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miyuka wrote:I'd say it's a little too complex given the magical nature of the world and the fact that in the end it is supposed to be up to healers (the magical class) to be able to well be the healers. Anything beyond the Triage/first aid aspect I'd say may be pushing it, I don't mind the original skill being less lackluster, but the curent suggestion just takes it too far IMHO.
miyuka wrote:Like I said, adjustments to the First aid/triage skill, is fine, but the OP's original idea of splitting it up so much is definetly too much. It should never be to the point of what the healer class is capable of doing. Mundane healing is perfectly fine and has a place, but lets not overly complicate the skill system anymore than it is. Keep in mind the skill is called first aid/triage:
Triage: the assignment of degrees of urgency to wounds or illnesses to decide the order of treatment of a large number of patients or casualties.
First aid: help given to a sick or injured person until full medical treatment is available.
Amara wrote:While I can appreciate the time/thoughtfulness/effort put into this proposal, it's a player driven game.
There will be a percentage of players who will fully want the "wham bam thank you ma’am/sir" medical aid.
While others may want a more deeper/in-depth/detailed healing experience.
I'm okay with a possible revamp of the current First Aid/Triage, but the Advanced Analogue Medicine is basically a Healer's job.
It would be up to that player on how they RP their Healer. We are given the freedom to play our characters how we'd like to,
within game rules, etc. Using RP fluff at our discretion.
Naomh wrote:I was always under the assumption, perhaps want, of the first aid skill being sort of the mundane compliment and, in a pinch, fill-in for magical healing. After all while it is a world of high magic, there still will be pockets where magical healers will not be. It's obviously not going to be as good as magical healing, even with herbs and potions it'll be slower, more restricted, more likely to scar, etc...
Essentially, I feel as it is, first aid/triage -is- underwhelming in almost all regards, but perhaps a small bump in what the ranks are capable of, no need to make them as good as a magical healer, nor overly complicate them. Just a small boost to the skill as a whole.
Amara wrote:While I can appreciate the time/thoughtfulness/effort put into this proposal, it's a player driven game.
There will be a percentage of players who will fully want the "wham bam thank you ma’am/sir" medical aid.
While others may want a more deeper/in-depth/detailed healing experience.
I'm okay with a possible revamp of the current First Aid/Triage, but the Advanced Analogue Medicine is basically a Healer's job.
It would be up to that player on how they RP their Healer. We are given the freedom to play our characters how we'd like to,
within game rules, etc. Using RP fluff at our discretion.
miyuka wrote:The skill is already the alternative to magical healing, but it will never be on par as magical healing.
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