Amara wrote:Paid for 3 huntin' logs on 8/11/15
[23:25] <+Amara|Twrl|> !payout BloodMoon 60 mhl
[23:25] <@Desdaemona> ** Payout! Amara has given 60 Mhl, 0 copper to Blood Moon
Name: Blood Moon
Date and Time:
[03:00.50] <BloodMoon> !time
[03:00.53] <@Desdaemona> Current time (as shown by Message Board) in UTC/GMT is: 2015-08-11 13:56:55 - please remember this is NOT game time
[06:03.46] <BloodMoon> !time
[06:03.50] <@Desdaemona> Current time (as shown by Message Board) in UTC/GMT is: 2015-08-11 16:59:58 - please remember this is NOT game time
Tasks completed: Hunted 3hours caught, quail, goat, fox, goose. Used Lumios freelancing guide with custom changes.
Paid?: Yes
Log:
Session Start: Tue Aug 11 02:35:49 2015
Session Ident: #TLI-forest
[02:35.49] * You have joined #TLI-forest
[02:35.49] Topic: 18+ ONLY An adult fantasy role playing environment. The forest around The Lonely Inn. Visit #Lonely_Inn_OOC or the website at +http://www.belariath.com, for more details.
[02:35.49] Channel Topic Set by:
ChanServ!services@services.sorcery.net on 08:49 AM 2015/06/24
[02:35.50] Channel modes for #TLI-forest are :+mnt
[02:35.50] Channel Created on: 08:49 AM 2015/06/24
[02:35.50] * Desdaemona sets mode +v BloodMoon for #TLI-forest
[03:10.33] <BloodMoon> *In a cave deep in the forest Blood Moon awoke, stretching and yawned once. Deciding it would be a good time to go hunt he left his leather armor in the cave, using only his leather belt to secure his dagger with sheath to his thigh and putting the short bow and quiver over his back. He exited the cave and made his way quickly, silently to a dried river bed and followed it to see if he could spot any tracks left in the soft soil
[03:11.58] <BloodMoon> !r 1d5
[03:12.00] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 2 Result: 2
[03:22.45] * BloodMoon Not finding any he moved along the dried river bed. Like a shadow from tree to tree, alert, using all his senses, smelling for any scents, listening for any rustling of leaves or twigs breaking, eyes looking for any foot prints or any sing of something moving through the forest
[03:23.37] <BloodMoon> !r 1d5
[03:23.39] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 4 Result: 4
[03:27.23] * BloodMoon Finding nothing he moved deeper into the forest finding a clearing with a waterfall and a pool of crystal clear water. Staying hidden in the tree line he looked if he could see any thing to indicate that an animal had come this way recently
[03:27.27] <BloodMoon> !r 1d5
[03:27.27] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 1 Result: 1
[03:33.05] <BloodMoon> !choose Small Small Medium ItGetsAway Small Medium
[03:33.05] <@Desdaemona> I choose "Small" from the 6 options supplied by BloodMoon
[03:35.50] * BloodMoon He finally spotted some tracks, it looked to be something small. Staying hidden he search for his prey, bow at the ready, arrow nocked. Slowly, silently he moved, muscles coiled ready to strike at any moment
[03:40.10] <BloodMoon> !choose "Wild piglet" Rabbit squirrel quail duck goose dove Ferret
[03:40.11] <@Desdaemona> I choose "quail" from the 8 options supplied by BloodMoon
[03:42.20] * BloodMoon There he spotted it, a nice fat quail drinking water. He pulled back on the bow string, took aim, took a deep, calming breath and slow let it out and released the arrow
[03:42.58] <BloodMoon> !qdice
[03:42.59] <@Desdaemona> BloodMoon (Blood Moon) uses Quest Dice against a target of 6 and gets a 7, hitting for 1 damage
[03:54.43] <BloodMoon> !itemuse arrow
[03:54.45] <@Desdaemona> BloodMoon uses arrows
[03:57.10] * BloodMoon smiled a toothy grin as his arrow hit the quail in the neck and killed it. He went to pull out the arrow and get the quail. The arrow was a los, broken. He pulled the arrow out of the quail and took it to the cave he had slept in and where his armor was.
[04:06.27] * BloodMoon Just dropping the quail off in the cave he headed back into the night looking for more prey. Moving faster this time but still like a shadow making no noise. Listening as he went, eyes darting around looking for anything, nose sniffing the wind as it blew past him
[04:09.35] <BloodMoon> !r 1d5
[04:09.37] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 4 Result: 4
[04:11.13] * BloodMoon Not finding anything yet he kept on going until he found another cave. slowly moving forward, bow and arrow at the ready, checking to see if there any signs of anything in the cave
[04:11.17] <BloodMoon> !r 1d5
[04:11.18] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 1 Result: 1
[04:11.47] <BloodMoon> !choose Small Small Medium ItGetsAway Small Medium
[04:11.48] <@Desdaemona> I choose "Medium" from the 6 options supplied by BloodMoon
[04:14.38] <BloodMoon> "!choose "Large Rabbit" raccoon fawn fox porcupine owl goat
[04:14.47] <BloodMoon> !choose "Large Rabbit" raccoon fawn fox porcupine owl goat
[04:14.48] <@Desdaemona> I choose "goat" from the 7 options supplied by BloodMoon
[04:18.05] * BloodMoon And there he food some tracks leading into the cave, looked like goat tracks. Pulling the bow string back just as he was about to break cover the goat came walking out of the cave, a medium sized goat at that. Blood moon took aim and let the arrow fly.
