Phantom Rogue, Thief among Thieves!

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Phantom Rogue, Thief among Thieves!

Postby Rei-Kai on Thu Dec 31, 2015 11:33 pm

It still needs some work and writing, and maybe some unique spells for it. But this'd be a good start. I'll finish out the rest when my brain begins functioning better.

Phantom Rogue

Allowable Races: High Human, Cat People, Halfling, Elves (All), Drak Sen (Metallic/Bejeweled/Mineral), Duessa, Nymph, Pixie/Nixie, Satyr, Fae, Goblin
Can Evolve From: Thief, Bard

Armor: A B - Unable to wear heavy metals and chain mail of any kind.
Weapons: A B - Able to use C rank bows.
Class Type: Physical/Magical
Spell Sphere Allowed: Common, Racial, Illusion.
Class Bonuses: Int+6 Agi+6 Stam +6

Mindset:

Concept:

Advantage:
Stride of the Phantom
A higher art in comparison to Escape Artist, as the Rogue does not simply flee from trouble, he removes himself from it in such a way that those around him completely lose the ability to detect him for several moments. The Rogue becomes as a literal phantom, an incorporeal thing that makes not a sound and disappears within the shadows, becoming invisible to not only sight, but all senses. moving at such speed that it is as if he never existed. A dice roll of 1d3 determines how long the effect lasts. It can be used to escape from combat and the authorities only once a day, as it takes the Rogues entire focus to perform this unparalleled feat. Of course, it can only work so long as he isn't physically prevented from moving. Like being grappled or chained in place.

I know a Trap when I see it
The Phantom Rogue is at the pinnacle of his art. As such, not only is he adept at picking apart locks, but has an uncanny intuition when it comes to traps. Both of the physical and magical variety. Whether indoors or outside, the Rogue is capable of detecting all forms of traps in order to avoid them. Or, in the case of shops, may even be able to disable them to avoid being tickled pink by those pesky magic alarms.

Disadvantage:
Drunken Braggart
For all their slyness of tongue and shadowy craft, the Rogue just can't help but go out drinking after a successful day of lifting other peoples valuables or taking to bed the hottest piece of tail around. And when they get drunk, they blab. A lot. The Rogue's silver tongue wags a bit too much with the taste of liquor and will begin bragging about their exploits. One might think "What's wrong with that?" Well, when your 'job' involves taking things that don't belong to you, then telling everyone what you just did is a good way to make all those people you just pilfered of their goods angry with you. Not to mention if the Imperial Guard happens to be listening.

Once isn't Enough
The PR, despite being capable of defending themselves, are disinclined to kill, even if pushed hard. This is due to their mentality. The idea that you can only rob a dead man once, but you can rob a living man as many times as you want. Or until he wisens up. As such, a Phantom Rogue will try to avoid killing in any scenario unless their own life is at stake. And if forced to kill, the Rogue will suffer a penalty to all theft attempts for a weeks time, as well as lose their motivation to act stealthily during that time, making it rather easy to notice their actions.
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Rei-Kai
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