Character Requirements
- Requirements: Cleric x2, Priest x1, Druid x3, Heirophant x1, Healer x3, Shaman x3 and at least level 10.
- High Priests and Assistant High Priests can become Resurrectors but they will need to go through the same training as a cleric or priest. Please note that while this means they won't receive an IOP for rezzing, they must still follow the guidelines of the divine based rezzing ritual steps in order to rez (see the Divine rezzing steps below).
- Those wishing to become Resurrectors must apply OOCly with the person in charge of Resurrections or in charge of the Temples. Currently Matwyn, Amara, or Miyuka.
- Once OOCly approved, there will be an ic interview and ‘apprenticeship’ where the new Resurrector will work with an existing one to ‘learn the ropes’ and develop their skills, be they religious Resurrectors or Healers. Healers and Shaman *MUST* learn the skill from either a healer or a Shaman, as they work differently than religious Resurrections.
- Upon completion of the apprenticeship, a log of a Resurrection the apprentice performed/assisted with will be submitted for approval to either Matwyn, Miyuka, or Amara. You’ll be notified if approved and advised on the next steps to take.
- Once approved, Resurrectors will be granted a specialty item, an IoP that counts towards the five limit per character, by the Empire, which will include spells/abilities to allow them to perform the resurrections themselves.
Location Requirements
- Locations will not employ Resurrectors as such on their payroll, though they can hold any other position offered. Resurrectors will be paid half the Resurrection cost the rest gets subbed as normal.
- Resurrections must take place in a Temple or Shrine in the case of a Deity based Resurrection, and such Resurrectors would specialize in their own religion (A Gaean Rezzer would not perform a Resurrection in the CODL for example). Healer, druid, Heirophant, or Shaman (aka non-denominational) Resurrections may take place in the Healer’s Hall, a Noble’s Home, Palace, or even the Imperial Guards Headquarters. (for IC safety reasons for the person being Rezzed and the Healer involved)
- Bodies must still be healed before resurrection. As a Healer’s Rezz takes a lot of effort (read stamina) on the Healer’s part, this would have to be done by a second healer or on a different day than the Rezz itself. It must be noted that bodies cannot be moved without OP permission from one Temple to another Temple. A body can be moved from the HH to a different place of rezzing.
- Non denominational Resurrections will work a bit differently than Deity Resurrections, requiring a ritual that includes mundane, herbal and magical means to perform (the basis for almost all healing) and will require a lot of the Healer’s personal stamina. The spells required to perform resurrections will be contained in a specialty IoP granted by the Empire. A ritual has been developed for use, but personalization and changes will be allowed given that they meet the criteria for a Rezz and are role played out within character (including research into them).
If you are interested in becoming a resurrector, and you meet the qualifications, feel free to let Matwyn, Amara, or Miyuka know so they can get you started.
How to get rezzed
- Step 1 - You die. This can happen all kinds of different ways, but it results in death.
- Step 2 - You must be healed first before you can be brought back to life. Please be aware that you do not have to be a healer to accomplish this. Those who are Master in the First Aid/Triage skill can prep bodies for rezzing.
- Step 3 - You must be taken to the Healer’s Hall first and foremost before your body can be released to other locations for a resurrection.
- Step 4 - You post to the resurrections board. Please, please, please include the following information:
- Character Name
- What number of death it is for said character
- That they have been healed
- A general idea of when you are on so the Rezzer can make scheduling easier
- Step 5 - Wait 24 hours from the time you posted your need to be rezzed.
- Step 6 - Keep checking the boards for an answer from a Rezzer, and make the necessary arrangements.
- Step 7 - Show up to your appointment, pay the Rezzer, and enjoy the RP.
Rezzing Cost
Being rezzed is horribly draining upon your character, and every time you die, your soul's grip upon its mortal vessel weakens. And as it weakens, it becomes increasingly difficult to bring them back to life, and the harder it is for the Resurrector to revive you, the more they charge. As such, the cost are as follows: For the first resurrection, it is 100 mehrials. For each subsequent death after the first, the price increases by a sum of 200 mehrials per step, starting at 200 mehrials. In other words, your first death costs 100 mehrials, then 200, then 400, then 600, then 800, then 1,000, etc.
Additional info
While it is possible to gain an IOP through this method, it is required that those who own these IOP's maintain the requirements for their class in order to be considered and remain as rezzers. This means that if you take on an advance class that causes you to lose your class related status (i.e. Shaman x3 and advance into necromancer), you lose the ability to use your IOP. If you get a reset and that reset causes you to no longer have the proper status for the IOP, then you no longer can use your IOP and be a rezzer (i.e. A cleric X2 who resets and becomes a shaman x3 as this causes them to go from divine to non-divine). Please consider this when choosing to sign up and be a Rezzer. It is a very important decision to make.
Yes, you may need to wait for a rez. That is an unfortunate side-effect of being dead, you are not really up to tapping people on the shoulder and politely inquiring where the nearest resurrector is. But, how long to wait ...? The ideal solution would be that you are 'processed' with a day or so of your demise, with an IC resurrection. Sometimes things do not go ideally, and no resurrectors can be around when you are for a while, for whatever reason: RL constraints, Time Zone differences, etc., etc. In such cases, and after at least 5 days has elapsed since your post of your death, you may, politely, ask an Op if they would be willing to perform an NPC-based resurrection for you.
