Familiar Submission

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Familiar Submission

Postby lyllamarie on Fri Jun 20, 2008 8:08 pm

If this is not the correct place, please let me known and I will delete and move it, I however, have listed this in both the SS and Magic threads just in case. :)

Name: Illiania
Type: Familiar
For whom: Sutara

Description: The Illiania is a very comely creature, and it knows it. It's base is that of a feline animal, usually small lynx or short hair. It's face is small with large prominent eyes made for night vision, with long ears that can swivel at a rough 120 degree angle and long sensory whiskers. It's forelegs, from the middle back and up, house the long feathered wings that it uses to fly for short spurts or to glide from one rock face to another. It's tail also sporting more feathers to help in navigating sharp turns while in mid-flight.

Abilities: The Illiania is, for all intents, a simple house cat with the ability to glide from high perches and sustain flight for short spurts of time. It can not fly like a bird, but can unfurl its feathers to lengthen its leap into a short glide that can reach anywhere from up to 35 to 50 feet, depending on conditions. It is an agile climber and prefers high perches or canopies as it's natural habitat. The Illinia is also a nocturnal creature, thus has developed the ability to maneuver within near dark area's, though will suffer in absolute darkness - its whiskers, like any normal house cat, is used to feel the air around it like tiny receptors, letting it know if a space is too small or how close another object might be in comparison.

Height: 8 inches from head to toe.
Length: 12 inches from head to rump, tail is another 6 inches
Weight: varies, but roughly about 6-10lbs
Color: Fur is usually cream or tortoise shell colors. Feathers bright jewel colors.
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Re: Familiar Submission

Postby lyllamarie on Tue Jul 01, 2008 2:44 pm

I'm wondering if anyone has looked at this and if it is a viable submission?
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Re: Familiar Submission

Postby Infernis on Wed Jul 02, 2008 2:34 am

The idea was to create a thread discussing familiars from existing breeds of creatures. New races of creatures, including familiars, have to be approved by HC.

That said, I wouldn't think that they will approve a creature that has:

1) Nightvision.

2) Extraordinary hearing.

3) Flight.

4) Near flawless maneuverability.

5) Chameleon-style ability to hide.

Just my two cents.


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Re: Familiar Submission

Postby lyllamarie on Wed Jul 02, 2008 2:48 am

visual and auditory senses are those of a feline.
flight is limited to gliding or short spurts, like a flying squirrel.
The maneuverability is well.. like most nocturnal animals, or cats, it is better suited to maneuvering in the dark, so it's meant to more denote that it won't easily stumble or bump into things.
The chameleon stuff can always be taken away, I was in a Chesire Cat sort of moment at the time. :)
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Re: Familiar Submission

Postby lyllamarie on Thu Jul 03, 2008 1:18 am

I took out the chameleon part, but the night vision isn't.. anything a cat or any other nocturnal animal wouldn't have when living in the dark. Hence the large eyes and ears. So.. its honestly more just a cat with wings that enables it to glide..:) Also.. it wouldn't be big enough to ride.. more just a lap warmer.
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Re: Familiar Submission

Postby L`aquera on Sat Aug 23, 2008 2:51 pm

Ok.. this isn't bad, I like the changes made. Glidding, cool, agreed on Night vision. Shall I prod HC?
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Re: Familiar Submission

Postby lyllamarie on Thu Oct 09, 2008 5:35 pm

I've included the edits to remove the scales, to include specifics on how far it can glide and other details. So it should be ready :D
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Re: Familiar Submission

Postby Myra on Sun Apr 03, 2011 7:01 pm

Familiar Submission for Medoly.

Name: Wisp
Type: Fairytale Creature
Colors: Ranging from bright whites to pale yellows, they are some light yellow color most often, and never anything but white or yellow.

Wisps are a strange breed of creature, not having too much in common with a majority of Gaea's creations. Their origin, too, is debated for they are obviously magical creatures more-so than natural ones with their 'bodies' mostly compromised of a floating globe of light that illuminates the immediate area around them in a soft, shadowless light. As such, they are very insubstantial creatures with a very small solid core that is not visible to the naked eye. Wisps are able to hover off of the ground anywhere up to eight feet and seem to have extreme difficulty projecting themselves up much higher. While winds do affect them they have far less an impact than one might expect on the tiny, aerial creatures who seem able to 'anchor' themselves in place against sudden bursts of wind, causing them only to shake or dance slightly in a small region of air.