[04:18.20] <BloodMoon> !itemuse arrow
[04:18.23] <@Desdaemona> BloodMoon uses arrows
[04:18.43] <BloodMoon> !r 1d5
[04:18.45] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 5 Result: 5
[04:20.48] <BloodMoon> !CombatDice STR INT+5
[04:20.49] <@Desdaemona> BloodMoon (Blood Moon) makes an unspecified Dice roll for (d6)1 + (d10 (5 modified by +5))5 +modifier 0: 6 (unmodified) producing a final result of 6
[04:27.42] * BloodMoon his shot is true. the arrow going through the goats eye socket and into it's brain killing it instantly. The smile on Blood Moon's face was one of pride and success and enjoyment of the hunt. His eyes becoming more red as the night went on. both of arousal and of blood thirst. Picking the goat up he made his way back the the cave
[04:40.42] * BloodMoon dropping the goat with quail, making sure they weren't in the entrance of the cave and the the fire was still going before he headed out again in the opposite direction he came from. Enjoying the cool night air on his skin and fur as the wind blew around him, sniffing it for any scents. Feeling free for the first time since he arrived at this place, for once not wearing his leather armor. soon he found himself on the top of hill over looking the frost. His eyes almost a blazing red, feeling exhilarated he
[04:41.52] * BloodMoon threw his head back and Howled his join and blood lust to the forest, letting them know he is on the prowl
[04:46.09] * BloodMoon a few minutes later he was back on the hunt, bow and arrow ready as he searched for some fresh tracks or broken twigs or if he could smell or hear anything.
[04:46.23] <BloodMoon> !r 1d5
[04:46.24] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 2 Result: 2
[04:48.03] * BloodMoon finding nothing he quickly moved on, finding an open patch of grass, staying hidden as he looked once again for tracks
[04:48.06] <BloodMoon> !r 1d5
[04:48.08] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 2 Result: 2
[04:51.48] * BloodMoon no such luck but he was feeling to exhilarated to let it get him down and he moved further into the wood untill he found a river, taking a sip of the cool water. The water so refreshing, feeling so good as it slides down his throat. looking around for any animals that aslo wanted to drink
[04:51.51] <BloodMoon> !r 1d5
[04:51.51] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 2 Result: 2
[04:54.05] * BloodMoon Seeing none he moved on. Following along the river, staying among the trees, bow and arrow ready making sure he didn't make a sound
[04:54.07] <BloodMoon> !r 1d5
[04:54.08] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 2 Result: 2
[04:56.30] * BloodMoon crossing the river where there were some large rocks making a way across the river, once on the other side he made his way back up the river seeing if any animal had come out to drink
[04:56.32] <BloodMoon> !r 1d5
[04:56.34] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 5 Result: 5
[04:58.17] <BloodMoon> !choose Small Small Medium ItGetsAway Small Medium
[04:58.18] <@Desdaemona> I choose "Small" from the 6 options supplied by BloodMoon
[05:02.40] <BloodMoon> !choose "Wild piglet" Rabbit squirrel quail duck goose dove Ferret
[05:02.42] <@Desdaemona> I choose "Wild piglet" from the 8 options supplied by BloodMoon
[05:02.59] <BloodMoon> !itemuse arrow
[05:03.01] <@Desdaemona> BloodMoon uses arrows
[05:05.16] * BloodMoon finally he found some tracks and spotted a a young wild pig or piglet. Pulling back on the bow string he felt the fletching on his cheek and taking aim let the arrow go
[05:05.24] <BloodMoon> !r 1d5
[05:05.25] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 3 Result: 3
[05:05.45] <BloodMoon> !CombatDice STR INT+5
[05:05.46] <@Desdaemona> BloodMoon (Blood Moon) makes an unspecified Dice roll for (d6)2 + (d10 (5 modified by +5))10 +modifier 0: 12 (unmodified) producing a final result of 12
[05:08.08] * BloodMoon this arrow also hit it's mark killing the young wild pig on impact. He pulled his arrow out of the pig and it was also useless. taking the pig he went back to the cave
[05:19.11] * BloodMoon upon arriving at the cave he added the young pig to his growing pile o kills and headed out again into the night to find his next prey.
