Ranked Skill Suggestion : Mundame Healling

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Ranked Skill Suggestion : Mundame Healling

Postby Ray`el on Tue Oct 22, 2013 10:14 pm

i was thinking and discussing with a player. there is no healing skills beyond Triage. and then healing sphere. and i was thinking. what about a mundane level healing that would not rob from healers yet fits TLI ic. certain classes would have access to more physical and non magical healing beyond triage skills. so i came up with this

Mundame Healing( Healer, Shaman,Druid, Hierophant, Cleric, Priest/Priestess, Water Mage, Seductress and Necromancer )( Must have Master Triage/First Aid first)
Novice - Able to determine information about a wound and determine the right course of action, able cleanse a wound. if treating a patient then gain 10% extra life over the day.
Apprentice - Able create casts, can treat burns and poisoned wounds non magically. Knows how uses salves, draw out poisons etc
Journeyman - Able to treat the sick and ill without magic, thou are limited to stablizing and keeping them alive and helping body fight it. The treated gain a extra 20% a day if treated.
Expert - Able to preform Surgery to help damage, reset bones and deal with greivous internal wounds past flesh wounds,< hemorrhages etc>
Master - Can deal with almost any injury, ailment or condtion physically orr medically wrong. Able to even save froms death door non-magically. if treating a patient then gain 30% extra life over the day.

the idea is they just help people heal better over time and can treat things if a healers not around. also. makes senses for a regularly healer to have this skills.. dealing with wounds non magically if drained and things the sphere don't mention < resetting things, burns, and hemorrhages>

i realized it be a skill you need triage to take first and master <similar metal to mithral smith>
i picked the classes based off what can duel with a healer. as makes sense then added healer as its the class, shaman as they are a class with healing potential anyway and necromancers as they know bodies so well thus makes sense.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby miyuka on Wed Oct 23, 2013 1:41 am

I think the first aid skill has all the mundane healing stuff covered as far as skills are concerned.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby Ray`el on Wed Oct 23, 2013 3:35 am

first aid barely lists anything healing wise.

First Aid/Triage(Any Class)
Novice - Able to make a battlefield or emergency decision about whether the patient may be moved or not.
Apprentice - Able to sort out injured based on the simple symptoms of their ailments.
Journeyman - Able to staunch the flow of blood on a small wound or begin preparation of a body for rezzing.
Expert - Able to stabalize a rough wound on a person and keep them from dying immediately of blood loss. Able to apply bandages properly to simple wounds.
Master - Able to stabalize all forms of wounds, if not a healer themselves, able to work to help one. Able to completely prepare a corpse for rezzing.

as shown above. it helps minor wounds, and able help a healer. this would allow for a more varied rp, . the healers still Are only ones can cure stuff like poisons or deaises instantly. this allows the other limited classes hold the people from death, fight them over time or heal over time
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Re: Ranked Skill Suggestion : Mundame Healling

Postby Amara on Wed Oct 23, 2013 2:55 pm

I believe that Ray is looking at it more from a Magical standpoint whereas any class/race can take the Ranked Skill of First Aid/Triage - He was fine tuning a Ranked Skill for the Advanced classes that can/could dual class with a Healer. If I'm off base there, Ray, correct me. :D

I could -see- it working with a bit of fine tuning if we wanted to add another to the list.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby L`aquera on Wed Oct 23, 2013 4:12 pm

We did at one time, have a universal heal spell. It didn't do much, you could pick it up no matter your class or race. However, it rather at the time in thought for dev, made Healers an obsolete pick so it was done away with. Why hire a healer if everyone could do a quicky heal spell and be on your marry way? That at least was the thought process at the time.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby crow on Wed Oct 23, 2013 4:17 pm

Master - Able to stabalize all forms of wounds, if not a healer themselves, able to work to help one. Able to completely prepare a corpse for rezzing.



Seems to me like it would cover everything that mundane healing can offer. Rp wise.
The concept of getting a bonus to regaining life points without magic is wierd to me, that's not how medicine works. Mundane healing is making sure you don't die before your body has finished healing itself naturally, or till a healer arrives for a shortcut.

Don't get me wrong, mundane healing would be used just like medicine to fight anything that's obstructing healing properly. Like setting bones, stopping bleeding, stitching, managing body temperature, cleaning a wound to prevent infection, removing that rib that's through your lung. But all of those are for the purpose to allowing healing to happen naturally as best as possible. If anything you'd get a penalty for not having your wounded properly tended too, but its probably okay to skip over that.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby crow on Wed Oct 23, 2013 4:26 pm

L`aquera wrote:We did at one time, have a universal heal spell. It didn't do much, you could pick it up no matter your class or race. However, it rather at the time in thought for dev, made Healers an obsolete pick so it was done away with. Why hire a healer if everyone could do a quicky heal spell and be on your marry way? That at least was the thought process at the time.


R.I.P. Small Heal.