Wisps are mischievous little creatures with a definite intelligence, though the extent of it is debated. They can communicate telepathically to those within a few feet of them but only in a very rudimentary fashion, projecting either a word or two into the mind or a sense of an emotion (it should be noted that this is not an emotion itself, per-say, but rather the knowledge of the wisp's current state of being. The wisp cannot project an emotion it is not currently feeling). Further, they do seem able to read emotions on a very basic scale and it is not out of the ordinary for the happy little creatures to find a way to either tease a sad or depressed sentient around them or to try to do things to make them feel better -- whirling around their victim's head as fast as possible, for instance.

Wisps are known for their glowing bodies, but also for their ability to simply seem to vanish, extinguishing their light. Stories of them luring adventurers to dangerous stretches of bogs are known across much of the Empire, and not without truth to them. Whether or not Wisps intend to put the lives of those they lure in jeopardy is unclear but most agree that it is not, that it is merely the semi-sentient creature playing it's version of a joke, not unlike what one might expect of a Pixie.

Wisps are not brave creatures, naturally, and do seem to have an understanding of danger. They are very light, very weak, and only able to sustain quick motions for a few seconds (again, enough time to bob about a victim's head or some such silly motion) and are entirely useless in all ways in a flight, most often choosing to go invisible and 'hide' somewhere until the angry emotions pass them by. They seem to be naturally attracted to sources of magic, including spell-casters, to some extent as reports of seeing them are much more common amongst magical users.

While it is true that the creatures seem to prefer living in damp, marshy areas they seem to have no 'natural' habitat and feel at ease both in colds or heats, though they are at risk of injury or freezing in temperatures lower than -20 degrees F or greater than 110 degrees F.

Size: Spherical, about the size of a basketball when illuminated, which is as powerful as the 'Dawn's Early Light' common spell, though this illumination does not counter sources of magical darkness.
Weight: Very, very light, less than 1 pound total. They are very frail, too, with nearly any forcible contact hurting them very, very much.

Abilities:

Able to project a soft, shadowless light about an area equivalent to the 'Dawn's Early Light' common spell. When not projecting the light, the owner loses any telepathic connections with the Wisp, unable to give it commands or to receive any thoughts (because they are out of Line of Sight).
Able to communicate with very limited telepathic ability to those within a few feet of it.
Upon bonding, you may pick 1 common, Out Of Battle Level 1 spell for the Wisps to have the ability to cast once per scene, though the actual target and usage of the spell may only be explicitly controlled by the owner if it has been Ritually bonded. The spell cannot be any from amongst: Change Self, Feather Dance, Floating Disc, Fuzzy Tail, Lie Speak, Light, Lock, Lurk, Message, Pleasureful Pain, Reflect, Swap Gender, Sweet Bliss, Tongues, or Wizard Mark. It should be noted that 'caster' refers to the Wisp when determining the spell's effect, not the owner.
If ritually bonded to a Wisp the owner will take on personality traits both of the Wisp's natural mischievousness, at times, as well as a natural trust/obedience/attractiveness to magical users. The higher the level, the more potent this trait though, like a wisp, this does might not affect certain people that the owner might not like, or perhaps just there is not the attraction there naturally.
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Re: Familiar Submission

Postby Myra on Sun Apr 03, 2011 7:03 pm

Familiar Submission

Postby Joshua_Jericho on Wed Jul 21, 2010 11:13 pm
Name: Gachatara
Type: Familiar
For whom: Saphamira

Description: Fox/otter cross with small feathered wings, four legs, short fur, identified by a stripe down the muzzle, or up the tail. Sharp eyes, and narrow muzzles, with a darting, quick-moving intelligence. Their ears tend more towards the vulpine, or feline, standing out from slim heads. Rather than mewling, or keening, they whistle, and click, as if communicating underwater.

Abilities:
Short-range gliding ability, without takeoff.
Keen sight, and hearing.
Sharp claws, and the determination to climb just about anything.
Exceptional balance.

Height: 8 inches from ground to tips of ears, standing straight (which is rare).
Length: 12 inches at full size, roughly another 6-8 inches for the tail.
Weight: Varying, though usually within 8-12 lbs, more when wet.
Color: Fur tends to be either silver or red, like a squirrel, though rare colours are known to exist.

General Write-up/background.

The Magi are so like us, it is easy to forget their true nature. Alien, foreign, outcasts from another world that burned as they fled. Their continent is perhaps the last surviving preserve of fertile earth from a world abandoned, and as such, is peopled by all kinds of alien and unknown creatures.

