Available Positions

Southern Part of the World with a large Ancient City

Available Positions

Postby Archaon on Tue Apr 09, 2019 3:24 am

This list is subject to change as ideas flow in

Lord of Dethsiris: Archaon

Majordomo - Mouth of Dethsiris: Mae
Hand of Dethsiris: Varis

Warmaster - Overall Leader of all Military: Aavran
Ground General:
Air Marshal: James Vodera
Sea Admiral: Aavran
Master Horseman: Carthellen Orcrist
Martial Trainer: Luciorus

Army: Rolan
Guards: Rolan
Jhore Forces:
Mephos Forces:
Rook Forces:
Naval Forces:
Camerie Forces:

Maestro of the Mage Brigade:
Defenders of the Mage Brigade: Ulrich Flamespeaker

Master of the Skull: Mae
Practitioner of the Skull: Varis
Apprentice of the Skull: Silevrien, Jhalten Dhalmane

Master of Secrets - Espionage and Intelligence: Kable
Ear of Dethsiris: Alyssa`Shadowfall
Eyes of Dethsiris:
Shadows of Dethsiris: Dante Ambrogio, Yewakai, Aiden

Overseers
- Treasury: Jaescin
- Magic: Vexademus
- Arms:
- Beastiary: Alexis
- Tender of Beetles:
- Tender of Terriers: Bel`Adin

The voice of Gaea:

Mendmaster: Coralia
Healers: Lezlie, Naut`kyn

House Bard:
Entertainers:

Library preservationist: Drutra
Librarians:

Scribes: Elira
Aides:
Cooks:
Craftsmen: Morgran Fireforge [Blacksmith]
Huntsmen/Gatherers:
Scouts: Victus`Ambrogio, Kragvurn
Apprentices:

Dome
Tower of Might:
Head: Van Masterson

Tower of Knowledge:
Head: Vexademus

Tower of the Way:
Head: Caolan

Tower of the Word:
Head:
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Re: Available Positions

Postby Archaon on Tue Apr 09, 2019 3:47 am

More positions will come as the brain churns, or any new developments to improve upon the region come to light.

- Lord of Dethsiris
Obviously, Archaon is overall Lord of Dethsiris and the House. His word is law, and any laws that apply to the rest of the Empire also apply here. - He is the ultimate beginning and end in the region. Though not always seen, nor around, his word triumphs over all.

- Majordomo/Mouth of Dethsiris
Mae has been given the position of Majordomo, the 2nd in command and the one whom holds court and castle if the Lord is not present. He is the one to see if one wishes audience with Archaon. Any declarations that are given by the Mouth of Dethsiris are to be treated as if the Lord had given them directly.

- Hand of Dethsiris
Varis has been installed in this position. The Hand of Dethsiris is a person the Lord entrusts with his most secretive and dirtiest of tasks. The one that is called upon to perform what no others cannot. While publicly present, the Hand is just that.. the last line of defense to the Lord Himself alongside the Mouth. Independent, cunning, and intelligent.

- Warmaster
The Warmaster will be the overall master and commander of all military forces. Any orders of military declaration will be carried out as if the Lord had given them. The Warmaster should excel in combat above all whom they oversee, see to training of the forces, and maintain the borders of Dethsiris by any available means.

- Ground General
The Ground General will be the commander of all ground based forces, including Jhore Riders. Maintaining the borders by ground, overall training of ground forces in all combat aspects, reporting to the Warmaster.

- Air Marshal
The Air Marshal will be overall commander of the aerial forces, specifically the Mephos Riders. The Air Marshal shall maintain their command, train their subordinates in all aerial combat forms, and aid in maintaining the borders by air and reporting to the Warmaster.

- Sea Admiral
The Sea Admiral will be the commander of all sea based forces, including Camerie Riders. Ships and Camerie care shall be overseen. Any training of all able bodies that wish to enlist for the naval branch of Dethsiris shall be supervised by the Admiral, and reports to the Warmaster.

