Updates to the Website & MB

News from the admin relating to developments in the roleplay, changes to the web site, etc

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Re: Updates to the Website & MB

Postby miyuka on Wed Mar 13, 2019 7:37 am

Change to the Arcana sphere's Mirror image spell:

Mirror Image:
Level required: 10
Class required: Mage
Casting method: ranmagatk
Defending method: other

Description: An illusion spell devised by a mage who was practiced in the art of deception, this spell enables the caster to create a small group of identical versions of himself to confuse and distract his enemies. Upon casting, the images all act independent of the true mage, all going through the motions of casting spells, throwing darts and the like to keep the mage's enemies confused and distracted.

:MECHANICS: For every three slots in this spell, the caster creates a mirror image of himself that reacts however the caster chooses. Utilizing a form of Dimension Door, the spell also deposits the caster in a random location in the same room as his Mirror Images as they come into being. Only by attacking the images are they dispelled. Each time the caster is attacked, the attacker rolls a dice with the same number sides as Mirror Images+caster. Thus, if the caster has five Mirror Images, then the attacker rolls a 1d6. On a roll of 1, the attacker has located the real caster and damage is rolled normally. A hit to the caster does not dispel the remaining illusions. If the opponent rolls any other number but 1, then one Mirror Image is dispelled and the caster is still hidden. Those under the effects of the blind spell or naturally blind are unaffected by the mechanics of this spell. Closing one's eyes or having heightened senses does not negate the mechanics of this spell and additionally due to the way the mirror images mimic the caster's attacks it is impossible to figure out which image is the caster whenever the defender is attacked and/or injured by the caster. This spell can only be used once per battle. Cannot be cast while Illusional Person is in effect.

If the caster and illusions are in range when an Area of Effect spell or ability is cast, the caster rolls the appropriate defense and all illusions are dispelled immediately.

Multi-target spells or abilities can be used to take out more than one Mirror Image per turn unless their mechanics state otherwise. The attacker still needs to roll the 1d(illusions and caster) to see if a caster or copy is hit with each attack of the multi-target ability.


Mostly the same save for the fact that this spell may now only be used once per combat as well as having proper rulings on how to react in a multi-target or AOE situation with the spell up. Also note that getting hit no longer removes all the illusions. Each time an illusion is hit, you lose one until there are no more. If ou are hit while illusions are up, then you take damage or are affected as per normal rules but don't lose any illusions. Please leave any comments or concerns within the questions section of the MB, do not need this post getting bogged down with various post.
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Re: Updates to the Website & MB

Postby Naomh on Thu May 02, 2019 8:12 pm

Updates to the magic page viewtopic.php?p=146737#p146737 , Paladins viewtopic.php?p=140966#p140966 , Priest(ess) viewtopic.php?p=146545#p146545 , on the website have finally been implemented, you may needs to refresh the page in your browser to see these changes.

Additionally: Faes have had an oversight corrected on their race write-up, noting that they have an aversion to violence and killing
Just as their Goddess, Her, Fae are non violent and while capable of using spells, will go out of their way to keep from killing should combat ever be initiated upon them. A fae can fight in self defense, but to initiate combat and try to bring actual harm or death to another person goes beyond a Fae's mindset and capability.


The size for pixies in small form has been tweaked, from between 12 and 18 inches down to 2 and 12 inches.
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Re: Updates to the Website & MB

Postby Naomh on Tue May 14, 2019 11:37 pm

The sitemap has been updated, all links should now keep https (encrypted) connections, but more noticably to most of you the advanced classes and magi (class) has been put on the list. https://belariath.com/info/sitemap.html - If there are any broken links, or links you feel are missing do please let us know. Remember: to see changes on the majority of the web site's pages one needs to refresh the page first.
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Assistant manager of: Thallis (Lady of the Azure Isle - Naomh), Sutara's house (Majordomo - North), Arena (Records Keeper - Kateri)
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Re: Updates to the Website & MB

Postby Stormbringer on Wed May 15, 2019 8:18 pm

Big thanks to Naomh for taking this work on. Now I can concentrate on my main job of delegation.
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--------------
Charm’d magic casements, opening on the foam
Of perilous seas, in faery lands forlorn

(John Keats)
Check your baggage at the door and bring some magic through your
window onto the world of Belariath
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Re: Updates to the Website & MB

Postby miyuka on Sat May 18, 2019 2:08 pm

Shimmering armour has had a major change:

Shimmering Armor:
Level required: 10
Class required: Mage

Casting method: other
Defending method: other

Description: Mage X3

This spell creates a shimmering suit of body tight armor that appears to be made out of some rare metal, such as mithril, that protects the caster from damage that may otherwise have passed through the rest of their defenses.

Mechanics: The caster is granted an additional 1% before mods to any physical defense roll for every slot invested in the casting, lasting up to 10 rounds. In addition, for every 5 slots invested the caster takes one less damage, up to 3, from any damage roll that is the result of a failed physical defense roll. Shimmering Armor can only be used once in any given combat scene. Stamina cost is standard. Shimmering armor does not stack with the spell Physical armor.

Note that it does not stack with Phys armour spell. It gives defense but without mods and also has the effect of being able to absorb damage but can only be used once per combat scene. A mage must be a bit more tactical in choosing how they want to bolster his or her phy defense as well as when.
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