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I might be wrong, but I believe L addressed this at some point and said Elemental Mages cannot use enchantments that opposes their element in any way. Just another one of those costs for taking an Elemental path.Akaton wrote:That being getting spells one cannot otherwise get. Mainly elemental mages. As a drawback I couldnt learn any fire spell, but I was and am currently able to get firebolt as an enchantment.
[2019-02-22 01:47:57] <Naomh> That's one I'l need to double-check, but seeing how it's a weapon...
[2019-02-22 02:01:38]<Naomh> And the general rule of thumb is enchantments on projectiles and on the launchers stack.
Weissteufel wrote:From both an RP and a mechanics perspective, it makes little sense for a primary casting class to have a higher overall defensive rating than a physical class in full heavy armor.
Menhir wrote:Your 'Returning' enchant seems to be a mimic of the Warrior Mage's class perk 'Bonded Weapon' ... Don't think one of the coolest rp-able elements of the Warrior Mage class should be turned into a basic enchant that anyone can get.
Menhir wrote:Dueling - During any combat, the combatants can choose to 'hold back' from lethal strikes though it is up to both combatants to agree to do so, or one person can claim attempting to perform non lethal but it is up to the receiver of the damage to determine whether or not the damage is lethal.
Menhir wrote:Ensorcelled - ... We have a version of that already, the defense enchantments that provide up to +15 physical/magical armor at all times.
Menhir wrote:Called - we have something of a version of this, called the Morph enchantment which as the name implies, turns a piece of equipment from one thing into another. Such as turning a suit of armor into a heavy cloak, or turning boots into a pair of bangles etc etc.
Weissteufel wrote:Menhir wrote:Ensorcelled - ... We have a version of that already, the defense enchantments that provide up to +15 physical/magical armor at all times.
From a mechanical perspective, a mage having the maximum +15 DEF along with 15 slots of Magical Armor has a +30 to defend against Magic, whereas the martial classes can at most only have +15 DEF against such attacks.
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