- Master Horseman
The Master of Horseman will train the animals and make sure that our forces are trained to be able to do battle on horseback as well to those who wishes.

- Martial Trainer
The Martial Trainer will train those who wishes in combat and techniques. The Martial Trainer will also make sure that the techniques and skills are up to date.

- Army
Any willing folks that wish to be part of the Dethsiris Army will fit in this category. Focus and training in their individual combat prowess be it sword and shield or magical power. Participate in training drills, assist in maintaining the borders, and reporting to superiors of any findings or disruptions.

- Jhore Force
Those of the Army who possess a Jhore shall be part of the Jhore Cavalry. As with other positions, help maintain order along the borders, conduct training and report to superiors of any suspicious activities as well as maintenance of their Jhore.

- Mephos Force
The Mephos Corp are those of the Army that possess a Mephos. Aerial combat training, providing eyes in the sky defense, training, and overall care of their Mephos.

- Rook Force
The Rooks Corp are those of the Army that possess a Rook. Aerial combat training, providing eyes in the sky defense, training, and overall care of their Rooks.

- Naval Force
Any willing folk that wish to be part of the Dethsiris navy will fit in this category. Focus and training to work as a crew for the warships. Participate in training drills, assist in defending and patrolling the ocean, be trained with the ballistae and reporting to their superiors of any findings or disruptions.

- Camerie force:
Those within the navy that possess a Camerie will be part of the Camerie force.

- Guards
Those whom do not wish to subject themselves to the harshness of the jungle environs of the region may wish to post as guards. There are many locations that can provide adequate post. The castle and the temple are two of such locations.

- Maestro of the Mage Brigade
This position will be for the leader of the Mage Brigade as a unit, and will plan and construct defense specifically of the Mage Towers and the Dome.

- Defenders of the Mage Brigade
This position is for those who wield any kind of magic and wishes to use their skills to defend the Mage Towers and the Dome and any other magical place or objects. They are to assist and follow instructions of the Maestro of the Mage Brigade.

- Master of the Skull
This position will be held by the leading Necromancer , the one most experienced in the Dark Arts besides the Lord himself. They are to teach their apprentices the arts, hold and lead experiments, decipher and study ancient tomes, scrolls and scripts related to the arts.

- Practitioner of the Skull
This position is for those who are already a Necromancer and want to use their skills for the benefit of these lands. They are to assist and follow instructions of the Master of the Skull and are to help guide the Apprentices of the Skull.

- Apprentice of the Skull
This position is for those who wish to become a Necromancer and want to assist the Master of the Skull and the Practitioners of the Skull. Once they become a Necromancer, they can promote to Practitioner of the Skull.

- Master of Secrets
This position will be the Dethsiris' intelligence expert. Gathering of information, secrets, using spies, extortion, infiltration and any other methods to garner valuable information on threats within and without. The Master of Secrets shall convey with their forces, and relay any findings to the Mouth of Dethsiris for consideration.

- Ear of Dethsiris
The Ear of Dethsiris will work in Tandem with the Master of Secrets to ensure that the Shadows of Dethsiris and the Eyes of Dethsiris are properly trained to be able to be the most successful in their roles and service to Dethsiris. Beyond this primary role the Ear of Dethsiris will server as the primary filter of Intelligence and Scouting reports that come into Dethsiris and if they deem that something is of extreme danger to Dethsiris or of dire importance they will be responsible for immediately taking that information directly to the Mouth or Lord of Dethsiris so that it may be reviewed and appropriate action may be taken.

- Eyes of Dethsiris
The Eyes of Dethsiris are an elite Mephos Unit that provides the eyes in the skies, aerial recon and, if necessary, infiltration and espionage. The Eyes use any methods necessary to gather intel, strike at key locations, and/or provide assistance to ground forces.

- Shadows of Dethsiris
The Shadows of Dethsiris are the elite ground unit that use stealth, subterfuge, and if necessary, assassination to achieve the goals of Dethsiris without risking large scale combat. The jungle provides the best shadows and the greatest abundance of stealth.

