Design of The Great Dome

Southern Part of the World with a large Ancient City

Design of The Great Dome

Postby Vexademus on Tue Aug 23, 2022 10:57 pm

The Great Dome is a large grand stronghold with steps leading to one of the many entrances on either four sides of the building. Gardens surrounding the place beheld green grass, shaped bushes, and fronding ferns.

The sounds and air are different from the normal Nanthalion lands. The estate is large and sprawling, looking as expansive as it is expensive. The four entrances of the keep are the Promethean Door in the south, North Door for the north, Temple Door facing east, and the Dusk Door in the west. A cool wave of air would wash those who entered any entrance, the outside usually hosting a cloying humidity, regardless of the season.

The foyer was similar in each large hall that would lead some ways into a huge great domed ceiling ballroom. The concaved structure was about six stories tall; the dome actually two stories higher than the rest of the building. On the ceiling were murals and decor miraculously painted, golden gilding crowning the large globular height. The depictions of some were simply revised murals that had been brightened with additional paints and dyes; roaring mephos screeching silently in their dazzling stilled flight. The new additions of murals were depicted around the lower rim of the dome's horizon; of beetles, teleporting cats and scuttling Dethstrier pups. The canines looked to be bounding and playing, showing off their wonderfully single-colored eyes. In these artistic renders, the eyes were fitted with various types of precious stones to reflect light in a myriad of colors from the hot sun allowed to filter in, ricochet, and sparkle as the illumination moved throughout the day's hourly time. Hallways leading through the Dome are carpeted with varying colors, cushioned liners covering each stone walkway showing off rich plushness that begged any walker to take off their shoes and traverse the soft rugs.

Some surrounding open areas at the four corners adjoined to the great main room were two cafeterias, an art gallery and a museum. A collection by Infernis is housed in the museum along with many relics and artifacts of unknown origin. Some are mysterious while others are simple broken pottery from long ancestry past, put there so that people could admire not only Dethsirian craftsmanship but also one of the creatures who was included in the discovery of the land. Many are invited to marvel over how he had collected these things; a story behind each find, each conquered item.


Each Tower has notable quarters provided for their related teachings to house the many students, acolytes, cadets, and interns.

Image

Ground Floor of the Great Dome

Tower of Knowledge: Matching garden for harvesting natural ingredients for components. (25-30 students per semester)

1st Floor

Literacy: This is Knowledge's penmanship room; a room dedicated to the learning of writing and runic spelling in the magical arts of scroll copyand tome scribing: collection of desks, inks, different papers, and writing intruments.

Music: This is Knowledge's intonation room; a place where proper annunciation, tone, and cadence are practiced for verbal spells.

Math: This is Knowledge's theoretics room; an area dedicated for debate, symposed, and casual banter about spells and the use of magic are discussed.

Tower of The Way: Matching garden for harvesting natural ingredients for healing poultices, creams, and ointments. (10-15 students per semester)

1st Floor

Offices: This is The Way's discussion room: an area where healers can get together to discuss a patient, disease, or treatment for the residing affected.

Critical Care: The is The Way's emergency treatment room: where patients come to get immediate relief and treatment to stabilize them - ensuring students get the practice they need while assisting the head healer.

Internal Morphia/External Morphia: This is The Ways' medium/low flow rooms; areas where the affected (once stabilized) can be checked on in the label frequency as well as studied and spoken with by the attending students.

Tower of Might: Matching practice area for sparring and training. (40-50 cadets per semester)

1st Floor

Fitness and Health: All three room dedicated to exercise and stamina training - weights, tools, and dummies can be found traded within these three rooms as the rotation goes round from Beginner, Intermediate, and Advanced cadets.

Tower of The Word: Matching garden for harvesting/identifying natural flora and fauna for use in the holy arts. No one particular religion stands out here as all are welcomed to be discussed and worked with in relative cohesion for Dethsiris. This includes local religions and shamanism as well.


