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Submission: Glimpse

PostPosted: Wed Nov 05, 2014 11:10 pm
by Kooky
Spirit Sphere

Glimpse

Class required: Shaman
Casting method: ranmagatk
Defending method: ranmagdef
Description: Shaman X4

The shaman is a being open to the spirits. Some learn to live with them, and others are driven insane by them. Even so, a shaman cannot fully immerse themselves in the spirit world for long, or at times even dare a glimpse into its insanity. With the use of this spell, the shaman is able to open a rift into the spirit world, in the form of a bright flash in front of an enemy. The glimpse of the spirit world is enough to leave the senses distraught for a given time.

Mechanics: A !ranmagatk is used for this attack. If hit, the target will be struck blinded by the glimpse for 1 round per 3 slots of the spell used and suffer 1 point of damage per slot used. As a result of being blind, all physical and magical attack rolls will be halved for each round effected. The blindness and its effects can be lifted by spells Cure the Senses. This spell cannot be recast against the same individual until two rounds AFTER the final effect has worn off, so if it lasts for 3 rounds, you must wait 2 more rounds to re-cast. In the case of a naturally blind target, there is no effect other than damage. It stacks with all other natural disabilities. If you fail to hit, you must roll a !ranmagdef against your own spell, or you suffer half of the damage backlash. So if you fail a hit and used 6 slots, you roll and if you fail, you're hit with 3dmg.

Re: Submission: Glimpse

PostPosted: Thu Nov 06, 2014 5:31 pm
by Tehya
I like this one. What about temporary insanity being confused and acting bewildered or oddly?

Re: Submission: Glimpse

PostPosted: Thu Nov 06, 2014 6:26 pm
by Kooky
I should add that in too.. What about this?


Furthermore, both the target and user must roll a 1d10 if the spell fails. The one who rolls the lowest number suffers a 10%- to their rolls for what would be the duration of the spell. This is caused by the temporary insanity and confusion of the Glimpse, which causes the character to then act odd and bewildered for the duration.


I like this spell in that it has a potential backlash effect for failure, which I see happening with shaman spells as the spirits can be so unpredictable. It has the potential to do some strong impairment and a bit of harm.. but also to likewise harm and impair, even disable the user.

Re: Submission: Glimpse

PostPosted: Thu Nov 06, 2014 7:09 pm
by Tehya
Yes I like it.... it gives the mun a bit more to rp about too.

Re: Submission: Glimpse

PostPosted: Tue Dec 02, 2014 6:02 am
by miyuka
Not so sure about the damage on this one. That is I think it should still have a damage roll. Like they'd have to roll a dice based off the slots.

Re: Submission: Glimpse

PostPosted: Mon Mar 07, 2016 12:26 pm
by Kooky
Spirit Sphere

Glimpse

Class required: Shaman
Casting method: ranmagatk
Defending method: ranmagdef
Description: Shaman X4

The shaman is a being open to the spirits. Some learn to live with them, and others are driven insane by them. Even so, a shaman cannot fully immerse themselves in the spirit world for long, or at times even dare a glimpse into its insanity. With the use of this spell, the shaman is able to open a rift into the spirit world, in the form of a bright flash in front of an enemy. The glimpse of the spirit world is enough to leave the senses distraught for a given time.

Mechanics: A !ranmagatk is used for this attack. If hit, the target will be struck blinded by the glimpse for 1 round per 3 slots of the spell used and suffer !r 1d(Slot#) point of damage per slot used. As a result of being blind, all physical and magical attack rolls will be halved for each round effected. The blindness and its effects can be lifted by spells Cure the Senses. This spell cannot be recast against the same individual until two rounds AFTER the final effect has worn off, so if it lasts for 3 rounds, you must wait 2 more rounds to re-cast. In the case of a naturally blind target, there is no effect other than damage. It stacks with all other natural disabilities. If you fail to hit, you must roll a !ranmagdef against your own spell, or you suffer half of the damage backlash. So if you fail a hit and used 6 slots, you roll and if you fail, you're hit with !r 1d3 dmg.

Furthermore, both the target and user must roll a 1d10 if the spell fails. The one who rolls the lowest number suffers a 10%- to their rolls for what would be the duration of the spell. This is caused by the temporary insanity and confusion of the Glimpse, which causes the character to then act odd and bewildered for the duration.