DETHSIRIS: THE GREAT DOME
The Temple Entrance and Tower of The Word have been heavily damaged. The foyers of each of the entrances are tattered and stripped bare of their decor. Some of the golden crowning in the main Dome center room is damaged. Carpeting along some of these hallways is trampled and dirty from the rush of people tracking in and out in emergency. There is even some blood staining here and there. Cafeterias have been working just about nonstop and providing for the people inside as well as preparing food for the Menagerie since the rooms of nourishment preparation have sustained damage. The art gallery and museum holding artifacts has been emptied and sent to a more protective area inside the Dome. The items will be returned for display when the Great Dome is restored to beautiful working order.
The Menagerie sustained great amounts of damage with bent bars, fallen drystone, and escaped creatures. These have been wrangled by way of spells like Arcane Bindings, Reverse Gravity, and even Quick Foot. One of the students studying at the Tower of Knowledge had earned his graduation by unintentionally finding his path of Warrior-Mage when he needed to row in the slazird.
The surrounding gardens have been razed as though rended by a giant claw. Half the hedge maze is torn up from the soil and flattened from the blast. The center of the maze still cannot be seen.
The independent areas of each tower have their own work ahead of them and are helping each other along with repairs. The local population that worked inside, outside, and on the land of The Dome are hard at work and mourning simultaneously; many students, acolytes, cadets, and interns have involved themselves with funerals and passages of life for the indigenous. The mixing of The Great Dome and native Dethsirians has been extraordinarily inspiring. Each has something to offer the other and vice versa; making the transition of loss and repair of injury and the building much smoother than expected.
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Player of: Vexademus, Magralel, Noland{mkth}