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Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Tue Jan 29, 2013 6:51 am
by Rynar
sounds good to me if you dont mind me asking what is your name on here so if i have any questions i can a you on irc.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Tue Jan 29, 2013 10:15 am
by Freakuancy
Another update, just reload the file. Don't need to re-initialize or anything.

* Fixed an issue where the last active profile wasn't being set when entering a channel.
* Cleaned up color codes
* Fixed an issue in the auto-cut that sometimes trailed a blank space or color code

As for reaching me on IRC, I'm on Darkmyst.org under Freakuancy and on Efnet under Diviniti. I'm rarely on sorcery.net anymore.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Tue Jan 29, 2013 11:45 am
by Ehlanna
I'll have to (re)get this and have a look and let you know.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Jan 30, 2013 5:53 am
by Freakuancy
They say no news is good news but I thought I'd check in anyway. How's it working out for you guys?

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Jan 30, 2013 5:58 am
by Rynar
Not sure i dont know how to set thing up properly X_X but other then that no issues.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Jan 30, 2013 11:20 pm
by Freakuancy
Okay I've updated it to the official 2.0 release, and the link on the original post has been updated as well.

For those of you who have the last RC13 update, you'll just need to copy the files over the old ones and reload.

If you haven't updated since I originally posted the script, you'll want to restart mIRC before reloading, and allow it to initialize.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Sun Feb 03, 2013 4:26 am
by Freakuancy
Minor update to 2.1, nothing critical. Download link has been updated.

Also, you can visit http://www.voodoo-script.com for future updates.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Feb 06, 2013 12:26 am
by Freakuancy
Script updated to 2.2

* Fixed yet another issue with paths containing spaces, this time on character images
* Fixed minor bug that displayed an error when saving a profile with the Status Window active

Updated the link in the main thread. You can also get the most current version at http://www.voodoo-script.com.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Feb 06, 2013 11:37 pm
by Freakuancy
Just checking in, anyone have any questions/comments?

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Thu Feb 07, 2013 2:06 am
by Ehlanna
You keep updating before I get a chance to really try out the previous version! :)

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Thu Feb 07, 2013 3:17 am
by Freakuancy
Sorry :P Handful of little things that have been reported that I'm trying to keep up on.

Re: Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Fri Feb 15, 2013 11:54 am
by Freakuancy
Hey guys! Just letting you know, there's a major new update available that adds a major feature in the FatMouth Advanced Editor! There's a separate post about it but you're welcome to skip straight to http://www.voodoo-script.com and take a look :)

Re: UPDATED ** Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Feb 27, 2013 1:32 am
by Freakuancy
Just a heads up, the website is completed.
Information on the script and the advanced editor, as well as the current versions of each, can always be found at http://www.voodoo-script.com

With that out of the way, is anyone having an troubles with voodoo? Any questions or comments?

Re: UPDATED ** Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Wed Feb 27, 2013 1:54 am
by Rynar
whats the difference between fatmouth and voodoo.

Re: UPDATED ** Voodoo2 Roleplayers Script for mIRC 7+

PostPosted: Thu Feb 28, 2013 12:16 am
by Freakuancy
Fatmouth is intended as an advanced editor. It uses the voodoo2 profiles and offers unlimited post length and greater control over colors.
You can think of FatMouth as a WYSIWYG post editor. It can be used on its own, though I intended it to be just a feature of the script that can be brought up with /ae.