The Magus Sphere
Posted: Tue May 22, 2018 6:06 am
I will fully admit that the few times I've brought this to the attention of OPs in the past I've done so with a lackluster statement amounting to 'the Magus sphere is broken' which isn't the most useful of phrases nor even very accurate upon closer inspection.
That said, while the OOB and Anywhere spells were ported over in their entirety, there are a few combat spells whose names made the transfer from the Dev team to the site but whose new descriptions and mechanics did not. This leaves those few spells in a very weird state of having names that are obviously not paired properly with the description and mechanics displayed.
Below is the list of spells I noted to have this problem as well as my vague recollection of what they are supposed to do:
Aurora: The mechanics even refers to the old "shield of winds" spell that was removed. This spell is supposed to function as the ranged shield counterpart to Nebula (which does display proper mechanics.) Of all the issues with the sphere, this is the greatest as it cuts the main magical-based defense options available to the sphere in half.
Mystic's Trance: I remember there being some argument about the mechanics for this spell. It was supposed to be a variable percentage buff to attacks for some number of rounds at the cost of increased stamina. I don't remember the exact values we finally settled on but the mechanics, as they are currently displayed, clearly are for one of the old Magi spells.
Tether of the Stars: I -think- this spell was supposed to function similarly to the Air Sphere Lightning Bind spell... but I honestly don't recall. I think, much like with Mystic's Trance, there was a lot of argument to the mechanics of the spell. Regardless it's called Tether of the Stars and it reads as though the caster uses it to start a mud ball fight... so... yeah...
That's all the errors I saw. Hopefully, the old posts still exist and the mechanics and descriptions can be placed on the site appropriately. I would link the spells if I could, but I no longer have access to the Dev section of the boards.
Thanks!
That said, while the OOB and Anywhere spells were ported over in their entirety, there are a few combat spells whose names made the transfer from the Dev team to the site but whose new descriptions and mechanics did not. This leaves those few spells in a very weird state of having names that are obviously not paired properly with the description and mechanics displayed.
Below is the list of spells I noted to have this problem as well as my vague recollection of what they are supposed to do:
Aurora: The mechanics even refers to the old "shield of winds" spell that was removed. This spell is supposed to function as the ranged shield counterpart to Nebula (which does display proper mechanics.) Of all the issues with the sphere, this is the greatest as it cuts the main magical-based defense options available to the sphere in half.
Mystic's Trance: I remember there being some argument about the mechanics for this spell. It was supposed to be a variable percentage buff to attacks for some number of rounds at the cost of increased stamina. I don't remember the exact values we finally settled on but the mechanics, as they are currently displayed, clearly are for one of the old Magi spells.
Tether of the Stars: I -think- this spell was supposed to function similarly to the Air Sphere Lightning Bind spell... but I honestly don't recall. I think, much like with Mystic's Trance, there was a lot of argument to the mechanics of the spell. Regardless it's called Tether of the Stars and it reads as though the caster uses it to start a mud ball fight... so... yeah...
That's all the errors I saw. Hopefully, the old posts still exist and the mechanics and descriptions can be placed on the site appropriately. I would link the spells if I could, but I no longer have access to the Dev section of the boards.
Thanks!