The seizing and exploration of Dethsiris offers the opportunity for the discovery of something that could add some balance, flavor, and RP possibilities to the game: A new rare material I'm tentatively referring to as "Darkwood."
As it stands, wood can only hold one enchantment. This limits the capabilities of certain wooden weapons, along with limiting what is possible with other wooden items created. Darkwood would essentially be to wood what mithril is to steel, allowing either 2 or 3 enchantments (based on whatever is considered fair) in addition to any other innate effects or traits it is deemed that it should have.
Just some ideas for possible Darkwood effects:
Mending: Broken darkwood could mend itself naturally over X time as long as all pieces are placed together.
Copying: For those who like to spar. A Darkwood "practice" weapon could have the ability to copy all enchantments from a likewise steel/mithril weapon for X amount of time (Maybe use-able only in the arena).
Extra hard to work with: Perhaps darkwood is a difficult material to use, requiring certain skills or skill levels to create things with it.
+1 to ATK value: Darkwood weapons could come with the same +1 to ATK value that Mithril weapons have, with the same distinction that one enchantment is always of that type.
Extra or Lessened Enchantment cost: Depending on what made the most sense and balance, darkwood could benefit from the same cheaper enchantments of mithril, or the opposite effect.
Anyways, just an idea I had that I keep coming back to, wanted to share and see if anyone had any opinions.