New Magi Spells - Question and Comment thread

Questions and suggestions for new spells, changes to spells and the magic system

Moderators: Stormbringer, Ehlanna

Re: New Magi Spells - Question and Comment thread

Postby mozenwrathe on Sat Jul 06, 2013 1:59 pm

... and the thread went completely quiet for a full week.

I am wondering if there are any other people - especially those familiar with the mechanics of magic - that'd be able to weigh in on the topic. I am sure that Tether Of The Stars is going to be worked on, and for that I am grateful. I must be the only person who would see that spell and think "I can finally haul crazy amounts of stuff around the place!" (Mainly because my character really would use it for moving things around.)

There had been a few spells that I had submitted that didn't make it in. One of them would have given the Magi similar abilities as the less combative aspects of Tether Of The Stars. I am going to try to quote it and see whether or not the abilities are similar enough that I shouldn't try to resubmit it one day:

Out Of Battle Spell
Lyarcia's Levitating Lamella
Level required: 10
Class required: Magi

Casting method: none
Defending method: none

Description: This incantation literally started when a high elven water mage of grand repute insisted to a novice Magi scholar the following: "Whatever you can do, I can do better." The young Magi Lyarcia spent a full year researching different spells and rotes, seeking out at least one thing a Magi could possibly surpass a water mage on. Finally, she came back to the haughty one with this simple and yet effective advancement on a spell the high elf previously thought useless. The high elf then did his best to drown Lyarcia... who slew him.

:MECHANICS: This spell is almost identical to the Common Sphere spell "Floating Disc." This spell creates a flat circular field of magical energy. The sole purpose is to carry things that the user couldn’t normally carry physically. The disc itself doesn’t move at more than a light job, requires 7 Stamina to create. The size and duration of the spell are as follows:
Magi x3 : duration 30 minutes , size five foot radius , weight held 400 lbs
Magi x4 : duration 40 minutes , size five foot radius , weight held 500 lbs
Magi x5 : duration 50 minutes , size six foot radius , weight held 600 lbs
Magi x6 : duration 60 minutes , size six foot radius , weight held 700 lbs
Magi x7 : duration 70 minutes , size seven foot radius , weight held 800 lbs

Just as with Floating Disc, this spell cannot be used in combat. Anything over 800 lbs and under 1200 lbs would require double the use of Stamina, and the disc would last only half as long. (Such as transporting a minotaur or a troll.) Two or more Magi can spread the weight of a single item or being between them.


The whole purpose of the spell I tried working on above? To trawl stuff around and about. Really it should have been more mass, but I didn't want to push my luck with a general submission. The part I like about Tether Of The Stars -is- the actual practical (read: non combat oriented) applications for it. As there's no mention of how Magi in their society move things around like bundles of sticks or rocks for ore purification, one would figure they threw spells on those as well. So while Tether Of The Stars goes through its revisions, I would ask the development team to try to keep its "humble origins" in terms of what people can use it for.
current characters:
Prydain Mozenwrathe (Magi, smith, known to the Might Makes Right) ,
Ichilandar Shimmerstrike (dark elf, ranger, merchant) ,
Dasan (Sheykan, druid, real estate specialist)
mozenwrathe
Predominate
Predominate
 
Posts: 300
Joined: Thu Oct 06, 2011 8:50 pm

Re: New Magi Spells - Question and Comment thread

Postby miyuka on Sat Jul 06, 2013 8:04 pm

<.<
>.>

Eldritch Assistants
Class Required: Magi
Level Required: 10
Casting method: none
Defending method: none

Description: Magi were never content to "leave well enough alone" when it came to sorcery. After all, it was their life and their love. At the same time, many of the Magi who worked within crafts found it was difficult to deal with many different items on their own. After all, one only has two hands. So, they created spells that gave them all the hands they needed... sort of. As a Magi grows in skill and sorcery, so to does their ability to control things around them as desired within a room or hall.

:Mechanics: This spell requires five stamina for every casting. Casting this spell, the Magi can control the movement of items around them. Much like Telekinesis, but the Magi can deal with heavier items, and to a finer degree of control. They cannot use this power to craft something, but they can move a statue around with it. When they hit Magi x3, their maximum is a 60 lbs, at a distance of thirty feet. At Magi x4, the maximum weight they can move is 100 lbs. Once they hit Magi x5, the distance they can control items increases to sixty feet, and that maximum goes to 160 lbs. At Magi x6, the Magi can move items in total of 260 lbs. And at the final level of Magi x7, their maximum distance goes to ninety feet away, and they can shift around items up to 420 lbs. This spell will be broken the moment combat is initiated, and cannot be used to create cover for someone. Please note, the spell cannot be used to imprison or detain a living creature. This spell also cannot be used to transport things across long or far distances.

Tether of the Stars is meant to be a combat spell, if it was meant to be an OOB spell from it's original beginnings then that was lost somewhere in translation.
User avatar
miyuka
Moderator
Moderator
 
Posts: 5115
Joined: Sun Mar 11, 2007 6:03 pm
Location: Georgia USA baby!

Re: New Magi Spells - Question and Comment thread

Postby mozenwrathe on Sun Jul 07, 2013 1:49 pm

Miyuka, I was going by how the spell's origin/ description read. (For Tether Of The Stars, that is.)

There have been many who have stared up in awe as one of the ships of the Magi's navy floated silently overhead, floating on air as if it were water. The secret behind this phenomenon is a rigorously practiced spell known at the Tether of the Stars, that holds the ship up against gravity, tugging it along like some over-sized marionette. It takes teams of magi working in shifts to pilot their naval vessels, but a single magi can still use this spell to their advantage when the need strikes. It works by creating an invisible, magical anchor point that then links itself to a target of the magi's choosing, tugging it towards the anchor as if gravity itself has suddenly shifted directions.


Call me insane, but I like the out of combat implications of such a spell. I know, I am a strange person indeed... Eldritch Assistants isn't meant to be able to carry terrifyingly heavy loads or even drag them, such as logs, sleeping minotaurs (because carrying them is hard on the back), or broken carts.
current characters:
Prydain Mozenwrathe (Magi, smith, known to the Might Makes Right) ,
Ichilandar Shimmerstrike (dark elf, ranger, merchant) ,
Dasan (Sheykan, druid, real estate specialist)
mozenwrathe
Predominate
Predominate
 
Posts: 300
Joined: Thu Oct 06, 2011 8:50 pm

Re: New Magi Spells - Question and Comment thread

Postby miyuka on Mon Jul 08, 2013 6:01 am

I get what yer saying but the Eldritch assistants serves that purpose in a simpler fashion
User avatar
miyuka
Moderator
Moderator
 
Posts: 5115
Joined: Sun Mar 11, 2007 6:03 pm
Location: Georgia USA baby!

Previous

Return to Spells and Magic

Who is online

Users browsing this forum: No registered users and 4 guests