It must be noted that while it is not possible to obviously RP your character when he or she is dead, it is alright to RP past or paused scenes. Permission to do so must be granted by an OP and will be allowed on a case by case basis. If the op says no, then you must adhere to their ruling and move on.
Divine
Player:
Level: N/A
Item: IoP
Class:
Race: Any
Item’s Base: Ring/Necklace/Amulet/Bracelet
Item’s Name: Ishtars Healing Touch/ Kirva's Sense of Self/ Gaea's Flowery Birth (etc)
Item Abilities: Purifying the Form (1 Slot - OOB), Call the Spirit (1 Slot - OOB), The Gift of LIfe (1 Slot1 - OOB)
Total Slots Used: 3/3
Purifying the Form (1 Slot - OOB)
Before any resurrection can be done, there are certain things that need to be dealt with and sorted, to allow for the proper gift of life to infuse with the form requiring it. The first step is to prepare both the deceased and the one performing the ritual in readiness for what is to come. The exact steps that are taken depends upon the person involved in the ritual, but one thing that is needed no matter who it is, is the approval of their god or goddess, and this is what this ability does. It allows a single prayer to be lifted to their deities ears so that the can request the power to continue the resurrection and claim from death what should be in life.
Mechs - Costing 1 stamina, and only to be used after both patient and resurrector have been cleansed and prepared for the ordeal that is to follow. This ability is the first thing that has to be utilized in order for a resurrection to begin and be successful.
Calling The Spirit (1 Slot - OOB)
The second part in the resurrection of anyone no matter what race or religion they come from, is to summon their spirit from the realm of death back to where their body lies. This is done in a variety of forms depending on the religion and even the nature of the person doing the summoning, but it all ends the same way, with the spirit of the one to be rezzed left tethered back to their body waiting for life to be poured into it and therefore dragging them back to life. The tether only lasts for 24 hours and if a resurrection attempt is not made within this time frame, then the spirit must be called once again to the body.
Mechs - This ability costs three quarters of the resurrector’s full stamina and takes 1 round to cast the spirit can return at the beginning of the next round. If the casting is interrupted it will be unsuccessful and must be cast again. (i.e. the resurrector has 40 STA, it would cost 30 STA to cast). The ability will leave the spirit of the one to be rezzed tethered to their body for the next 24 hours, and it is within this time that a resurrection attempt must be made, or their spirit must be called again.
The Gift Of Life (1 Slot - OOB)
The last part in the resurrection of someone, is the gifting of life into their form to bring their spirit and their mortal shell back into one being. Once their spirit is tethered to their body, then the one performing the ritual can start to pour life energy back into their dead shell, to start the process of joining physical and spiritual forms into one being again and bring them back to the realm of life.
Mechs - This ability costs the resurrector 1 stamina for every one life point they wish to return to the target being resurrected. For the resurrection to be successful they have to return at least one quarter of the victim's life to them before they can fully become alive once more.
Non-Divine
Player:
Level: N/A
Item: IoP
Class:
Race: Any
Item’s Base: Ring/Necklace/Amulet/Bracelet
Item’s Name:
Item Abilities: Linking the Bodies (1 Slot - OOB), Call the Spirit (1 Slot - OOB), The Gift of LIfe (1 Slot1 - OOB)
Total Slots Used: 3/3
Linking the Bodies (1 Slot - OOB)
Before any resurrection can be done, there are certain things that need to be dealt with and sorted, to allow for the proper gift of life to infuse with the form requiring it. The first step is to prepare both the deceased and the one performing the ritual in readiness for what is to come. The exact steps that are taken depends upon the person involved in the ritual, but once they have prepared the dead body for the resurrection they can then infuse both themselves and the dead body with a link, enabling them to continue the resurrection using their own body and soul as the anchor to which they will bind all else in order to make the ritual a success.
Mechs - Costing 1 stamina, and only to be used after both patient and resurrector have been cleansed and prepared for the ordeal that is to follow. This ability is the first thing that has to be utilized in order for a resurrection to begin and be successful.
Calling The Spirit (1 Slot - OOB)
The second part in the resurrection of anyone no matter what race or religion they come from, is to summon their spirit from the realm of death back to where their body lies. This is done in a variety of forms depending on the religion and even the nature of the person doing the summoning, but it all ends the same way, with the spirit of the one to be rezzed left tethered back to their body waiting for life to be poured into it and therefore dragging them back to life. The tether only lasts for 24 hours and if a resurrection attempt is not made within this time frame, then the spirit must be called once again to the body.
Mechs - This ability costs three quarters of the resurrector’s full stamina and takes 1 round to cast the spirit can return at the beginning of the next round. If the casting is interrupted it will be unsuccessful and must be cast again. (i.e. the resurrector has 40 STA, it would cost 30 STA to cast). The ability will leave the spirit of the one to be rezzed tethered to their body for the next 24 hours, and it is within this time that a resurrection attempt must be made, or their spirit must be called again.
The Gift Of Life (1 Slot - OOB)
The last part in the resurrection of someone, is the gifting of life into their form to bring their spirit and their mortal shell back into one being. Once their spirit is tethered to their body, then the one performing the ritual can start to pour life energy back into their dead shell, to start the process of joining physical and spiritual forms into one being again and bring them back to the realm of life.
Mechs - This ability costs the resurrector 1 stamina for every one life point they wish to return to the target being resurrected. For the resurrection to be successful they have to return at least one quarter of the victim's life to them before they can fully become alive once more.
Last edited by Miyuka 9/14/2020