- Overseer of Treasury
This position will govern the wealth of Dethsiris, providing cost estimates for any projects, maintenance, supplies for the region, and any monetary related endeavours.

- Overseer of Magic
This position will be the regional Arch Magus, the consultant of all magical natured relations, including phoenix stones, any magical artifacts and writings, and maintenance of portals to and from the Empire and Dethsiris

- Overseer of Arms
This position will be Dethsiris' master of weapons and armor. Providing the best knowledge in weapons, armor, and their maintenance using all available metals, as well as up to date records on supplies for forging and repairing such items.

- Overseer of the Beastiary
This position will be the foremost expert of beasts in and out of Dethsiris. The keeper of Jhore and their stables, the Mephos and their roosts, as well as care for their eggs and young, and any other beasts and creatures past, present and future. *With new updates, this includes an installment of Windwalkers that have been given to Dethsiris by the Empire via the House of Dark Water. An agreement with Virelith has brokered an arrangement for some Rooks to be given to the area as well. The Oversee of the Bestiary is the one responsible for their training, feeding, and use within the jungle region. Do not use them foolishly...

- The Tender of Beetles
The tender of Beetles will look after the daily care of the beetles, as well as train them in combat and accepting a rider

- The Tender of Terriers
The tender of Terriers is in charge of the rascally little Dethstriers and their care and maintenance, as well as the regional expert on the sly canine.

- The Voice of Gaea
The Head of the massive Temple of Gaea discovered within Dethsiris. The overall authority of Gaean matters, rituals, services, and interepreter of the words of Gaea within the region. All temple matters, concerns and operations shall be governed by the Voice of Gaea.

- Mendmaster
The Mendmaster shall be the chief healer of Dethsiris. Coordinating with their numbers, the Mendmaster provides critical medical attention to the wounded and suffering amongst the Dethsiris forces and peoples. Providing stock of herbs and seeds for herbal gardens, bandage supplies, potions, and all other medical necessities.

- Healers
They are the front and backline of the Triage, the Healers assess the injured and sick, deliver medical attention to them, bandage, mend, heal, potion. If there are fallen, provide care for them and preparation to be taken to the temple for resurrection.

- House Bard
The House Bard uses her skill to lead the entertainers but also shares her knowledge with those working for Dethsiris in other positions.

- Entertainers
The Entertainers are people who have studied the arts. They are to provide entertainment for different events organized by the house. They also have the responsibility improving the moral of those working for Dethsiris with various kinds of shows.

- The Library preservationist
The Dethsirian library preservationist is the library keeper in authority over the castle library.

- Librarians
For those who wish to take care of the library and its books, assist the Library Preservationist and to study and unravel the secrets of Dethsiris.

- Scribes
Those whom wish to chronicle the past, present and future history of Dethsiris may find rewarding satisfaction with this position. With so much to discover still, and a language that is still being decoded, the opportunity to replicate and further the legend of Dethsiris is here.

- Aides
The Aides shall provide any assistance to the Mouth of Dethsiris, all overseers, the Warmaster, the Master of Secrets, within Triage or within the Gaean Temple. Assist in any matters that may need addressing while allowing the others more time devoted to necessary tasks. Wherever there may be need to complete an important task, the Aides may provide their hands in completing it or assisting in its completion.

- Cooks
A Cook plans, prepares, and cooks food items to ensure the highest quality service and experience for the House. They help keep the kitchen organized and running efficiently. They ensure proper food handling, sanitation and following food storage procedures.

- Craftsmen
A craftsman can have a variety of tasks depending on their skill level or area of expertise.

- Huntsmen/Gatherers
The hunters and gathers will collect the resources available in Dethsiris and keep the stockpiles filled and available to all in the castle.

- Scouts
The scouts will explore the jungle, ocean and caves of Dethsiris and gain a better understanding of the land and the available resources. Among their tasks is to create a map of the layout of the land to widen the knowledge.

