Samson Artimus wrote:Why have a skill in which you cannot truely use? I mean its pretty pointless on both an rp and statistical standpoint to be able to do it and not be able to at the same time.
If the skills do not do what you desire them to, perhaps the point of them is different from what you see them as. I'll elaborate; The point of most ranked item creation skills are to be used in tandem with a shop (who often have facilities that player characters either do not have, or will not be able to easily afford). The point of the ranked item creation skills are not for creating your own items, but to mark the progress of your character learning a trade (usually under another - usually in a shop setting), and providing a financial benefit for learning the trade they are employed within. (Mechanically not pointless, as most shops offer a pay increase for those skilled in relevant areas). And finally, as I am learning, becoming a Master of a skill set at 20 or lower takes work and sacrifice, marking it as a point of pride or prestige.
There expensive, yes, but the ingrediants can actually be found growing in nature by a well trained alchemist.
If we start down this path, one could argue that the ingredients could be found growing in nature by one that has looked up drawings of the plants, making the skill moot. But, even if a well trained alchemist can find and locate the ingredients needed, they are still lacking in the facilities that the Silent Embrace has.
True, its an empire but who said that everyone WOULD obey his word? There are theifs, there are generally bad guys that would [of course still limited to some way oocly] make these things and say to hell with the empires rules. IF not crime wouldnt exist and the Imperial gaurd wouldnt be worth much now would they? lol. Just bringing that up as well for a plot that might be fun
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That does sound like it could be fun, just remember that the empire isn't exactly overly concerned about being 'fair' in punishments.
...but some people that have a good deal of coinage issues might not have any other way untill like.. a year in the game rping before they have the coin to buy these thigns outright...
Skill points are based off of level, a character is awarded 100 mhl per level (or more, if it is a significant level), to achieve a point in which some mastery of a skill is had (to be able to craft an item that one would usually buy) I would assume the character would have the option of saving a fair bit of coin. Now, if the character started off as a Master rank in a skill group (thus being level 1 and able to make things), then they should find work within a shop that uses the skill and benefit from the pay increase (making the progression of coin even faster). If you have to wait a year for something for your character, the character is either not working hard enough, or you desire something for your character that is beyond your current reach (expecting to be able to gear up in mithril at level 5, for example).
Zaira still suffers from moments of not having much coins - but that is because she has 1 job out of a possible three, does not do a lot of freelance work, does not go on many quests (time issues), tips big/gives expansive gifts, and has not bothered her friends for a loan of coin. There are many paths to earning coin, using skills in the way they are meant to (in shops) is going to be more rewarding in both roleplay, and in terms of earnings.