Shop Selling Commands for the SS

Work logs for SS employees. One topic per character.

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Shop Selling Commands for the SS

Postby L`aquera on Mon Apr 15, 2013 6:01 pm

This is a referral to all the commands you will need and how to go about getting the information that you need.

SPELLS

Important: Make certain a character is literate before selling a spell to someone, the language doesn't matter, just as long as they have some form of read/write.

Also remember that elemental mages can not have spells of opposing element, for instance fire mages can not have ice shards. Additionally Seductresses can not have spells that deal damage. Stamina draining spells are OK.

Finally: If a character has a spell they no longer have access to (A mage having advanced to fire mage wanting to improve an arcane sphere spell they possess) they can improve it by buying spells at the SS, however if they do NOT have the spell they can not purchase their first slot of. They can only improve spells, not get new ones.

!spells <character Name> -- Used to see what spells a character has and how many slots of, used in PM with Des
Alternative command: !webdesc <Nick or character name> to look at their character sheet on the website, can be used in-channel on in PM with Des

!charspell <nick> <spell name> -- Help discover what spheres a character has access to and if a specific spell can be sold. Not a catch-all however as there are a few checks such as how many times a character has taken a class, that it overlooks. Used in PM with Des, Spell name is optional.

!spelllist <term> - Search for any spells similar to the search term and to get the spell#, PM'd to Des
Alternative command: !spellid <Spell sphere> - Search for all the spells in the listed spell sphere, including their ID#'s
!spellsell <BuyerNick> <Spell#> <# of slots> <#>mhl <#>cop - Sell a spell to BuyerNick, remember that Des is very exact so one must use the exact character nick, copper is optional, used in-channel

Example: Selling 5 slots of fire bolt to new mage Jim, using the nick Jim`
-PM to Desdaemona-

!charspell Jim Fire bolt
Desdaemona: The Spell Spheres that Jim has access to are: 'Arcana', 'Illusion', 'Naval', 'Racial', 'Common'
Desdaemona: Jim Can have spell: 'Fire Bolt'

!spelllist fire
Desdaemona: Matching spell to 'fire':
Desdaemona: 502:Fire Cell, 67:Fire Shield, 501:Fire Streak, 61:Spirit Fire, 58:Fire Ball, 55:Fire Seed, 334:Bloodfire, 127:Fire Bolt, 167:Fire Flick, 224:Feather Fire, 229:Fireworks, 246:Firefly Dances, 286:Fire Bolt enchant, 437:Fire Resistance (Boats only), 510:Rain of Fire, 511:Fire Sprite, 512:Firebrand, 116:Fear Aura

-in channel-
!spellsell Jim` 127 5 500mhl
or:
!spellsell Jim` 127 5 495mhl 50cop


Deleting spells
---TO BE USED ONLY BY MANAGERS OR IF YOU HAVE MANAGER/OP PERMISSION---

!spelldelete <nick> <spell#> <# slots to be removed>

Example:
!spelldelete Jim` 127 5


POTIONS
All SS potions take an equipment slot, make certain the buyer is aware and have the inventory space.

!itemlist potion -- to find the full list of SS potions and their item#, used in PM with Des
!itemstat <item#> -- to get information on the potion, including price (Note some potion prices increase on a sliding scale, please refer to potion prices to confirm information), used in PM with Des
!itemsell <BuyerNick> <item#> <#>mhl (<#>cop) -- To sell the potion, copper is optional, used in-channel

Example: Selling a Large Healing Potion to Jim
-In PM with Des-

!itemlist potion
Desdaemona: Matching equipment to 'potion':
Desdaemona: 9:Small Healing Potion, 10:Medium Healing Potion, 11:Large Healing Potion, 12:Full Healing Potion, 13:Small Stamina Potion, 14:Medium Stamina Potion, 15:Large Stamina Potion, 16:Extra Stamina Potion, 17:Full Stamina Potion, 18:+1 Permanent Strength Potion, 19:+1 Permanent Intelligence Potion, 20:+1 Permanent Agility Potion, 21:+1 Permanent Stamina Potion, 22:Cure Poison Potion, 23:Cure Disease Potion, 24:Icebreath Potion, 155:Potion of
Desdaemona: Swap Gender, 172:Cure Senses potion, 173:+1 Permanent Resistance Potion