[05:19.19] <BloodMoon> !r 1d5
[05:19.21] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 4 Result: 4
[05:20.59] * BloodMoon made his way through the forest slowly silently, red eyes glowing in the night, sneaking through the under brush. stopping to see if he could spot some tracks
[05:21.04] <BloodMoon> !r 1d5
[05:21.05] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 5 Result: 5
[05:21.24] <BloodMoon> !choose Small Small Medium ItGetsAway Small Medium
[05:21.25] <@Desdaemona> I choose "ItGetsAway" from the 6 options supplied by BloodMoon
[05:21.32] <BloodMoon> !r 1d5
[05:21.34] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 5 Result: 5
[05:21.50] <BloodMoon> !choose Small Small Medium ItGetsAway Small Medium
[05:21.51] <@Desdaemona> I choose "Medium" from the 6 options supplied by BloodMoon
[05:23.03] <BloodMoon> !choose "Large Rabbit" raccoon fawn fox porcupine owl goat
[05:23.06] <@Desdaemona> I choose "fox" from the 7 options supplied by BloodMoon
[05:24.37] * BloodMoon before he could see what it was he heard it bolts , giving chase he saw it was a fox, pulling back on the string of the bow, aiming and as soon as the fox stopped he let the arrow lose
[05:24.40] <BloodMoon> !r 1d5
[05:24.42] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 5 Result: 5
[05:24.52] <BloodMoon> !CombatDice STR INT+5
[05:24.53] <@Desdaemona> BloodMoon (Blood Moon) makes an unspecified Dice roll for (d6)4 + (d10 (5 modified by +5))10 +modifier 0: 14 (unmodified) producing a final result of 14
[05:26.17] <BloodMoon> !itemuse arrow
[05:26.19] <@Desdaemona> BloodMoon uses arrows
[05:28.58] * BloodMoon his aim was good and the short bow served him well as his arrow killed the fox on impact and most of it's pelt could still be used. He made his way back to the cave slowly, taking the time to enjoy the night and the forest. His hunting was good tonight he had quite the pile tonight so far
[05:44.22] * BloodMoon Making it back to the cave an dropped the new kill onto his growing pile. Making sure the fire was still going before he left again to go see what he could find this time. Wasn't long before he was sneaking about again looking for any tracks and listening for noises. Arrow nocked, bow at the ready
[05:44.26] <BloodMoon> !r 1d5
[05:44.28] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 1 Result: 1
[05:44.41] <BloodMoon> !choose Small Small Medium ItGetsAway Small Medium
[05:44.42] <@Desdaemona> I choose "Small" from the 6 options supplied by BloodMoon
[05:45.10] <BloodMoon> !choose "Wild piglet" Rabbit squirrel quail duck goose dove Ferret
[05:45.10] <@Desdaemona> I choose "goose" from the 8 options supplied by BloodMoon
[05:45.32] <BloodMoon> !r 1d5
[05:45.32] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 4 Result: 4
[05:50.34] * BloodMoon heard a splashing noise and moved towards it. As he cautiously peer from under a bush he saw a small pond with some geese floating on it. Pulling back on the bow string, aiming he let's the arrow go and misses horribly.
[05:50.45] <BloodMoon> !itemuse arrow
[05:50.46] <@Desdaemona> BloodMoon uses arrows
[05:52.07] <BloodMoon> !choose "they don't notice" "the one aimed at flies away" "they all fly away"
[05:52.09] <@Desdaemona> I choose "the one aimed at flies away" from the 3 options supplied by BloodMoon
[05:55.27] * BloodMoon luckily only the one he aimed at noticed and flew off. It must not be part of the group because they just let the one fly off. So Blood Moon took aim again, made sure his stance was perfect, breath out and let the arrow go
[05:55.30] <BloodMoon> !itemuse arrow
[05:55.32] <@Desdaemona> BloodMoon uses arrows
[05:56.14] <BloodMoon> !r 1d5
[05:56.15] <@Desdaemona> BloodMoon rolls for 1 dice at 5 sides per die: 5 Result: 5
[05:56.29] <BloodMoon> !CombatDice STR INT+5
[05:56.30] <@Desdaemona> BloodMoon (Blood Moon) makes an unspecified Dice roll for (d6)4 + (d10 (5 modified by +5))10 +modifier 0: 14 (unmodified) producing a final result of 14
[06:00.07] * BloodMoon This time he kills the goose he is aim for and all the others fly off squawking. he went to retrieve his the goose, his arrow went right through the goose's neck and was now lost somewhere at the bottom of the mud in the pond. but at least he had the goose. Picking it up he made his way back to the cave
[06:03.00] * BloodMoon getting back to the cave he gathered his other kills and started making his way back to town
[06:03.46] <BloodMoon> !time
[06:03.50] <@Desdaemona> Current time (as shown by Message Board) in UTC/GMT is: 2015-08-11 16:59:58 - please remember this is NOT game time