Though that was probably a good decision given how easily it was misused. Though it did have the best OP explaination for what it actually did "Small heal is for: Ouch! I got a papercut! Anybody know small heal?"
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Re: Ranked Skill Suggestion : Mundame Healling

Postby Ray`el on Wed Oct 23, 2013 7:58 pm

In order.

Amara: basically. this is the skill set healers would have and other classes could/should in ways to fit things. They could not replace healers, more help till a healer arrives or if unavaible. or the skills a healer would use.

L : Very true thats why all these skills help healers or are very time consuming. they just help natural healing process's or stablize patients for time till a healer or nature can save them. None these could instantly heal anyone.

crow very good point. In tli you regain 10% a day health if left alone to heal. the idea was healers could help heal. we could remove the percernts or weaken them. the idea thou was rough and to show how a skilled mundame skilled person could help them heal better <guiding resets etc>

they could and would not replace healers. the idea is their the more physical healing skills used by healers <and other classes> to sustain, heal slowly or help others when a healer is unable to. Over 7 races cant have healer as a class, some culture's and people do not trust magic. and these are all time consuming compaired to healing magic.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby miyuka on Wed Oct 23, 2013 11:43 pm

I'm still not seeing a reason as to why a healer would need this. First aid covers mundane healing And healers do all the magical healing stuff that someone with the mundane skills could never hope to do. Mundane healing can keep you from dying, but it's not going to perform surgery while healing does. There are herbs and potions that fill in the gap for those that just don't have the magical capacity otherwise. This is a world that is heavily steeped in magic. I honestly feel this skill would be unnecessary.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby mozenwrathe on Thu Oct 24, 2013 2:54 am

In a way, a lot of skills should be considered unnecessary as one could say "isn't there a spell for that?" One way to look at that is "just how many people in this world would -have- that sort of magic?" Healers may be a popular choice of character, but I can't imagine them being a dime a dozen. Nobles of all levels would swoop them up first, not to mention any warlords, bandit leaders, et cetera. And given how many times people have asked in the OOC room "is there a Healer online" and heard crickets as a response, I believe the skill does have some merit.

Would it be a popular choice of skill? Not really from how I see things. But if the possibility was there to take the skill, can I see more than a few people aiming towards it. At worse, it "takes up space" and grows dust. At best, it provides characters with another opportunity for roleplay.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby Ray`el on Thu Oct 24, 2013 2:14 pm

because the first aid does not truly cover a lot of ground. this skill allows healers >and certain other classes> to have RP based healing skills which would be had to help magic, or when magic was not available. <IE Not ever healer be strong enough use whole sphere constantly or even at all so they learn these skills as they also learned magic. > the idea is not to replace healer but as said by some more grammar wise people. just create RP, and fit into area's healers always are not, after also reading comments again decided redo just Little. removed the percent bonus's to healing except top tier. also a whole race cant not be healed magically, so i figure these skills could exist there to make sennse



Mundame Healing( Healer, Shaman,Druid, Hierophant, Cleric, Priest/Priestess, Water Mage, Seductress and Necromancer )( Must have Master Triage/First Aid first)
Novice - Able to determine information about a wound and determine the right course of action to save a persons life if possible, able cleanse a wound
Apprentice - Able create casts, can treat burns and poisoned wounds non magically over time. Knows how uses salves, draw out poisons etc
Journeyman - Able to treat the sick and ill without magic, thou are limited to stablizing and keeping them alive and helping body fight it so time could help.
Expert - Able to preform Surgery to help damage, reset bones and deal with greivous internal wounds past flesh wounds< hemorrhages etc>.
Master - Can deal with almost any injury, ailment or condtion physically orr medically wrong. Able to even save froms death door non-magically. and under care recover from things grievous. if treating a patient then gain 10% extra life over the day.
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Re: Ranked Skill Suggestion : Mundame Healling

Postby L`aquera on Thu Oct 24, 2013 11:58 pm

I'm making a face, and its decidedly sour. I just don't see a need for another heal spell when you have triage
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Re: Ranked Skill Suggestion : Mundame Healling

Postby miyuka on Fri Oct 25, 2013 1:56 pm

Mozenwrathe: I'm talking from a mechanics/what the owners of the game wanted standpoint. I'm sure if you thought about it lots of things that do or don't exist/happen don't make sense. The point I'm trying to make and what L` is trying to point out is that healers the class, are the ones that primary do healing. Look at the list of spells available to classes, remember how a good portion of them used to actually have healing spells and those were removed? That wasn't an oversight, that was by design. The argument about people not being able to find a healer whenever they ask for it doesn't prove that this skill is needed. It just means that people are not always available. Why? Because this is a game, people have lives outside of Belariath but services are player based so yer not always going to find one when you need one despite the fact that there are a good number of them. People in this predicament should learn to be patient.

Ray`el: The fact that the first aid skill doesn't cover a lot of ground is kind of the point. It's first Aid, after all. It can keep someone from dying, but you'll have to find someone either knowledgeable with herbs, potions, or an actual healer to make sure the person doesn't die of infection or whatever ails them.
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