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Spell Submission: Anchor

PostPosted: Thu Jun 23, 2016 5:45 am
by Kooky
Spirit Sphere

Anchor:
Casting method: other
Description: Shaman X1:
Anywhere Spell

Similar to Spirit Circle, this spell varies shaman to shaman and provides a bridge between the world and spirit world. By use of this spell, the shaman can place a temporary claim to an area of land around themselves, to aid with spells and better avoid backlash from the spirit world as well as ward away spirits that they deem as bad or troublesome, among other things. Others within this claim are likewise immersed within the spirit world, or rather, a tame version of the shaman's interpretation of it. This claim wards off malevolent spirits, providing a small sanctuary to the shaman for doing things such as reviving a fallen familiar, mediation, communing with the spirits, or calling the spirits for aid on behalf of others, spiritual readings, recalling memories, and consulting runes. It should be noted that familiars within this Anchor are seen not as their mundane animal selves, but the spiritual (almost celestial) representation of themselves fueled by the emotions, bonding and energies between host and familiar. The nature of the anchor itself can be as warm and inviting or as dark and foreboding as the shaman portrays themselves and the nature of their abilities.

:MECHANICS: The shaman must give up something of themselves to the land they wish to claim. This can be anything from their own blood, to ash made by burning their fur or hair, or even their tears. Such things can be bottled and kept ahead of time for this spell and distributed as needed in ritual of creating the anchor. This circle will grown in a 2ft radius for each time shaman is chosen, starting with enough room to sit and potentially maxing out at 14ft (for shaman x7). The anchor is broken when the material used to create it is disturbed or the shaman leaves it's radius. An anchor cannot be made permanent.

In combat, a shaman can use this anchor to grant him +1 per 5 slots of Anchor to any spell within the Spirit Sphere. However, they must also roll a !r 1d#slots after their roll, and if they roll a 1, their anchor has broken from such use.

Re: Spell Submission: Anchor

PostPosted: Tue Jun 28, 2016 6:26 pm
by miyuka
interesting. Also shaman go to X7

Re: Spell Submission: Anchor

PostPosted: Thu Jun 30, 2016 11:01 am
by Kooky
miyuka wrote:interesting. Also shaman go to X7


Fixed! Thank you