!itemstat 11
Desdaemona: Item 11 'Large Healing Potion': type Magic, value 20, price 150.00, slots 1, uses 1, level 1 strength 0 class .
Desdaemona: Description : Heals 50% of Life

-inchannel-

!itemsell Jim` 11 150mhl
or
!itemsell Jim` 11 145mhl 50cop


WANDS
Despite being a shopitem, wands take an equipment slot, make certain buyer is aware and has slots available

!shopitem find wand -- to find the list of wands and shopitem#, use in PM with Des
!shopitem info <shopitem#> -- to find information, including price, use in PM with Des
!shopitem sell <BuyerNick> <shopitem#> (<#>mhl) (<#>cop) (Description) -- to sell, price and descriptions are optional, used in channel

Make certain there is no space between prices and mhl/cop, if there is a space there's a chance that 'mhl' or 'cop' will wind up in item description.

Example: Selling a wooden wand to Jim`
-In Des-

!shopitem find wand
Desdaemona: Items found by Shop:
Desdaemona: SS: Wand(#2099), Ivory Wand(#2100)
Desdaemona: End List

!shopitem info 2099
Desdaemona: ShopItem: 'Wand' (id:2099) a item found at SS, uses 1 slots and costs 5.00 Mhl
Desdaemona: A basic wand made from carving a piece of wood

-In channel-

!shopitem sell Jim` 2099 5mhl
or
!shopitem sell Jim` 2099 4mhl 50cop
or
!shopitem sell Jim` 2099 5mhl Something you'd see in Harry Potter
or
!shopitem sell Jim` 2099 4mhl 50cop Something you'd see in Harry Potter


FAMILIARS
Familiars use the !shopitem commands just like wands. See above wand section for commands. Characters can only have one familiar and familiars do not take an equipment slot.
Only those approved by management can summon familiars.

!equip <Character Name> -- To view character's possessions, in case you suspect they have a familiar already. Use in PM to Des.

Example:
!equip Jim
Desdaemona: Equipment list for Jim: Dagger, Mage Robes
Desdaemona: ShopItems (* denotes using equip slots) owned by Jim: Mithril ring


Enchantments
Enchantments can only be performed by those approved by management.

-Enchanting shopitems-

!shopitem myitems <searchTerm> -- Used by the customer to get the item's UID#, done in PM with Des.
!shopitem show <ItemUID#> -- Used by the customer to show the item, this is to check for any enchantments upon said item, done in channel.

!shopitem enchant <BuyerNick> <ItemUID#> <#>mhl (<#>Cop) Enchantment description -- To enchant the item, copper is optional, do not group multiple enchantments upon an item, if they want multiple enchantments sell them one at a time.

Example: Enchanting Jim's mithril ring with +5 DEF
Jim will PM Des !shopitem myitems ring
Desdaemona: Owned ShopItem descriptions matching 'ring'
Desdaemona: GS: Mithril Ring (#1337)

-in channel-

Jim`: !shopitem show 1337
Desdaemona: Jim` (Jim) has 'Mithril Ring' (UID:1337) from shop GS - (Detail: none) (Enchantments: none)

!shopitem enchant Jim` 1337 600mhl +5 DEF

Removing enchantments: This will remove ALL enchantments upon the target item

!shopitem deenchant <charNick> <itemUID#>

Example:
!shopitem deenchant Jim` 1337

-Enchanting weapons and armour-

As weapons and armour can not hold descriptions in the Database, there are no specific commands for the sale. Instead the customer uses
!money sub <#>mhl (<#>Cop)
And you log the transaction appropriately.
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Re: Shop Selling Commands for the SS

Postby Naomh on Mon Jan 14, 2019 4:52 am

Editing complete, all commands listed as of 2019, thread made into an announcement to stick out even more.
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