i was thinking and discussing with a player. there is no healing skills beyond Triage. and then healing sphere. and i was thinking. what about a mundane level healing that would not rob from healers yet fits TLI ic. certain classes would have access to more physical and non magical healing beyond triage skills. so i came up with this
Mundame Healing( Healer, Shaman,Druid, Hierophant, Cleric, Priest/Priestess, Water Mage, Seductress and Necromancer )( Must have Master Triage/First Aid first)
Novice - Able to determine information about a wound and determine the right course of action, able cleanse a wound. if treating a patient then gain 10% extra life over the day.
Apprentice - Able create casts, can treat burns and poisoned wounds non magically. Knows how uses salves, draw out poisons etc
Journeyman - Able to treat the sick and ill without magic, thou are limited to stablizing and keeping them alive and helping body fight it. The treated gain a extra 20% a day if treated.
Expert - Able to preform Surgery to help damage, reset bones and deal with greivous internal wounds past flesh wounds,< hemorrhages etc>
Master - Can deal with almost any injury, ailment or condtion physically orr medically wrong. Able to even save froms death door non-magically. if treating a patient then gain 30% extra life over the day.
the idea is they just help people heal better over time and can treat things if a healers not around. also. makes senses for a regularly healer to have this skills.. dealing with wounds non magically if drained and things the sphere don't mention < resetting things, burns, and hemorrhages>
i realized it be a skill you need triage to take first and master <similar metal to mithral smith>
i picked the classes based off what can duel with a healer. as makes sense then added healer as its the class, shaman as they are a class with healing potential anyway and necromancers as they know bodies so well thus makes sense.