Please Note: The Tournament is for anyone who wants to participate, Gladiators receive the bonus of ranked points for participating.
Gladiator Ranking Tournament
As gladiators it is important to move through the ranks and continue to prove your prowess in battle. Knowing that Gladiators are individuals who have different styles this tournament will be set up into categories. Gladiators can and are encouraged to fight in all three categories. Each category will have it’s own day of fighting for a five day tournament for the Arena. The gladiators that sign up each day will be placed in brackets until one person is left and declared the winner for that day. Each day will have a challenge added to it for possible re-entries into that day’s fighting, thus offering more chances to rank up. As with all Gladiator combat scenes it will be discussed an hour prior to the matches starting for the type of combat system to be used. Gladiators are urged to come early to put in their preference and a vote taken for that day’s combat system.
Day 1: Melee Combat: Weapons Challenge
During the Weapons Challenge, combatants can use weapons to fight their opponent. Should a Gladiator fall out of the brackets they can choose to switch weapons and weapon types up to 4 times for each weapon type that follows: Blades, Long Arm, Piercing, and Bludgeoning. Weapon examples for each weapon type are as follows.
Blades:
Swords
Daggers
Axes
Long Arm:
Staves
Lances
Javelin
Piercing:
Bows
Throwing Daggers
Javelin
Bludgeoning:
Clubs
Morning Star
Knuckle weapons
Day 2: Mixed Combat: Hunting Challenge
During this challenge gladiators can choose to have an extra element added into their fight for an extra mhl depending on the beast defeated. If both gladiators choose, a beast will be selected at random to join in the fight and uses qdice to determine hits and damage to the gladiators. The beast must be defeated for anyone to get the coin purse. The winner of the challenge will get the beast coin purse.
Beasts are as follow:
Boar: 20 hp - AC: 2d20 (AC - Armor Class: The number the gladiators must beat in order to hit the target.) Worth 25 MHL
Wolf: 30 hp - AC: 2d30 (AC - Armor Class: The number the gladiators must beat in order to hit the target.) Worth 50 MHL
Panther: 40 hp - AC: 2d40 (AC - Armor Class: The number the gladiators must beat in order to hit the target.) Worth 75 MHL
Bear: 50 hp - AC: 2d50 (AC - Armor Class: The number the gladiators must beat in order to hit the target.) Worth 100 MHL
Jhore: 60 hp - AC: 2d60 ( AC - Armor Class: The number the gladiators must beat in order to hit the target.) Worth 150 MHL
Day 3: Arcane Combat: Advanced Sphere Challenge
During the Advanced Sphere Challenge, combatants are encouraged to use spells that require neither an Advanced Class or Level Higher than 10. Those who limit themselves will be rewarded with 100 mhl per opponent should they win the challenge.
Day 4: Mixed Combat: FFA (Free For All) Challenge:
During this challenge the losers from the brackets can choose to go into a free for all match before the final match to see who truly comes out on top. The winner of the free for all will face the winner of the brackets to see who wins the day’s events.
Day 5: Banquet
During this day the Arena will host a banquet dedicated to the winners of the previous days and encourage all of the Empire to join in the festivities as the Arena gives tribute to the Gladiators and all the champions of the Empire. Games and events to be determined by any shops who wish to join in.
Click HERE to sign up.