Off to the east, outside of the Great Dome, is grown a large hedge maze of bushes that combine hanging boughs of moss, thick ferns, and actual jungle geranium brush. At the center of the maze, if one finds it, is a tall well-fed fountain with an aged somewhat broken statue of what looks like a depiction of a thick-bodied woman with her eyes closed, holding out her hand, pouring water constantly from her palm.


2nd Floor Great Dome

Image

Tower of Knowledge:

2nd Floor

Library: The is Knowledge's Library; stocked and filled with books from all over the lands. Some have been copied without permission and some tomes have been transferred/given/donated by keepers of magic to satisfy the shelf upon shelf of magical arts.

Tower of The Way:

2nd Floor

Offices: This is The Way's discussion room: an area where healers can get together to discuss a patient's mental healing, emotional state, or treatment for the residing affected.

Anima: The is The Way's emergency treatment room: where patients come to be studied for their soul/life force, as well as theoretic study of possible near death experiences.

Psyche: This is The Way's low flow rooms; areas where the students can interact with non-violent residing affected, learning how to deal with different racial mental illnesses.

Protheses: This is The Way's Viewing Theater - a place where paitents/affected can be under observation for spell-like effects, curses, mental illnesses, etc.

Tower of Might:

2nd Floor

Detection: This is Might's room for practice in deduction and perception work - helping cadets to sharpen their sleuthing and logical reasoning skills.

Civil Law: This is Might's collected Library of Civil Law and archived/noted cases.

Staging Room: This is Might's crime room: an area for staging various scenes where those perception and sleuthing skills are tested against backdrops.

Tower of The Word:

Literacy: This is The Word's penmanship room; a room dedicated to the learning of writing and spelling in the religious texts of scroll copy and tome scribing: collection of desks, inks, different papers, and writing intruments.

Music: This is The Word's intonation room; a place where proper annunciation, tone, and cadence are practiced for choir'd voicing/keening and burial rites.

Math: This is The Word's theoretics room; an area dedicated for debate, symposed, and casual banter about spirits - their connections to the material plane and the use of speaking to the dead discussions.

3rd Floor Great Dome Floor Key (Menagerie)

Image

Upper left corner:
A. Care/Inspection/Treatment
B. Food Preparations Room
C. Food Storage Utility

Upper right corner:
A. Care/Inspection/Treatment
B. Food Preparations Room
C. Food Storage Utility

Lower left corner:
A. Care/Inspection/Treatment
B. Food Preparations Room
C. Food Storage Utility

Lower right corner:
A. Care/Inspection/Treatment: Archives
B. Food Preparations Room: Archives
C. Food Storage Utility: Archives

1. Giant Bat (Special)
2. Slazird (Special)
3. Kaleidoscrit (Special)
4.
5. Arachna`Quartz (Crystal Spiders) {Glassed}
6.
7. Dethstriers (Dethsiris Terriers)
8. Haranae (Frogs) {Glassed}
9.
10. Ven'Angelus (winged rainbow serpents)
11. Veregomb (Long-Tailed Bats)
12.
13.
14.
15.
16.

***Spaces around the domed area on the third floor are stained/fitted glass murals: commissioned directly from the local population to recognize and honor that this building used to be a large keep that fell to ruin after the war of the flight and earth-bound. Image
All along the corridors of the third floor are glass container displays, showcasing different insects, smaller arachnids, taxidermied amphibians, reptiles, and imitated versions along with dried flowers and plants of Dethsiris.

4th Floor Great Dome

This is Infernis's entire floor. Only those invited or pulled here are allowed. No description available. (As none talk about their visits to the fourth floor.)
"In the whispers of the wind and water to the dance of the flames in the rock, behold the mystic weave of aether, for within every shimmering ember of energy lies the tale of destiny entwined and the magic that binds my soul to the arcanic tapestry eternal."
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