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Combat School

PostPosted: Tue Mar 03, 2015 12:23 pm
by Eucep
As from the rants and raves section I put up the idea for a Combat School. The idea is that this is in system another school of magic, but this one is available for fysical classes to even out magic classes versus physical classes.

The idea behind a combat school is that you can more easily add (or remove) 'skills' which would give physical more versatility and make them more on equal footing to magic users.

The easiest combat solution is a combat school.

Literally 'common' spells only for physical classes. With their rolls being dependant on strength in stead of intelligence.

Some idea's:
Force slash: Slash that removes x magic defence for 1 round following the force slash.
Sundering warcry: Doubles opponent stamina consumption for abilities for x rounds.
Cleave: Up to one aditional foe within 10 feet per 3 ranks gets hit.
Shockwave Assault: Advanced, allows a melee weapon to be used on ranged opponents.


This can also be expanded on then in the future for specific skills available only to specific classes, like how f.e. cryomancers get ice/water spells etc. An example would be a Berserker who gets an advanced 'spell/skill'that allows him/her to hurl their weapon and leave a bleed effect. But also for those who mix physical and magical classes could this lead to interesting possibilities. F.e. Mist Raider/Shamen gets a 'Spirit Rupture', allowing for strikes that ignore both physical and magical defences, but drain the Mist Raider/Shamen of nearly all stamina.

Just putting this up for now to see interest from players and devs.