by mozenwrathe on Sat Mar 24, 2012 10:20 pm
That does not seem to give them much at all, if anything. The only characters that would see any sort of gain would need to have 100+ on their skills already. Therein lay my problem with any adjustments I have tried to suggest so far: putting dampeners on them seems to make the bonus almost insignificant. I compare this to magical classes though, who seem to be able to throw on a bunch of protections instantaneously. Yes, I do understand it is a temporary bonus for said magical classes, as it is something they need to actively once they choose to enter combat.
Oh yes, and thanks for letting me know it is only five possible levels of Warlord. That will help for all further ideas I have in my head here. I honestly didn't know. Though, it does seem a little strange to me that you "lose" a multiplier when you take your advanced class. (I have no characters with multiple classes, so I've never had to take a look into all this before.)
Since you are stating "before any abilities, spells, or enchantments" are used, would you happen to know off hand which would be the most likely for any Warlord to use in terms of abilities or enchantments? Spells would be improbable as that would mean spells the Warlord would have to have cast on them. In that regard, I do not recall any defensive magics that can be cast directly onto another individual. When going through a few of the different spheres, I did not see any spells that could be used as a "group enhancement" for defensive abilities either. All of them seemed to be focused on the caster of the spell. The enchantments I believe automatically cap at +15 for attack or defense on items.
Thirty percent you feel was far too high as a maximum. (And that was based on a 5% increase, assuming six levels. Now, I know that would be a 6% increase per level, with five levels to work through.) I feel that five percent is far too low. Mayhaps either ten percent (which would work under 2% intervals) or fifteen percent (which would work under 3% intervals). Either one of those I could see working.
current characters:
Prydain Mozenwrathe (Magi, smith, known to the Might Makes Right) ,
Ichilandar Shimmerstrike (dark elf, ranger, merchant) ,
Dasan (Sheykan, druid, real estate specialist)