by Dughal on Thu Aug 28, 2014 7:32 pm
If you are planning on re-vamping the spell sphere itself, then I would offer a suggestion of my own. I don't play a divine caster in this game, but I have played plenty in other games. One thing that nearly all of them have as spells or even spheres that are unique or semi-unique to the various deities.
My idea would be to offer up a list that has common spells that all religions draw from. These should be for neophyte casters, acolytes within the church to use and perform the most basic of services and rituals, such a a generic blessing spell, a way finding spell and etc. How these are cast would be dependent upon the religion of course, but the outcome would be the same.
However, each official deity (and all newly proposed deities) should include a spell list that adds to the unique flavor of that faith. These spells should be restricted to the worshipers of that religion only and as such ought to be more powerful, akin to the effects of the elemental mages, though not so many of course. Likely there should be only a few, and they should be rank restricted to a point. For example, a spell for Kirva might be one that makes the victim experience pain as pleasure, making the target far more willing to fight in the name of the Goddess and even lay down his/her life... as well as having other uses that the caster might enjoy being able to do.