If it's alright, I was wondering if I could take it upon myself to do a small writeup on Race Skills to pend approval? I ask, because I want to know if the idea is okay before I start putting work into it. No point in putting work into something that's not even a possibility. Currently there is a link for such on each Race page, but the link is dead. It has been since I started playing here.
I would like to suggest every Race gets one inherent Unranked Skill and one Ranked Skill (Novice) that they can then choose to upgrade or not. These are given, and do not count towards the 5 we get to select at Character Creation.
Halfbreed Rules: Halfbreeds are limited to ONE unranked skill and ONE ranked skill from their parents. They cannot have two ranked skills or two unranked. The one they choose should best fit what they are and what bets fits the society they were raised in. Races raised by other races do not get the racial skills.
Other races cannot ever have the Unranked Skill. It is something they are born with, not taught.
Ranked Skills can ONLY be learned by other races if 1) the teacher is a MASTER of the skill and the required race and 2) With logged lessons for learning and advancing the skill and 3) They have mastered the Common Counterpart of the skill. Example, a human sculptor cannot start learning Dwarven Craft until they have mastered their Sculpting Skill, to be able to learn the new style. They will also need a dwarven teacher who has mastered the Dwarven Craft.
See my example below..
Dwarves
Unranked Skill:
Dwarven Masonry - The inherent skill to recognize a sound structured rock from a faulty one and use it, as well as place it for best result and function.
Ranked Skill:
Dwarven Craft (Common Skill version: metal smithing or sculpting)
This skill applies a style or design to items. It does not allow the production of said items, but rather improves upon items that the crafter is able to make, making the item more valuable as well as the crafter's time.
Novice - Simple items by the crafter hold reminiscent style of Dwarven make.
Apprentice - Basic items hold true to the Dwarven Style and other works are holding trace of Dwarven heritage.
Journeyman - Weaponry now carries Dwarven design as is learned from Dwarven Forges.
Expert - The crafter's work is seen as true Dwarven Craft, increasing its value and speaking of years of practice and talent.
Master - Crafted goods now hold the make, design and style of a true Master of Dwarven Craft, and can fit in to any Dwarven Hall or company on proud display or use. If a Dwarf, the Master may teach others Dwarven Craft.