Desdaemona changes

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Re: Desdaemona changes

Postby Ehlanna on Sun Feb 28, 2010 12:39 pm

And, for IC channels only:

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!races


[12:37] <Ehlanna> !races
[12:37] -Desdaemona- Races present: Ehlanna: Sylvan Elf, Adonai Ayres: Torian, Vyne Morrows: High Human

Information returned via the /notice message queue
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Re: Desdaemona changes

Postby Ehlanna on Sun Feb 28, 2010 11:16 pm

Slight tweak:

[23:10] <Ehlanna> !races by race
[23:10] -Desdaemona- Races present: Dark Elf: Elthorion Kinslayer, High Elf: Corun, Sylvan Elf: Ehlanna, Terron Brackentwist, Vorticia
[23:11] <Ehlanna> !races
[23:11] -Desdaemona- Races present: Corun: High Elf, Ehlanna: Sylvan Elf, Elthorion Kinslayer: Dark Elf, Terron Brackentwist: Sylvan Elf, Vorticia: Sylvan Elf


Supplying no parameter is the same as using 'by name'

[23:13] <Ehlanna> !races by name
[23:13] -Desdaemona- Races present: Carthad Droman: High Human, Corun: High Elf, Ehlanna: Sylvan Elf, Elthorion Kinslayer: Dark Elf, Terron Brackentwist: Sylvan Elf, Vorticia: Sylvan Elf
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Re: Desdaemona changes

Postby Ehlanna on Thu May 13, 2010 10:18 pm

A couple of new commands:

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!rstat <stat> [modifier] [comment]

Where <stat> is 3-letter abbrevation of str, int, agi, res, sta or lif, with an optional modifier (+/-#) and optional comment.

[23:06] <Ehlanna> !rstat res +5
[23:06] <Desdaemona> Ehlanna (Ehlanna) makes a Stat (based on res of 185 with modifier of +5) = 97 for unspecified reason
[23:07] <Ehlanna> !rstat res +5 Just for Odium
[23:07] <Desdaemona> Ehlanna (Ehlanna) makes a Stat (based on res of 185 with modifier of +5) = 14 for Just for Odium
[23:16] <Ehlanna> !rstat res a test
[23:16] <Desdaemona> Ehlanna (Ehlanna) makes a Stat (based on res of 185) = 61 for a test


And also, available JUST for Ops and Sorcerous Sanctuary staff, a command that will clear out all (including OOB) spells for a warlord:
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!warlord <nick>

[22:29] <Ehlanna> !warlord Davak
[22:29] <Desdaemona> Removing 3 OOB and 0 Normal spells from warlord character Davak LaRone
[22:29] <Desdaemona> Warlord 'Davak' (Davak LaRone) has had spells cleared!
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Re: Desdaemona changes

Postby Ehlanna on Sun May 16, 2010 9:21 pm

'tis the season to do updates, tra la la la lalalala!

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/msg Desdaemona !list active
/msg Desdaemona !list activity

Both sub-command additions to the !list command do the same, and will show you the number of nicks in our IC channels, so you can easily locate a quiet channel if you so wish

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!choose channel
!choice channel

Both in-channel commands for random picking now accept channel (or channels, or chan) as a single word option and will return the name of one of the current In Character channels, for those of you who cannot decide where to role-play.
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Re: Desdaemona changes

Postby miyuka on Tue May 18, 2010 2:18 pm

You love doing this, don't ya miss Ehlanna?
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Re: Desdaemona changes

Postby Ehlanna on Tue Jun 01, 2010 6:24 pm

Slight update:
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/msg Desdaemona !myspells [spell name]


[19:18] <Ehlanna> !myspells
[19:18] <Desdaemona> Spells for 'Ehlanna':
[19:18] <Desdaemona> Normal Spells: Arousel (15), Blindness (1), Cast of Shadows (4), Cloak of Draining (10), Deafness (1), Essence of Grace (15), Graceful Leap (3), Hair Grow (1), Illusional Person (4), Locator Anchor (1), Lock (1), Lurk (1), Magical Armor (15), Mask of Desire (1), Message (1), Mind over Matter (1), Mystic Color (1), Obsession (15), Physical Armor (15), Restraints (15), Sex thought (1), Sexual Spirits (1), Sexual Suggestion (10), Sleep
[19:18] <Desdaemona> (1), Sleep Watch (1), Stun Bolt (10), Tongues (1), Torrent of Tears (4), Truth Hear (1), Truth Speak (1), Unseen hands (1), Wizard Mark (1),
[19:18] <Desdaemona> OOB Spells: Change Self (1), Clean (1), Dancing Glimmers (1), Dawn`s Early Light (1), Detect Illusion (1), Detect Magic (1), Dimension Door (1), Distraction (1), Divine Ecstasy (1), Feather Fall (1), Flash (1), Floating Disc (1), Fly (1), Laugh (1), Lie Sound (1), Lie Speak (1), Light (1), Locator (1), Mend (1), Pleasure (1), Reflect (1), Sensual Transfer (1), Serpent (1), Sex Toy (1), Sexual Tastes (1), Swap Gender (1), Sweet Bliss
[19:18] <Desdaemona> (1), Telekinesis (1), Warmth (1).
[19:18] <Desdaemona> --- end of list ---

