Debuffs (detrimental effects) and Disabilities

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Debuffs (detrimental effects) and Disabilities

Postby miyuka on Fri Feb 15, 2019 4:12 am

Yes these are in fact two different things. Debuffs comes from spells or abilities. Disabilites are either something you choose for your character to have at the start, or is gained through some accident such as having a limb cut off.

Disabilities and Dice
There can be on occasion an event or reason that a character might come into a fight with a disability, or as a result of the fight, earn one. The penalties quoted for the various unjuries, impediments etc., are for use for pre-existing injuries as well as any injuries of the relevent type gained during a combat. This also includes any environmental or spell effects, etc., that might occur, such as stepping into a marsh whilst dodging or being caught in a spell effect that restricts free movement. Keep in mind, if a spell effect that mimicks a disability states differently, then the stronger of the two is used when determining what to roll.

The correct way to use those modifiers is to take the difference between the amount of a fully efficient roll (100%) and the disability (IE -25%), and add that result to your corresponding attack or defense in the syntax of !combatdice 1dStat1 1dStat2 @##% +Mods. Modifiers should always be added after the percentile, unless it is specified that the percentile effects both the attack and its modifiers together.

If a person is effected by multiple disabilities, the effects will stack with each other unless otherwise stated by spell, skill or ability. So for example if a person is deaf and blind, they will take the detriments at -30% to close physical attack, and -55% (-30% + -25%) to close physical defense before any modifiers are tacked on.

When it comes to detrimental spells (debuffs) a player cannot exceed a negative more than 50 percent. This does not include players who have disabilities. This only means that that the negative received from a spell or combination of spells can be as high as -50%.

Example:

Fred the Ogre loses his right hand during a fight with Jane. He loses 25% of any close physical attack made. On his turn. Fred will roll a !combatdice 1dStat1 1dStat2 @75%. The dice automatically calculates that result of Stat1 and Stat2, and reduces it to 75% of the total or the -25% required.


First off. Debuffs stack in a manner that is additive. if you lose 20% to a stat followed by another 20% that would be 40%. Be mindful that some spells and abilities may not allow for such things to stack. Also take note that spells and abilities do not stack with themselves unless otherwise noted.

Secondly, no matter how much stats or rolls are debuffed by, they cannot exceed a negative of 50%. In the above example of someone being hit by both the blind and the deaf spells, take note that if you added up the defense debuff, it comes to -55% in total, but when it came to the actual roll it would only be a negative of 50%.

Disabilities, however, can cause someone to go beyond that 50% up to a full 100% negative disability plus the debuff spell/abilty.
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