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new air sphere spell (Forked Lightning)

PostPosted: Sun Mar 11, 2018 4:41 pm
by Wadeywade
I have been working on new spells for the Air Sphere, thought Id submit them for dissection and evisceration in the hopes that the idea in part will make it into the sphere.
I realize mechanics can be difficult, and time consuming to get right. chopping this up and making it work wont be that much of a problem since I used the spell template from the board, I have been considering both spells for over a year, this is the reult I have to ‘share with the class’.

Forked Lightning:
Level required: 40+
Class required: Air Mage
Spell prerequisites (must have all of): Chain lightning level 5, Energy Bolt level 10
Casting method: ranmagatk
Defending method: ranmagdef
Description: Air Mage X3:

An incredibly complex and powerful spell to cast, this spell takes incredible fortitude to cast. only the bravest or perhaps foolhardy dare to attempt this feat that was lost to the ages but recently rediscovered.

:MECHANICS: This spell requires that the Air Mage spend 'two' rounds casting this spell and if he is damaged during these preparation rounds, his spell is ruined and he must begin again. Making a Ranged Magical Attack against his opponent, should he succeed in getting the spell off, the damage is spread evenly between the forks of the spell, not exceeding 50 damage per fork. the caster may cast one fork per level of Air Mage, and each gets a damage roll; these are then added then divided by the number of forks: for example, Bill the air mage x4 casts forked lightning and successfully hits, with all four tines. rolling damage is the result of the numerical difference between the attack and defense, and for this example let is say he rolls a 2, a 58, a 27 and a 23. in this case 2+58+27+23/4=27.5 rounded down is 27 per tine, and the damage cannot exceed fifty per tine. This is a multi-target spell. the forks can only target a person once per casting of the spell.

Re: new air sphere spell (Forked Lightning)

PostPosted: Sat Aug 25, 2018 1:47 am
by DiasEesha
The only thing Id have to note is that amx3 is kinda low for a class req for this spell. Other then that I think it works.

Re: new air sphere spell (Forked Lightning)

PostPosted: Sat Aug 25, 2018 8:22 am
by Farvel
I like this very much, except for this part:

Wadeywade wrote: the caster may cast one fork per level of Air Mage, and each gets a damage roll; these are then added then divided by the number of forks: for example, Bill the air mage x4 casts forked lightning and successfully hits, with all four tines. rolling damage is the result of the numerical difference between the attack and defense, and for this example let is say he rolls a 2, a 58, a 27 and a 23. in this case 2+58+27+23/4=27.5 rounded down is 27 per tine, and the damage cannot exceed fifty per tine. This is a multi-target spell. the forks can only target a person once per casting of the spell.


I think this is needlessly complex math that doesn't really add anything to the spell. Each target gets a different defense roll and accordingly should get a separate damage roll as in normal rules. No need to make it more complex than that.

Also, I don't think Air Mage x3 is too low a requirement. It's more than the Air Mage x2 required for Chain Lightning, which needs similar lightning-directing skills. The class already limits the number of targets that can be hit, and that should be good enough.

Re: new air sphere spell (Forked Lightning)

PostPosted: Wed Jan 23, 2019 11:04 pm
by Wadeywade
ok. I can get on board with that.

Forked Lightning:
Level required: 40+
Class required: Air Mage
Spell prerequisites (must have all of): Chain lightning level 5, Energy Bolt level 10
Casting method: ranmagatk
Defending method: ranmagdef
Description: Air Mage X3:

An incredibly complex and powerful spell to cast, this spell takes incredible fortitude to cast. only the bravest or perhaps foolhardy dare to attempt this feat that was lost to the ages but recently rediscovered.

:MECHANICS: This spell requires that the Air Mage spend 'two' rounds casting this spell and if he is damaged during these preparation rounds, his spell is ruined and he must begin again. Making a Ranged Magical Attack against his opponent, should he succeed in getting the spell off, for each time he or she has taken their class, they may choose an additional target beyond the first, maximum of five. each gets a separate attack and defense roll. damage may not exceed fiftypoints per tine. This is a multi-target spell. the forks can only target a person once per casting of the spell.