Besides the Magi themselves, these include some familiar faces, such as the common robin, and some entirely new, though not too far removed from the common ancestry they share with the plains below.

The Gachatara are among these creatures. Sleek, sinuous mammals, something akin to a cross between a fox and an otter, with narrow muzzles and sharp eyes. Four-legged,short-furred, and possessed with a bright-eyed intelligence, famously territorial when it comes to the protection of nest and mate.

The young are carried, as in most mammals, by the female, and usually in litters of three or four. Their overall lifecycle is surprisingly long for such small creatures (Not much bigger than a housecat, or fox at the largest), and as a result, they tend to live for around fifteen to twenty years, taking at least one of those years to grow to full size.

A nest, not located in water, as one might suspect, but high in leafy trees, tucked into the embrace of branches or knots. Neat, feathered wings to match their habitat, though the creatures are incapable of take-off, and instead, must rely on sharp climbing claws to ascend to treetops before launching themselves onto the mercy of the winds.

A soft-furred tail for balance, often seen waving in the air as a Gachatara runs from branch to branch. They are a rare omnivore within the forest, snacking on berries and fruits where they can find them, though particularly partial to small birds, even squirrels.. the occasional tree snake if they are lucky enough. Males are usually best identified by a single stripe of the opposite colour running down the center of their muzzle, females, by a similar stripe going up their tail. Thus a black Gachatara might have a white stripe, or a silver, a deep red one.

They communicate through soft whistles, clicks, similar in ways to the chattering of squirrels, and a soft croon of pleasure more akin to whalesong than anything else, though obviously, much quieter.

It is, however, notoriously difficult to separate a Gachatara from its family unit. Those wishing to domesticate one have to be quick. They form family ties with days of birth, and will never truly trust another after that. On the flip side, if one can catch such a creature within a few days of birth, and take the care required to raise it by hand, their loyalty is unparalleled.

Edited for tidiness!

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Re: Familiar Submission

Postby Devonix Relecon on Tue Sep 28, 2010 4:54 pm
Familiar submisson.


Name: trina
Type: Familiar
For whom: naut`kyn

Description: trina is a mephos a magical creation in the form of a winged serval cat A large eyed silver and black cat roughly two feet tall in size. Out of her back are two large black feathered wings styled like a ravens and retractable claws of equivalent size for such a cat. A creature built for speed and souting rather than strength like a similarly large cat however due to its hollow bone structure.

Abilities.
This creature was created as a magical scout and with its wings can manuver better than most birds turning and twisting almost like a fish through the water however not nearly as well as a hunting bird or raptor. Night vision is as good as most cats. And it posesses small retractable claws on each foot.
Senses of smell are also just a bit above average.

This creature was created as a magical experiment by a wizard to sculpt the best scout but before imprinting it escaped out into the wild where it lived on hunting fish. Before stumblng onto Devonix's lands in the forest and his slave naut`kyn.

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Re: Familiar Submission

Postby Elise`whitepaw on Tue Sep 28, 2010 4:57 pm
it will surve to help the little blind slave get around more easyly {is the play of naut`kyn}
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Re: Familiar Submission

Postby lyllamarie on Thu Dec 02, 2010 6:46 pm
JJ -- your submission is good, but can you follow the format the original post is set up with? So I can quickly grab the description, versus the abilities and back ground.

Elise, a mystical familiar should try to be smaller, something that is roughly the size of a house cat, 2 feet tall is a bit big. I would also strike mention of 'mephos' as that is already a game used term for another race.

This creature was created as a magical scout and with its wings can manuver better than most birds turning and twisting almost like a fish through the water however not nearly as well as a hunting bird or raptor. Night vision is as good as most cats. And it posesses small retractable claws on each foot.
Senses of smell are also just a bit above average.

This creature was created as a magical experiment by a wizard to sculpt the best scout but before imprinting it escaped out into the wild where it lived on hunting fish. Before stumblng onto Devonix's lands in the forest and his slave naut`kyn



I would retain that the wings might allow it to hover or glide, letting it be both a flier and giving it the enhanced capabilities as a feline is a bit much. The history might need to be changed, these are summoned mystical creatures and wouldn't be normally found in the wild.
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Re: Familiar Submission

Unread postby lyllamarie on Fri Feb 04, 2011 5:01 pm
Name: Gachatara
Type: Familiar
For whom: Saphamira

"approved"

(sorry for the delay)
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Re: Familiar Submission

Postby Myra on Sun Apr 03, 2011 7:52 pm

Approved Special Familiars

Postby Ehlanna on Sun Jul 05, 2009 11:16 am
For character: Iorlyn
3' long constrictor snake with wings, with limited flight ability of 1/4 mile max range, with a rest of 1 hour needed before more flight.

