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iolana wrote:I've stayed out of this thread for a long time, because I was trying to think of some constructive criticism I could give, instead of raving how bad an idea it was, cause honestly I couldn't care as long as I have a room to see who's all around. I barely use the OOC to chat. I will snicker, make a couple jokes every once in a while, but mostly I use it to keep track of people and stores open, so I don't have a huge freakin' list of Notifies. I have to agree with Vladimir however. I understand the OPs who're OPs now have gotten fed up with policing the OOC, that they feel that it's not their job, and I can see where they got that idea as L says it's not in the rules she wrote up. However, from what I understand, the rules that Stormbringer wrote, has a lot of rules on how to run the game. What you can and can't do, and in my mind it's up to the OPs, who run the game in his stead to enforce these rules.
With that said, it's obvious that the OPs who are in charge now, do not wish to deal with it. So, how do you fix this? Well, it's been suggested that some of them step down, or other things along the nature of making a schedule on when OPs actually police the OOC, and when they're not, take off the @ in the OOC. If someone asks a question that one OP isn't sure of, you're all sitting in the OPs channel yes? It's like the OPs OOC yes? Ask in there for clarification from another OP, and hope you get an answer.
Then I've got another idea. How about setting up a class of OP that only polices the OOC/drama? Take a few of the people who're running their own OOC chat rooms, and give them the power to help police the Belariath OOC, as they seem to want to do. They weren't forced into the position, by wanting to help the game move along, through Dev and other such things. No, they volunteered to run rooms that are essentially the OOC, but not affiliated with Belariath at all. They wanted to help the community flourish, just like a lot of the OPs wanted to help the game flourish. I see a lot of ideas from the OPs and other various people, that they're separate things. That the game could run without the community, and vise verse. Alright, so separate them. OPs for mechanical, purely game questions, and ones for community issues.
The groups have splintered, and there's a few OOCs running around. Take a couple people out of each, place them as an OP, and regardless of who comes up with an issue, you're bound to get someone you respect helping you with it. Now, am I saying they should be given all of the MB, rights, and perks of being an OP? Probably not, though maybe you could come to a consensus on this like, a couple of levels, or some mhl, just something for dedicating their time. Have a forum on the MB where only they can see, and they have to write a small description, or give a log of why they booted someone. Something the High Council and other high OPs could look at, and say "here's where I would have done this better", or "that wasn't right, don't do it again". Kind of just like how a Work Log is done for IC work, though less about how much time they put in, and more about if they were forced into action.
I don't know if any of these ideas will be taken, or if I'll just be ignored, honestly I don't really care. However, I do care that anything I said in this post does not offend anyone. That was not my intention, if you read something that does, I hope you can keep in mind that I did not mean it in whatever way you read it. So, with that said, have a good day everyone.
Infernis wrote:It's wonderful that you're offering up suggestions.
But, the problem's already been fixed. The day to day drama that some players drag around with them is no longer a problem for TLI as a whole. The OPs no longer have to see it or deal with it. So, your suggestions there are a moot point. Still, thanks for trying.
As it stands now, the drama that is still there(and we all know it is still there, in ridiculous amounts) is no longer in TLI itself, but relegated to the unofficial OOC channels that are naturally having a grand old time with that drama, or so I hear.
Personally, I'm thrilled with the situation as it stands, as it frees up the OPs to get back to their primary purpose of creating RP for the game, and not babysitting a bunch of gossiping old nags and snarky High Schoolers.
And if the experience of dealing with these dramatic personas in the other OOC channels is strong enough, then perhaps a few rare souls will come back into TLI with a greater appreciation for what the OPs have had to deal with for years and years.
But, I doubt it.
~I~
iolana wrote:Infernis wrote:It's wonderful that you're offering up suggestions.
But, the problem's already been fixed. The day to day drama that some players drag around with them is no longer a problem for TLI as a whole. The OPs no longer have to see it or deal with it. So, your suggestions there are a moot point. Still, thanks for trying.
As it stands now, the drama that is still there(and we all know it is still there, in ridiculous amounts) is no longer in TLI itself, but relegated to the unofficial OOC channels that are naturally having a grand old time with that drama, or so I hear.
Personally, I'm thrilled with the situation as it stands, as it frees up the OPs to get back to their primary purpose of creating RP for the game, and not babysitting a bunch of gossiping old nags and snarky High Schoolers.
And if the experience of dealing with these dramatic personas in the other OOC channels is strong enough, then perhaps a few rare souls will come back into TLI with a greater appreciation for what the OPs have had to deal with for years and years.
But, I doubt it.
~I~
It may looked fix in your perspective of things, but the fact that L is still posting in this thread, and is still changing her mind (which can be seen by the new rules she's just posted about the OOC), it's obviously not been fixed. The OOC and it's rules are still in a state of change, and with that suggestions to bettering not just your own style of play, but bettering the community as a whole should be taken into account.
The general idea I get from you is, "it's awesome, I got my way, so everyone's happy", which by the continuing posts here is not true. So, if you could kindly stop dismissing anyone that wishes to try and help, I think that would be beneficial across the board. No suggestions? Don't post.
With that said, not to seem overly critical L. I saw your rules, and I don't think a lot of people are going to use the OOC for the way you've put forward. Just for shop tags? It's a waste to have the room up, just sitting in there, when you could just as well be in one of the unaffiliated OOC rooms and offering up your services just as easily.
Personally, I've never open a shop, just to get the hours in. Sit there monologuing, for hours just to settle some work log. I offer my services in the OOC all the time, and if people don't take me up on it, I go find actual RP with another person. Also, when people ask for specific services in the OOC, if I'm available I'll jump on it and open the store for them. I did not get an IC job, so that I could satisfy some Manager, that I barely see. I took a job, because I wanted to have other avenues to RP with people that I might not normally RP with, and to help people. Through that, I've found a few people that I've RPed with since, outside of the store. Then, when I meet people in big events, Io being rather memorable, I've got a segway into a conversation or meeting them fully.
So, I continue to think that reintegrating the community back into the OOC would be beneficial. I'd take having a place I could see the list of people on, and offer my services of a store to the whole community, rather than just one fraction of it. I'd really prefer not to have to jump into 3-5 rooms, just to offer my services.
Again, I don't mean to be rude, or upset anyone. So, please take that into account.
Infernis wrote:iolana wrote:Infernis wrote: Remove the 'idle timer' for the Inn channel itself so people can sit and wait and not feel like they have to leave if no one is in there at the moment.
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