[19:18] <Ehlanna> !myspells magical armor
[19:19] <Desdaemona> Specific Spell for 'Ehlanna':
[19:19] <Desdaemona> Normal Spells: Magical Armor (15).
[19:19] <Desdaemona> --- end of list ---

[19:19] <Ehlanna> !myspells magical thingy
[19:19] <Desdaemona> Specific Spell for 'Ehlanna':
[19:19] <Desdaemona> Character does not have spell 'magical thingy' or spell does not exist
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Re: Desdaemona changes

Postby miyuka on Wed Jun 02, 2010 12:48 am

wow you did it already? thanks
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Re: Desdaemona changes

Postby Ehlanna on Wed Jun 02, 2010 10:46 am

Slight tweak to the !myspells command, the spell names are now colour-coded: Battle, Anywhere, OOB
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Re: Desdaemona changes

Postby Ehlanna on Thu Jun 17, 2010 12:14 pm

A couple of related tweaks:

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/msg Desdaemona !fulldesc <char name>
/msg Desdaemona !fullbackg <char name>

Which will give the full, unexpurgated texts involved (The !desc and !backg still truncate to alleviate pressure on Des). You need to be loggd in before these two new commands can be used.
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Re: Desdaemona changes

Postby Ehlanna on Wed Nov 10, 2010 1:26 am

A small modification to the !combatdice command. Now there is an additional percentage modifier you can optionally use.

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!combatdice <stat1> <stat2> [+/-#] [@#%] [comment or reason]


If you use it, you must use the @ and % symbols (they are they to help the actual percentage be recognised amidst all the possible numbers floating around, and also as a hint the roll will be AT (@) # % (percent) of the usual result. That is, the overall result is modifed by the percentage - it is not added on or taken off). The # is the percentage to use (and can be from 1 to 200). If not specified a default of 100 is used.

So, examples of use:
[00:44] <@Ehlanna> !combatdice int agi @50% an untrained thieves roll on Sutara
[00:45] <@Desdaemona> Ehlanna (Ehlanna) makes a an untrained thieves roll on Sutara Dice roll for (d193)85 + (d187)178 +modifier 0 adjusted by 50 percent = 131

[00:50] <@Ehlanna> !combatdice 100 100 @75%
[00:50] <@Desdaemona> Ehlanna (Ehlanna) makes an unspecified Dice roll for (d100)37 + (d100)88 +modifier 0 adjusted by 75 percent = 93


Please note, that if used it must come after the modifer (it used) and before the comment (if used)
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Re: Desdaemona changes

Postby Tawny on Wed Nov 10, 2010 5:12 am

Just a suggestion and might already be able to do this somehow but if not...how about a way to check who holds a slavers license and how many licenses they hold. If that can be done.
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Re: Desdaemona changes

Postby Ehlanna on Wed Nov 10, 2010 12:32 pm

Tawny wrote:Just a suggestion and might already be able to do this somehow but if not...how about a way to check who holds a slavers license and how many licenses they hold. If that can be done.


By ISA? I think we should be able to do that.
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Re: Desdaemona changes

Postby Tawny on Wed Nov 10, 2010 6:02 pm

Yeppers by the ISA and that would be great. Thank you so much.
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Re: Desdaemona changes

Postby Ehlanna on Thu Nov 11, 2010 4:54 pm

The ISA stuff is done and Tawny is aware.

Back to general stuff ...

The 'standard' dice commands (!clomagatk, etc.) have been tweaked to permit the use of the @#% option to modify the final result by 1 to 200% in the same way as the !combatdice command. I also made the modifier able to be used with the need for + or - signs (defaulting, of course!, to +).
[16:53] <@Ehlanna> !ranmagatk
[16:54] <@Desdaemona> Ehlanna (Ehlanna) makes a ranged magical attack roll for (d193)59 + (d192)190 + 0 = 249
[16:54] <@Ehlanna> !ranmagatk 10
[16:54] <@Desdaemona> Ehlanna (Ehlanna) makes a ranged magical attack roll for (d193)141 + (d192)121 + 10 = 272
[16:54] <@Ehlanna> !ranmagatk @50%
[16:54] <@Desdaemona> Ehlanna (Ehlanna) makes a ranged magical attack roll for (d193)9 + (d192)98 + 0 = 53 adjusted by 50%
[16:54] <@Ehlanna> !ranmagatk +10 @50%
[16:54] <@Desdaemona> Ehlanna (Ehlanna) makes a ranged magical attack roll for (d193)93 + (d192)187 + +10 = 145 adjusted by 50%
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Re: Desdaemona changes

Postby Ehlanna on Sun Dec 26, 2010 11:36 pm

The 'standard' combat commands (!clomagatk, !ranphydef, etc.) plus the !combatdice command have now been tweaked so that the percentage (if specified) can now be applied before OR after any modifer - depending on where it is entered:

[23:34] <@Sutara> !combatdice int+5 str @50% +15
[23:34] <@Desdaemona> Sutara (Sutara) makes an unspecified Dice roll for (d142)119 + (d138)41 +modifier +15: 160 adjusted by 50% modified by +15 producing a final result of 95

[23:35] <@Sutara> !combatdice int+5 str +15 @50%
[23:35] <@Desdaemona> Sutara (Sutara) makes an unspecified Dice roll for (d142)11 + (d138)116 +modifier +15: 127 modified by +15 then adjusted by 50% producing a final result of 71
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