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Re: Approved Special Familiars

Postby lyllamarie on Thu May 13, 2010 9:57 am
for : Christine Daae

Name: Ursling, Urslings
Type: Fairytale creature
Color: Wide variety, but restricted to variances of natural bear colors, black, brown, white, grey, lighter or darker of these colors, nothing out of the ordinary like pink or purple.

Ursling (single), Urslings (plural), though like their larger cousins are a different breed all their own. They are about the size of a small to medium dog, ranging in colors and personalities. Depending on the color desired though one would find a different type of personality, the lighter breeds tending to enjoy a desert environment and so are a bit rare to see, their darker cousins though prefer the forest. Due to their nature they are often found in the company of a druid or a worshiper of Gaea though sometimes you can see them with a creature that enjoys magic, however they would not receive the benefit. Rangers, druids and a worshiper of gaea would receive a bit of a tracking bonus, able to use the keen sense of smell and the hunting nature of the bear to track game or find their way through a forest. More often then not the smaller races, the pixies and nixies can be found to use the bear as a mount, with a little bit of training or a stronger bond purchased the bear would follow commands rather well, a nice alternative for those smaller creatures that hate the height of a horse.

The range of the tracking is determined by a roll of a 1d10, five or more and the scent is able to be picked up whether it be from a shirt a piece of cloth, personal item or a footprint. However if it is picked up from the ground or anything not from the actual person being tracked it cannot be more then two hours old. This tracking ability is also out of battle, unable to be used in battle, but perhaps it could be helpful in a quest. The bear can track the scent up to a certain amount of miles determined by the roll of a 1d20, from one to twenty miles. Should the bear though encounter water along the way, a 1d10 will be rolled in order to see if he can pick up the scent on the other side, 5 or more being successful.

This tracking skill is also most useful for those that have a ranger or druid class. If a ranger or druid is using this tracking skill they will receive a bonus of +1 for every time the class is taken to the tracking rolls.

Size: No longer then three feet in length
Height: Ranges from one to two feet in height give or take.
Weight: Their weight can vary from a smaller one being around 10lbs, to a larger weighing around thirty.
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Familiar Submission (Vilaria)

Postby Zerralgaz on Sat Oct 20, 2012 10:54 pm

Vilaria wants to get a Serpent as a familiar. A perfect symbol of moriel mentality, stealthy, poisonous, and yet so beautiful. A snake heavily resembling a deadly stiletto snake, save for its Platinum colored scales, and faintly glowing, unearthly green eyes.

Familiar's name: Seh`Sheth
Familiar Type: Fairy Tale
For: Vilaria

Description: The Familiar is a 1' to up to 5' long snake that superficially looks like a highly venomous Stiletto snake, sleek bodied with smooth bold scales. The serpent itself has a body that looks made of metal from being covered in colored scales that are look like nearly any metal, gold, silver, platinum, copper, Titanium, steel, but this is only in looks. The eyes of these kinds of creatures glow faintly, of nearly any color, but are predominantly green, red or yellow, and are often eerie to gaze on in the dark.

Abilities: The creature takes the lethality of the common kind of serpent of its type, and changes it to a terrifying prospect. The bite these rare serpents can produce does not kill, but makes the victim paralysed and quite helpless. The serpents other primary ability is being able to teleport short distances, roughly 50' or so, but having to wait about an hour between teleports. Thirdly, the creature does not breathe or eat.
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Re: Familiar Submission

Postby mozenwrathe on Sat Oct 05, 2013 11:32 am

New mystical familiar submission.

Created by: RedRaven, Mozenwrathe
Name of being: oluja'krila - "Tempest Wing "
Thematic: element based - "Air/ Wind"

Physical description:
The Tempest Wing is around the size of a small to medium sized golden eagle. Similar in appearance to an eagle, there are some remarkable differences between them. For all of the birds, they tend to have a unique "speckled" pattern on their feathers. Found in blacks, blues, and grey, are there some found in "inverted" colouring patterns and are ivory or cream in colour with the darker colour as the speckles. Their beaks are always the colour of the speckles, but solid. The same can be said of their talons. Wingspans are easily comparable to golden eagles or various falcons, but their feathers seem to shimmer more during the nights of storms.

