Price list for the SS

Work logs for SS employees. One topic per character.

Moderator: Naomh

Price list for the SS

Postby Naomh on Tue Jan 15, 2019 5:45 am

Spells
ALL Out of Battle (OOB) spells have only 1 slot. You either have them or you do not.

Slots 1-5: 100 Mhl for each slot
Slots 6-10: 500 Mhl for each slot
Slots 11-15: 1,500 Mhl for each slot


Wands
Wands take 1 equipment slot each.

Wand - A basic wand made from wood - Price: 5mhl - Shopitem#: 2099
Ivory Wand - A wand made from carving a length of ivory - Price: 25mhl - Shopitem#: 2100


Potions
All potions from the Sorcerous Sanctuary take 1 equipment slot
Potions do nothing until consumed, to consume a potion enter the !itemuse <potion name> command in an IC channel.

-Healing Potions-
Can not heal a character's Life above their maximum.

Small Heal - Heals 10% of Life - Price: 25mhl - Item#: 9
Medium Heal - Heals 25% of Life - Price: 50mhl - Item#: 10
Large Heal - Heals 50% of Life - Price: 150 mhl - Item#: 11
Full Heal - Heals 100% of Life - Price: 300 mhl - Item#: 12

-Stamina Potions-
Can not replenish a character's Stam above their maximum

Small Stamina - Replenishes 10 % of Stam - Price: 15mhl - Item#: 13
Medium Stamina - Replenishes 25% of Stam - Price: 25mhl - Item#: 14
Large Stamina - Replenishes 50% of Stam - Price: 50mhl - Item#: 15
Extra Large Stamina - Replenishes 75% of Stam - Price: 75 mhl - Item#: 16
Full Stamina - Replenishes 100% of Stam - Price: 100 mhl - Item#: 17

-Stat Potions-
Stat boosts from these potions get removed if a character gets a character reset, use with caution.

+1 Permanent Strength Potion - Increases STR by 1 when consumed - Price: 800mhl - Item#: 18
+1 Permanent Intelligence Potion - Increases INT by 1 when consumed - Price: 800mhl - Item#: 19
+1 Permanent Agility Potion - Increases AGI by 1 when consumed - Price: 800mhl - Item#: 20
+1 Permanent Stamina Potion - Increases STAM by 1 when consumed - Price: 400mhl - Item#: 21
+1 Permanent Resistance Potion - Increases RES by 1 when consumed - Price: 800mhl - Item#: 173

-Curative Potions-
Prices scale with each 'slot', representing strength of potion.

Cure Poison Potion - Cure poisons as per 'Cure poison' spell with slots standing in for ranks of healer at 3 slots = Healer x1, 6 slots = Healer x2, 9 slots = Healer x3, 12 slots = Healer x4, 15 slots = Healer x5- Price: 50mhl per slot - Item#: 22
Cure Disease Potion - Cures diseases up to the number of slots as per 'Cure Disease' spell - Price: 50mhl per slot - Item#: 23
Cure Senses Potion - Restores senses as per the 'Cure the Senses' spell with slots standing in for Healer stamina, so 15 slots to cure 5 senses, 3 slots to cure 1 - Price: 50mhl per slot - Item#: 172

-Spell/Effect Potions-
Miscellaneous potions

Potion of Swap Gender - A discrete vial whose contents swaps the gender of character who drinks the potion for 24 hours, has no effect on races with no opposite gender nor hermaphrodites - Price: 5mhl - Item#: 155
Icebreath Potion - Those who drink this potion are able to breathe out a 20-foot long blast of freezing cold air at a target using a !ranmagatk with a +10 modifier for no stamina cost and defender rolling !ranmagdef with all applicable defense modifiers. This potion has 2 uses, 1 attack per use - Price: 50mhl - Item#: 24


Familiars
To calculate price add cost of creature to cost of ritual
For full information, go to: http://belariath.com/shops/ss/familiars.html .

Common Familiars - Price: 100mhl
  • Birds- Sparrow, Crow, pigeon, Duck, Robin, Turkey, Chicken, Canary, Parrot
  • Burrowers - Mole, Shrew, Hedgehog, Ground Hog
  • Farm animals - Pig, Sheep, Goat
  • Housecat - Persian, Siamese, Cornish Rex, Calico, Wirehair, Classic Tabby, Nanthalion Curl, Belariath Shorthair, Manx, Chirotian Bob Tail, Sphinx
  • Housedogs - Dachshund, Mutt, Boxer, Beagle, Terrier, Chihuahua, Wolven Sheppard, Rotweiller, Labrador retriever, Doberman, Foxhound, Cocker spaniel, Collie, Bloodhound
  • Small mammals - Mouse, Rat, Squirrel, Chipmunk, Raccoon, Hamster, Gerbil, Bat, Rabbits, Hare, Chinchilla, Ferret

