Clarification on Minions for both Warlord and Necromancer

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Clarification on Minions for both Warlord and Necromancer

Postby Menhir on Tue Oct 20, 2020 11:23 am

Looking for input, both player, admin, and dev team alike :

Currently the argument is:
<+redacted> doesn't seem complicated to me? whether its 1 follower or 5 they have 25% of the stats and are treated as one character
<+redacted> it doesn't matter how many maids you have at home

I'm curious if such a scenario has ever actually been considered as far as the mechanics go, and what others' input may be.

Thank you in advance for your time and surely thoughtful additions to the subject.


Recently, conversation came up concerning the topic of Minions and their stats. The cut and paste of the 'rules as written' are below along with links and what sections to read them under.
My concept : If NecromancerA has 50 minions, and the stat pool of 25% of the NecromancerA's stats are spread amongst the HordeA of those 50 minions, if the NecromancerA takes -1- minion with them out and about, does that -1- minion still have access to the full 25% stats of the minion stat pool? Or would it have the stats of 25% of the NecromancerA's stats, then divided by 50 (the number of total minions) ? Since the 'HordeA' is treated as one 'creature' for combat purposes, however the NecromancerA is only 'caught out' with -1- of the HordeA? As an extra question I have come up with while writing this question out, would a full on HordeA attack on a single person, though it attacks as one 'creature' require the defense stamina drain of 50 attacks at one turn? (100 stamina)

On the same vein but with a bit of different point of view, Warlords who's minions can be individually tasked for things such as personal maids, squires, coachmen, butlers, etc as well as warrior knights, the same question:
If WarlordA has a personal maid, a squire, a messenger, and two Knights Errant sworn to him that is the limit of 5 that a Warlord can have, but clearly only two are built as combative assistance. Is the full 25% spread across all 5 Entourage members? Are all 5 Entourage members required to be present in order to fight at max strength of 25% stats as 'one creature'? Could -1- Knight Errant be escorting the Warlord and have the full 25% of the 'Entourage' or would that 25% realistically be assigned between the two Knights? IE 12.5% of the Warlord's stats each?



https://www.belariath.com/classes/necro.html Rules for Resurrection of the Dead:
A Necromancer may revive any number of undead minions, but they do not follow separate commands unto themselves. The horde of undead act as a single unit, and have a cumulative stat pool that equals 25% of the Necromancer's current and base stats (rounded up) to a maximum of 80. The only exception is the Intelligence stat, which the minions will always have a 0 Intelligence.

When minions are destroyed by any means, a Necromancer must wait 1 week from the moment the minions die to properly recover from the loss, and resurrect another.

The minions are under the complete control of the Necromancer, obeying every command given to them.

If minions are used in combat, the Necromancer must roll a separate Initiative roll without their level modifier to determine the place the minions have in the combat cycle. Combat continues as normal, with the Necromancer having his/her turn, and the minion(s) acting as a single unit with one turn.


https://www.belariath.com/classes/warlord.html Attracting an Entourage:
Warlords are leaders and as they grow in prestige and demonstrate this power, they will attract followers. Due to this prestige, a Warlord is able to build a compound or keep at a decreased rate. After the keep is built, the Warlord will begin to attract followers, a small entourage of ever available underlings to assist in mundane tasks, run errand and even deliver messages, such as a squire. As they grow in power and prestige the quality of follower will increase. At lower prestige, (ie Warlord levels) they may only attract a groomsman to attend a mount. However at the highest level, they may have attracted a season knight who has pledged his loyalty and can oversee the running of the warlords garrison. This entourage will not be large, no more than five followers and they would never interfere in the personal matters of the Warlord. An insult will not be dealt with by this group, but a Warlord is sure to learn of it. The entourage will never dishonor their leader by joining a one on one fight that the Warlord is engaged in, but would be able to participate in larger quests and events, defending the Warlord to the best of their ability. The entourage would fight as one unit having 25% the stats of the Warlord. For each level of Warlord taken, the Warlord adds one follower to his entourage.
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Re: Clarification on Minions for both Warlord and Necromance

Postby Amara on Wed Oct 21, 2020 4:13 pm

This comes up from time to time.

From a Dev perspective:
Whether Necro or Warlord, the minions act as 1 in combat; a single unit.

The Necro can have them at anytime fighting with him/her at 25% no matter how many they have. None are left at home, etc because they move as a single unit.

The Warlord only has them fighting with him/her during a quest/event at 25% no matter how many.
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Re: Clarification on Minions for both Warlord and Necromance

Postby miyuka on Thu Oct 22, 2020 2:37 pm

Amara is very much correct, I'd like to expand further on the topic

It is a common misconception for necromancers that they can have their minions doing multiple things. This is untrue. whether you have one minion or 50 minions active, they are treated as one unit both in combat and out of combat. Necromancers don't get to have a host of minions that are capable of doing separate tasks. They can do one command and they will all follow it. They can participate in all manner of combat, whether it's just one or more than one. They get a singular attack. If you had 50 minions all getting separate attacks, that would be insane especially considering how Stamina works when it comes to defending. If you had to divy up your 25% of stats between X amount of minions based off of how many you have active or not would be way more math than we try to let our combat system allow for. So it's just a simple thing of 25% of the necromancer's stats, no matter the number of minions. Yes, it's not that strong, but getting an extra attack in and of itself is considered a pretty high end ability to even have access to, Like in the case of SI's it's something a Wonder can do.

When it comes to warlords, unlike necros, their followers can do separate and mundane tasks, but they cannot participate in a combat scenario unless it's a quest/event of some kind. When in combat they follow the same logic as the necro minions. Whether all 5 or just one of them are in that battle it would still be one attack for that turn at 25% of the warlord's stats.

Now as far as flavourful RP goes, you can certainly spice it up with the minions, say during your defense if you rolled better than the opponent, you could certainly RP that one of your minions moved in the way and took the attack or what have you. Let it fit the scene. Mechanics wise it is still your stats being rolled against that of your opponent, so it's fine. Same goes for warlord, though that would of course have to only be during a quest/event.
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Re: Clarification on Minions for both Warlord and Necromance

Postby Tehya on Fri Oct 23, 2020 2:15 pm

It would be way to complicated to make a scale of how many minions would increase up to the max 25%.
Although I do like that idea to stimulate more visible rp as they increase them.
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