History:
The oluja'krila is better known in Common as the Tempest Wing, but was first named by barbarians of the far northern reaches well outside of the known Ilfirian Empire. The life cycle is similar to its mundane cousins, except the breeding cycle of the oluja'krila is twice as long and half as successful. So seeing one of these is a rare occasion, and a breeding pair sighting is considered extremely formidable luck. Are they first recorded close to six hundred years ago, but there is evidence they were around before even then. Barbarian tribes insist they are the result of Aden'Ver argument with a sky spirit back when Aden'Ver was mortal. The pair clashed violently, and though the mortal Aden'Ver lost, wherever his blood splattered on those mountain tops, one of these birds rose from that spot. (It was also said the sky spirit was female, so you may guess what happened after Aden'Ver was supposedly defeated.)

The legend is that oluja'krila got their Common name of Tempest Wing by bringing storms and floods wherever they were scorned. The truth is they merely play in storms. Are they completely unable to summon weather systems, regardless of how many are within an area. Though because of their natural abilities, are they are low risk of being slain in the midst of even the fiercest maelstroms. One of the numerous reasons why many races believe they are blessed by Aden'Ver. And even during a supposed "Time Of Twenty Tempests" which many barbarians of a certain range insisted happened in times of yore, has there never been a risk of oluja'krila overpopulating. Instead when there are many storms and lots of prey to dine on, they simply get... larger.

Abilities:
Passive - "Wind Stalking"
Tempest Wings are able to tell when storms are coming. It is not something they consciously do, but are they more likely to be agitated and active when the weather is going to be raging. This is only for natural storms and ones caused by deities of nature, wind, and rain. Any such events in the skies or the skies that are from other sources (such as Kirva throwing a fit) would they not "see" coming, nor would they try to dance within.

[ and here is where there's a slight problem. we have two different ideas here, so whichever is more suited to the ruleset of TLI, we can go with. ]

Active - 01 - "Buffet"
With a flapping of their wings, the Tempest Wing can knock over someone or something they do not like. This is tied to the strength of whomever they are bonded with. The wing buffet would act similar to a Stun Bolt, but only bowl the person over for one round. No damage would be done to the victim. Normally this is used for one of the oluja'krila to get away from someone or to knock over potential prey.

Active - 02 - "Surge"
By being bonded to a Tempest Wing, those who use spells would find themselves boosted slightly when using magics related to wind and air. Those who do not use these magics would instead gain a bonus in any ranged rolls they did.

[ sadly, I have not thought of the specifics for either of these. if we knew which one of the abilities was more likely, we could then focus on creating the mechanics for it. that, or we go with something similar to the "Bog Dragon" and have them able to shoot out a small bolt of electricity/ lightning.]

Preferences:
First thing, the oluja'krila are not fans of goblins at all. Neither do they like trolls, as more than one troll has slain one or both of a mated pair for a delicacy. Will they avoid both if at all possible. Called "Storm Crows" by both sheykans and minotaurs, oluja'krila do not mind either of these races - as long as they are treated with respect and dignity. (Or, of course, if they are spoiled rotten. That does tend to work well as they are proud animals to say the very least.) Best known for being around various barbarian tribes, have they also been known to serve torians who have committed themselves with the proper rituals. The name of "Thunderbird" has also been given to the oluja'krila by members of The Tribe and catpeople, but in the end are they all the exact same creature.
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Re: Familiar Submission

Postby miyuka on Thu Oct 10, 2013 6:43 pm

for the oluja's abilities (everything else seems fine to me so I'll just cover the nitpics).

It's kind of hard to say which ability I would go with over the other as both aren't complete. How often would one be able to use Buffet, for example. Once per scene as perhaps a means to escape and nothing more? If the person continues to attack instead of run are their any penalties? For Surge I need to know what it is you're going to have it do. +1 to air based magic attack rolls and/or ranged attack rolls?
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Re: Familiar Submission

Postby lyllamarie on Fri Oct 11, 2013 5:04 am

A Familiar isn't going to have mechanical abilities like this, perhaps a boon to hunting, an amphibious creature, a way to fly or see in dark spaces; no poisons, no boons to spells, nothing extraordinary like that.
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Re: Familiar Submission

Postby Ehlanna on Fri Oct 11, 2013 10:26 am

Nor would it have combat-like abilities.
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