House Dethsiris IC meetings summaries

Southern Part of the World with a large Ancient City

House Dethsiris IC meetings summaries

Postby Odette on Wed Jul 20, 2022 9:00 am

Luncheon Notes from 04/22/2021

Consider this information IC since it was mostly relayed at the luncheon that was hosted by Dethsiris folk on 04/22/2021.

Supply Route Esablishment

Dethsiris has an important task ahead of them. To determine, create, and maintain safe and secure supply lines. The first goal should be to create a supply route between Dethsiris and Thallis. This would be a good opportunity for people to generate some developmental RP, and to have some work logs centered around this. This will be a multi-phase process, and HOPEFULLY can involve members of Thallis and Dethsiris working together to establish these routes. Ideally any existing routes need to be considered for expansion. Like a throughfare already leaving Thallis and heading south...perhaps that route could be expanded, created and made more secure. This would be a great task for scouts, cartographers, anyone who has a vested interest in the economic expansion of the region. Also -- the standing army and guardfolk. (Wouldn't be a terrible idea to include the IG to help establish regular patrols along those routes, too.) -- Aside from land based routes, a safe and effective sea-trade needs to be established. Dethsiris has a small port. One that Ray'el helped to build. And since Thallis has been one of the two major seaports of the Empire, perhaps tap into those resources and reach out...again a tandem opportunity. (Dethsiris admiral, sea marshal...these are good opportunities for you to generate some value from your RP. -- Also an opportunity to work with the Imperial Navy.)

Fortification and Construction of the Ruined City

Another item on the Dethsiris agenda is the fortification and re-construction of the Ruined City. There are numerous key points in the ruined city. The Castle, which has been the primary focus. The Dome...which is the central archive and magical 'hub' of Dethsiris. It houses the office and studies of the Overseer of Magic, the scribes, apprentices, and a library...one that would be a good library to use as a support library for the Palace and Towers. Ideally this Dome should become a respected house of magic and knowledge in the Southern reaches of the Empire. There is a VERY old and mostly destroyed temple of Gaea. The Empire created one, but the original temple is old and needs to be restored as well. Part of the process to continue recognizing Gaea as the central deity in the region. Aside from that, the second ring of the ruined city housed many shops, skills, and market structures. These should be considered, too, but not at the forefront. The walls and defensive structures should also be rebuilt and fortified well enough to stave off attacks. Plan for bandits, pirates, monsters, and...other things. These construction efforts are another avenue to generate RP in the region, bolster work logs, and help in shaping a region.

Mining Operations

As mentioned at the luncheon, Dethsiris has enormous deposits of Mithril AND Valecite. But, for the moment, those are being left alone. There is no metal to be mined at the moment. Though that may come soon, that's not something that needs to be fussed with. What does need to be fussed with, are the gemstones that are natural to the region. Old gemstones that have never before been harvested. All kinds, shapes, sizes, and quality. Some extremely rare gems too. Likely that have not been seen much in the Empire before. (No details on those yet, but there will be). -- The most important part of Dethsiris' mining operations are the phoenix stones. These are naturally created in Dethsiris, as if the region just breathes them out regularly. And they seem to be endless in supply. The mines for the -regular- phoenix stones are located in the Western part of the region. There are some mountains there with caverns that run deep. Those caverns house the phoenix stones. For RP purposes, the mountains are about a full day of travel if you're careless, day and a half if you actually take caution in your travels. THERE IS are regiment of dwarven miners there already, slowly starting the work to harvest these. Now...the more dangerous part of that...The black phoenix stones...the ones that are much more volatile and powerful than the normal ones. There is only ONE entrance to their location. Infernis' tower. There is an opening in the ground right next to the base of his tower that feeds into the caverns where the black phoenix stones are located. They are literally everywhere. As if the cavern itself is made from them, not a part of them, but made from them. There should be NO MAGIC cast in the caverns. None. Zero. These stones react to magic cast in their vicinty and the effects are random. Either overpower, random effects. Note* -- it won't be a pretty or cute thing. You likely will sustain serious injuries, magical flux, or cause immense damage to the area. These are not to be tampered with and not mined until more information is learned about them. -- As we have no mining overseer, Gabriel will be the beginning and end for this matter. Until we hire someone who can oversee and understand the operation and handle it with the proper respect and sensitivity.

General Information

Just some general information:

Don't go in the jungle alone if you're not familiar with it. There are no guides, the trails are well hidden and thick. There are things out there that will try to eat you, kill you. There is also old magic. Very, very old magic. Much of it not fully understood. This magic does what it wants and acts on it's own agenda. Helpful or harmful.

Exploration will happen as it can. If you want to have some RP about exploring the jungle, that's on you. Just note something might happen because of that. This region is unlike ANY other region int he Empire, so it cannot be treated the same.

Summary written by: Gabriel
Player of Odette, Mae, Blair, Whispera Cassian Darkwing, Ashe, Lyndis, Sednar, Myrilla, Faena, Rossalee, Jinli, Ives, Dagass, Emiko, Dasyra, Evanora, Reinarr, Neaira, Maci, Kazumi, Nikita, Varkhan
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