Uncommon Familiars - Price: 150mhl
  • Birds - Cardinal, Blue Jay, Splendid Fairy Wren, Geese, Kingfisher, Warbler
  • Large Mammals - Mountain Goat, Wolves, Bobcat, Lynx
  • Reptiles - Tortoise, Lizard, Toad, Common frog, Salamander, Iguana, Snakes ((must be a non venomous snake))
  • Small Mammals - Fox, Otter, Beaver, Porcupine, Lemming, Armadillo, Skunk

Rare Familiars - Price: 200mhl
  • Birds - Golden eagles, Owls, Scarlet Macaw, Harlequin Duck, Green Woodpecker, Sparrow Hawk, Toucan, Falcon, Raven
  • Reptiles - Chameleon, Thorny devil, Frilled lizard, Gecko
  • Small mammals -Flying Squirrel, Ocelot, Arctic Fox
  • Large Mammals – Horse, Cows
  • Insects - Butterflies, Spiders, and more ((these are the size of a small cat.))

Summoned and Mystical Familiars - Price: 250mhl
  • Illiana - A feline-like creature, roughly 8 inches (20cm) tall at the shoulder and 12 inches (30.5cm) long with a tail half their body length with feathery wings upon its back and feathers on tail, capable of gliding up to 35 feet and has strong night vision.
  • Wisp - A spherical creature about the size of of a basketball of 9.5inches (24cm) in diameter that glows with a magical light, can put out its light to become all but invisible. Capable of casting common sphere OOB spells from list once per scene.
  • Gachatara - A fox/otter hybrid-like creature, roughly 8 inches (20cm) tall and 12 inches (30.5cm) long with a tail at most half their body length with small feathery wings, capable of gliding short distances and has sharp eyes and hearing.
  • Ursling - A bear-like creature 3 feet (91.5cm) in length and 1-2 feet (30.5-61cm) tall at the shoulder, capable of aiding their master in tracking and can be ridden by fae or pixies/nixies in small form.
  • Atolar`Rana - This creature looks like a slightly larger bull frog with stubby bat-like wings and a tadpole-like tail as long as its body is wide, capable of burping flaming balls of methane (useful for lighting flammable objects) and is amphibious.

-Rituals-

Basic bond - Price: 10mhl
Minor bond - Price: 50mhl
Normal bond - Price: 100mhl
Major bond - Price: 150mhl
Ritual bond - Price: 200mhl


Enchantments
Mithril weapons and armour receive a 25% discount to be enchanted, all other mithril items get a 10% discount.
http://belariath.com/php/magic/listspells.php?sphere=Enchantment and http://belariath.com/shops/ss/enchant.html for more information.
Enchantments on projectiles such as bolts stack with enchantments on the weapon used to launch them, such as the crossbow.
For enchantments that can be made permanent(ly active), multiply the price by 4 to make them permanent.

Attack Enchantment - Adds +1 to attacks made with the weapon per +1 of enchantment, with a maximum of +4 for mithril weapons, +5 for all other weapons. Enchantment is always active but only boosts attacks made with enchanted weapon - Price: 100mhl per +1
Defense Enchantment - Adds +1 to all defense rolls per +1 of enchantment, or only to close physical defense if placed upon a weapon, with a maximum of +5 per item that stacks with all other items to +15 defense from this enchantment Enchantment is always active, but on weapons only comes into effect if the weapon is wielded. - Price: 125mhl per +1, 100mhl per +1 on weapons
Focus Enchantment - Reduces the stamina cost of casting a spell by 1 per slot to a maximum of 7 slots, only one focus enchantment can be used at a time, stamina cost of spellcasting can never drop below 1 no matter how much focus is used - Price: 100mhl for 1st slot, 200mhl per slot for slots 2-7
Soft Enchantment - An assorted list of enchantments used strictly for out of battle RP, includes minor enchantments such as vibrate, inability to cum and so on, effects the person wearing or holding the item, or the item itself - Price: 50mhl
Effect Enchantment - Similar to Soft Enchantments with a less sexual slant, enchantments of this nature effect the item itself and can make them glow, give off a pleasant scent and even radiate cold or heat - Price: 50mhl
-Spell Enchantments-
Physical classes can only use Out of Battle (OOB) spell enchantments unless the enchantments are made permanent, exception being fly enchantment for OOB use -ONLY-

  • Standard Spell Enchantment - Allows the wielder to 'cast' the spell by activating the enchantment, stamina costs are as if they were casting the spell themselves and can only be used at the enchantment's strength, no dialing back to a 1-slot version if the enchantment is for 10 slots - Price: 50mhl for 1st slot, 100mhl for slots 2-5, 25mhl for slots 6-10, 750mhl for slots 11-15
  • Expendable Charge Spell Enchantment - Functions just like Standard Spell Enchantments, only consuming an enchantment charge instead of stamina upon casting, can hold up to 15 charges and expendable charges can only be recharged at the SS for enchantment costs - Price: 25mhl for 1st slot, 50mhl for slots 2-15
  • Recharging Charge Spell Enchantment - Functions just like Expendable Charge Spell Enchantments, only this variant recharges over time - Price: 600mhl per 3 slots for daily recharge, 450mhl per 3 slots for weekly recharge, 300mhl per 3 slots for monthly recharge
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Naomh
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