- Apprentices
The apprentices will assist in a specific position to gain education and understanding of the position and eventually will be accepted in that role for Dethsiris
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Re: Available Positions

Postby Odette on Sun Sep 25, 2022 4:33 pm

This is the related skills list for the positions available. It's subject to change if there is sufficient reason and relatability to the position to change any listed skill to another.

Lord of Dethsiris: Heraldry, Tending/Etiquette, Soldiering, Scribe

Mouth of Dethsiris: Tending/Etiquette, Heraldry, Soldiering, Scribe
Hand of Dethsiris: Heraldry, Soldiering, Scouting, Scribe

Warmaster: Soldering, Horsemanship, Warbeast Riding, Scribe
Ground General: Horsemanship, Soldiering, Scouting, Scribe
Air Marshal: Warbeast Riding, Soldiering, Scouting, Scribe
Sea Admiral: Navigation, Soldiering, Cartography, Scribe
Master Horseman: Horsemanship, Soldiering, Scouting
Martial Trainer: Soldiering, Horsemanship, First Aid/Triage

Army: Soldiering, Scouting, Horsemanship
Guards: Soldiering, Scouting, Horsemanship
Jhore Forces: Horsemanship, Soldiering, Navigation
Mephos Forces: Warbeast Riding, Soldiering, Navigation
Rook Forces: Warbeast Riding, Soldiering, Navigation
Naval Forces: Navigation, Soldiering, Shipbuilding
Camerie Forces: Soldiering, Warbeast Riding, Navigation, Horsemanship

Maestro of the Mage Brigade: Soldiering, Enchanting, Scribe
Defenders of the Mage Brigade: Soldering, Enchanting, Scribe

Master of the Skull: Enchanting, Potionmaking, Scribe, Religious Ceremony, Soldiering
Practitioner of the Skull: Enchanting, Potionmaking, Scribe, Religious Ceremony, Soldiering
Apprentice of the Skull: Enchanting, Potionmaking, Scribe, Religious Ceremony,

Master of Secrets: Soldiering, Cartography, Scouting
Ear of Dethsiris: Soldiering, Scouting, Cartography
Eyes of Dethsiris: Winged-Riding, Scouting, Cartography
Shadows of Dethsiris: Scouting, Hunting/Trapping, Cartography

Overseers
- Treasury: Scribe, Tending/Etiquette, Cartography
- Magic: Enchanting, Potion Making, Alchemy
- Arms: Metal Smith, Mithril Smith, Valecite Smith
- Beastiary: Warbeast Riding, Horsemanship, Hunting/Trapping, Tending/Etiquette
- Tender of Beetles: Tending/Etiquette, Warbeast Riding, Hunting/Trapping
- Tender of Terriers: Tending/Etiquette, Hunting/Trapping, Horsemanship

The voice of Gaea: Religious Ceremony, Tending/Etiquette, Heraldry

Mendmaster: First Aid/Triage, Tending/Etiquette, Potion Making
Healers: First Aid/Triage, Tending/Etiquette, Cooking

House Bard: Heraldry, Artist, Dancing, Instrument maker, Tending/Etiquette
Entertainers: Tending/Etiquette, Artist, Dancing

Library preservationist: Tending/Etiquette, Scribe, Cartography, Heraldry
Librarians: Tending/Etiquette, Scribe, Cartography, Heraldry

Scribes: Scribe, Cartography, Heraldry
Aides: Tending/Etiquette, Optional to Whom being aided
Cooks: Cooking, Baking-Candy making, Tending/Etiquette
Craftsmen: Depends on what kind of craftsmen the char is.
Huntsmen/Gatherers: Hunting/Trapping, Scouting, Butcher
Scouts: Scouting, Hunting/Trapping, Cartography
Apprentices: Tending/Etiquette, Scribe, Optional to Whom being apprentice to.
Player of Odette, Mae, Blair, Cassian Darkwing, Ashe, Lyndis, Sednar, Myrilla, Faena, Rossalee, Jinli, Ives, Dagass, Emiko, Dasyra, Evanora, Reinarr, Neaira, Maci, Kazumi, Nikita, Varkhan
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