or borrowed by another character. It is for your PC and your’s alone, so no trying to sell them, giving them away, or letting JoeBobDingle, borrow it.

3) Ok so now down to business.

Now you are ready to create. First off this is the template for all IoP’s that are to be submitted.

Player: SallyMae
Item: IoP
Class: Ranger
Race: Sylvan Elf
Item’s Base: Shackles
Item’s Name: Shackles of Seduction
Item Abilities: Hidden Desire (1Slot) , Erotic Clasp (1 Slot) , Unseen hands (1 Slot) (Keep in mind NONE of these can be used in combat, and they all require OOC consent of the person they are used on). Total Slots Used: 3/3

Hidden Desire: This effect gives the one who wears the shackles the ability to awaken one hidden desire within the person they 'cast' it upon. Be it about love, or pure lust, they realize it, sense it, and hunger for it, without restraint. OOC consent required.

Unseen Hands: Same as the spell however the 'hands' can work on the caster and the one who it is 'cast' upon. OOC consent required.

Erotic Clasp: With this delightful effect, the wearer of the shackles is able to control their muscles within, to some delightful degree. Their sexual muscles, able to create a sensation like a clasping hand, or vibration. Slight tremors to constant quaking, akin to a steady violent orgasm that never ceases.



Note that each ‘spell’ added cost one of the slots, which was marked at the end of the description for the ability.


The following is an example for an IOP with a combat ability:

Player: Miyuka
Item: IoP
Class: Bard/AirmageX5
Race: Moriel/vulpine
Item’s Base: bracelet
Item’s Name: Jewel of Lucia
Item Abilities: Lucia's assistance (1 slot oob) Lucia's fans (2 slot). Total slots used 3/3

Powers:
Lucia's Assistance (1 slot - OOB)
Two ghostly hands that can help move things around, lift and push, but due to their nature can’t touch people.

Mechs: Taking one round to concentrate upon the jewel to summon forth a pair of ghostly, but fully tangible hands. Able to lift, move, push and pull almost anything, up to a limit of 25 lbs. The main exception being living flesh, which this ability is unable to manipulate in the slightest. Once summoned, concentration is allowed to relax and the hands can be directed by thought of the wielder only, not requiring words or gestures to use. The hands are bound to the jewel and are unable to stray more then 25 yards away from it, if the gem is moved then the hands will be dragged, spilling and dropping anything that they might be holding at the time the gem is moved. Not usable in combat and requiring OOC consent for manipulation of someone else's belongings. The hands are not able to restrain a person in any way shape or form and if used to do so, they will immediately disipate.

Lucia's Fan's (2 Slots - Combat)
Summons a single or pair of bladed fans that are capable of being used in combat to both attack foes and fire magic from.

Mechs:
This ability, costs 4 stamina to cast, and summons a magickal construct that takes the form of either a single, or pair of bladed fans. Able to be used to attack physically with an atk bonus of 0, its real intent is to allow the bearer to channel their spells through it, allowing them to point the construct at another and chant the required incantation, where upon the spell is released from the center of the fans. It grants no bonuses to spells cast in this way.
History:
A rare item created by the Dark Goddess Lucia, whom was, in fact, a dragon that was worshiped and revered as a Goddess. In human form, the Dragoness' beauty was unrivaled, as was her choice in the most elegant of clothing to wrap herself in. She was known for her vanity, her love of beautiful things, and her dark desire for combat in all its' forms. The bracelet was said to be worn by those who had proven themselves to her.

Other historians argued that the bracelets were in fact blessings of a goddess of the moon, given to those whom walked amongst mortals as the goddess' Avatar. Anyone seen wearing such an item were known to be Incredible to look at, and had a singing voice so wonderful it was considered a blessing to hear such a woman sing.

The truth behind the creation of the item was shrouded in mystery, known to only one individual, the one whom wore it...all it's secrets and the reason for its' existence was hers and only hers to know.



4) Now for the tool box. Here is what costs what, and how it is decided how much it costs.

COMBAT EFFECTS

- A combat effect will always take two slots.
- There will only ever be one combat effect on any special item. The other slots will be used for RP effects.
- It is not *required* that an item have any combat effects at all. It can be purely role-play based .
- A combat effect can be based upon an existing spell or an existing skill of level 20 or lower.
- A combat effect will not directly affect attack or defense on a blanket basis (i.e. they do not affect direct attack or defense against *all* opponents).
- A combat effect may be used for a non- ATK/DEF blanket ability such as using DD to escape combat, access to the fly spell, etc
- A combat effect may have the ability to target a specific type of opponent for ATK/DEF (i.e. a single class or race)


COMBAT EFFECT SPELLS

- A combat effect based on an existing spell should be out of sphere not one that can be acquired normally by the character.
- Since the combat spell is OOS the character cannot hold the spell normally and stack them .
- Combat spells do not stack with enchants. If both are held then the more powerful of the two is the one used for dice modifiers.
- A combat effect defined as a spell when used for an IOP should be one that enhances the RP within a combat scene. While this means that a player may choose to use an out of sphere spell ranging from level 1-20 spells as a guideline, such spells will not be as powerful as their counterparts. Please note that spells that are level 10 and above that deal damage or perform healing will be severely reduced in those numbers.

COMBAT EFFECT SKILLS

- A combat effect skill will not stack with the same skill acquired via skill points, so no overall increase in power.
- A combat effect defined as a skill when used for an IOP should be one that enhances the RP within a combat scene. While this means that a player may choose to use an out of sphere skill ranging from level 1-20 skills as a guideline, such skills will not be as powerful as their counterparts. Please note that skills that are level 10 and above that deal damage or perform healing will be severely reduced in those numbers.
- Combat effect skills have the same limitations on ATK/DEF as combat spells.

ROLEPLAY EFFECTS

- Minor role-play effects will take one slot
- More advanced role-play effects may take two or more slots
- The focus of role-play effects will be upon abilities not normally available from existing spells or skills.
- Role-play effects which can also be used in combat are always counted as combat effects.

So now you either have a million questions, or you are ready to create that one of a kind, personalized bit of fun for your character. Either way, contact a member of the IoP team to get those questions answered, or to submit what it is you want. And thank you.
Currently active SI team members are:

Amara
Naomh
Miyuka
Twerlinger

For now, should you have one you wish to submit please do so to Miyuka as an MB PM, IoP should be in the subject line.

Thank you!


Last edited by Miyuka on Jan 16 2023
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Re: IoP Creation and submission

Postby lyllamarie on Sat Jan 31, 2009 7:41 pm

Items Allowed as Base Items for SI's

Weapons and Armor: Anything from classes A and B are allowed to be selected as the base item for your IoP. If you plan on creating an artifact, then you can choose from classes C and D as well; however you will have to make that artifact at the first available opportunity and you must be pre-approved by Administration to be eligible to recieve an Artifact.

mIoP's are still considered OOB only and thus can not be armor/weapon.

IF a weapon or piece of armor is choosen as the base item. Then it must either be a) Bought OOCly for creation of the item or B) Pre-owned by the character. If it is pre-owned, then any enchantments already in place will be destroyed, without refund for the destroyed enchants.

Tattos, Marks, Brands, Scars etc - Only if they are made via another item.

Anything else is more than likey fair game.

Enchantments:

SI's CAN NOT be further enchanted. SI's CAN NOT stack with previous spells or enchantments.
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