Desdaemona changes

News from the admin relating to developments in the roleplay, changes to the web site, etc

Moderators: Ehlanna, Stormbringer

Re: Desdaemona changes

Postby Ehlanna on Sun Jan 11, 2015 9:47 pm

Been a while, so here's the first update for the new year ...

You can now add a line (or two) - in effect an IRC buffer's worth of text to the end of your character's Notes fields (as seen in your character edit page or via the Desdaemona !notes character name command).

You can use it either in PM with Des or in channel:

Code: Select all
!addnote The stuff to add goes here.  You do not need to wrap it in quotes.
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Re: Desdaemona changes

Postby Ehlanna on Wed Jul 29, 2015 2:01 pm

Quick (yeah, right ...!) update to the !game code so that the holdem game now follows the proper flow of the game (post updated to reflect his)
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Re: Desdaemona changes

Postby Ehlanna on Mon Nov 16, 2015 7:46 pm

And one more change, a suggestion from Anaya:
the !webdesc command ... give it a nick of a logged in character or full character name and it will return the URL to the web search to find the character description (as shown at the bottom of the !desc and !backg commands, but without the details).

Works in either public or private.
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Re: Desdaemona changes

Postby Ehlanna on Mon Jun 06, 2016 1:50 am

First change of 2016 ...
I added a !cast command that may make the use of spells a little simpler. There are various outcomes, depending on what the character has, the database defines and the player types!
The command, only for use in channel, is:
!cast Spell name [#] (with the optional # being slots used, it will default to 1 if omitted)

If the last 'word' is a number it will be taken as slots, with the remaining text being the spell name.
If # is used and is greater than the number of slots the character has in the spell it will be restricted to that amount.
If the spell exists (and the character has it), the casting method defined for it will be used to have Des make that roll for you. If there is no casting method specified you'll get informed of that.
If the spell doesn't exist (or is mis-typed), or the character does not have that spell, am message to that effect will be shown. Note, just to add to confusion, you can get the same error message if you have the spell in both your OOB spell slots and your normal spell slots.
If there is a defending method defined, that will be shown after the spell casting roll.
[00:29] <@Ehlanna> !cast Unseen Hands 1
[00:29] <@Desdaemona> Ehlanna goes to cast the Sexual Anywhere spell, 'Unseen hands' using 1 slots. but no casting method defined, sorry!
[00:29] <@Desdaemona> Check the spell description and use the relevent command to cast
[00:45] <@Ehlanna> !cast Restraints 1
[00:45] <@Desdaemona> Ehlanna goes to cast the Sexual Battle spell, 'Restraints' using 15 slots.
[00:45] <@Desdaemona> Ehlanna (Ehlanna) makes a ranged magical attack roll for (d275)237 + (d285)101 + 15 = 338 modified by 15 giving result of 353
[00:45] <@Desdaemona> Any defenders against the spell should use ranmagdef
[00:29] <@Ehlanna> !cast Restraints 20
[00:29] <@Desdaemona> Ehlanna goes to cast the Sexual Battle spell, 'Restraints' using 20 slots. (restricted to 15, the max the character has)
[00:29] <@Desdaemona> Ehlanna (Ehlanna) makes a ranged magical attack roll for (d275)122 + (d295)62 + 15 = 184 modified by 15 giving result of 199
[00:29] <@Desdaemona> Any defenders against the spell should use ranmagdef
[00:29] <@Ehlanna> !cast A perverted spell to capture catgirls
[00:29] <@Desdaemona> That spell ('A perverted spell to capture catgirls') either does not exist or is not known by Ehlanna
[00:29] <@Desdaemona> Check the spell description and use the relevent command to cast
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Re: Desdaemona changes

Postby Ehlanna on Thu Feb 02, 2017 8:47 pm

Personally I blame Amara ... ;)

Added a "from nick/char name" option to the !mail command to allow filtering by the sender:

/msg Desdaemona !mail from Ehlanna
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Re: Desdaemona changes

Postby Ehlanna on Fri Feb 03, 2017 12:39 am

More blame for AMara, but some to Valara too!!

Another !mail tweak - this one 'recent'

You can specify a number of days. If you don't or specify an invalid number (less than 1 or greater than 90) it will default to 7. It will then list any m,aisl sent within that number of days.

/msg Desdaemona !mail recent 7
[23:38] -Desdaemona- Mail listing (use '/msg Desdaemona !mail read #' to read)
[23:38] -Desdaemona- Mail listing filtered for mail up to 7 days old
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Re: Desdaemona changes

Postby Ehlanna on Mon Feb 13, 2017 11:25 pm

This one is down to Naomh ...

A new !timer feature, that will allow adding, deleting and showing of personal reminder/timers. To prevent 'insanity' the granularity is to the day - so you can set a timer to 'pop' in 1 days time (24 hours from when the command to add is issued) or 90 days time. A bit like the !mail command you can list your timers and, if you wish, delete them ahead of time. When a timer expires you should receive a fairy mail to tell you, along with the reason (which you provide when adding the timer).

Code: Select all
/msg Desdaemona !timer add # description

Code: Select all
/msg Desademona !timer list

Code: Select all
/msg Desdaemona !timer delete #
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Re: Desdaemona changes

Postby Ehlanna on Thu Mar 09, 2017 10:53 pm

Time for Farvel to take some blame!

New option to the !choose/!choice command, to pick a random player from the current channel (will be a logged-in nick that is not the one issuing the command):

[21:16] <+Farvel> !choose player
[21:16] <@Desdaemona> I choose "gwyneth{StWi}" from the 12 other characters present in #Lonely_Inn_OOC
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Re: Desdaemona changes

Postby L`aquera on Thu Mar 09, 2017 11:28 pm

Thats very nifty. Nice add, Ehlf ;)
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Re: Desdaemona changes

Postby Ehlanna on Fri Mar 10, 2017 10:40 am

L`aquera wrote:Thats very nifty. Nice add, Ehlf ;)

*points at Farvel* Blame him, not me! But yes it is! :)
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Re: Desdaemona changes

Postby Ehlanna on Thu Sep 13, 2018 3:42 am

Been a loooong time, and I had thought I had implemented this already!!!!
This is for Des only, I do not think the same functionality is in the web pages yet. What has happened is that the code that check if you can have a spell or not now looks at Class multiplier (if the spell has one).
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