Festival Events by Date:September 29th, 2013- Dart-A-Minion: (Daily through the Festival) This is a contest done once a day for a cash prize. The rules are simple. The person with the most points after six rounds wins! Cash prizes will be for first, second, and third places. First place winners will be placed in a drawing to win the grand prize at the Masquerade! Mechanics are as follows: Players must roll a 1d6 to obtain the body part that is hit with the dart.
Entry fee: 2 tickets Minion:
Torso - Dice Numbers 1-3 - Worth 1 point
Left or Right Knee - Dice Number 4 - Worth 2 points
Left or Right Hand - Dice Number 5 - Worth 3 Points
Head - Dice number 6 - Worth 4 points
-Minion-Go-Round: (Ongoing through the Festival): It is as it states. Have the time of your life and the bragging rights! Beat your fears and take a ride on the Minion-Go-Round. Decorated creatures tethered by rope going in a circle, pick your ride and hold on tight. Those who ride each of the six minions will be entered into a drawing to win a prize at the masquerade! -
1 ticket -Land of Exile: (Ongoing until all treasure is found): Buried throughout the festival grounds are fantastical prizes. Send a friend (or go yourself) to the Land of Exile for a chance to dig up a clue to find the buried treasures. Once at the land (graveyard) select a grave and dig up the minion. The minion will hand you a clue and you have to use it to find the buried item! Each item will have three clues and be buried in three different spots. Enjoy! Mechanics are as follow: Once in the Graveyard, players must roll a 1d10 to select a grave. Once the grave has been selected they should start digging. If a minion is found in the grave, the player must roll a 1d9 to obtain the proper clue for the buried treasure. Players must have all three clues before they go dig for the treasure and are limited to two entries a day per player -
Entry fee: 5 tickets Grave Chart:
1 - 3 Each contain a Minion
4 - Coffin is Empty
5 - 6 Each contain a Minion
7 - Coffin is Empty
8 - Contains a Minion
9 - Coffin is Empty
10 - Contains a Minion
Clues: (To come as prizes are determined)
-Jewelry Tent: (Ongoing through the Festival) Come into the Jewelry tent to create your own jewelry and get the piercing for free!
Entry fee: 3 tickets. (Note: Must pay jewelers for the materials at the sale price of 75% off)-Tempt the Fates: (Ongoing through the festival) Throughout the festival the Players can come to Angst to tempt the fates. Stakes are high and so are the prizes to be had should Fate smile kindly upon the player. If Fate frowns then the player must accept what the parchment they choose says. Mechanics: This extreme game of chance can be Life and Death. Players will roll a 1d6 and either Fate will smile upon them or frown. No fee to play, this is purely out of pleasure for Angst.
Table of Fate:
1- Death
2- Carving and stitches
3- Spanking with studded paddle
4- A Kiss
5- 50 MHL
6- 500 MHL or Free trip to Land of Exile
-Wheel of Pleasure and Pain: (Ongoing through the festival Just as it says, spin the will for a chance of ultimate pleasure or pain. Mechanics: Players will roll a 1d6 to spin the wheel, whatever the number is is the pleasure or 'torture' to be decided by the person overseeing the wheel. -
2 tickets Chart:
1 - Hand Job
2 - Torture
3 - Kiss
4 -Torture
5 - Blow Job
6 - Torture
-Acupuncture Booth (Ongoing through the festival) Feeling out of balance? Come to the acupuncture booth and let those needles unblock the flow of your spirit.
Entry Fee: 2 ticket
-Massage Booth (Ongoing through the festival) Muscles stiff? Get a massage from a professional: Entry
Fee: 2 tickets- Show Your Pretty: Have a slave or two? Show them off in this parade! Dress them up and walk them down main street as we kick off the Festival of the Arts!
September 30th, 2013- Dart-A-Minion: (Daily through the Festival) This is a contest done once a day for a cash prize. The rules are simple. The person with the most points after six rounds wins! Cash prizes will be for first, second, and third places. First place winners will be placed in a drawing to win the grand prize at the Masqurade! Mechanics are as follows: Players must roll a 1d6 to obtain the body part that is hit with the dart.
Entry fee: 2 tickets Minion:
Torso - Dice Numbers 1-3 - Worth 1 point
Left or Right Knee - Dice Number 4 - Worth 2 points
Left or Right Hand - Dice Number 5 - Worth 3 Points
Head - Dice number 6 - Worth 4 points
-Minion-Go-Round: (Ongoing through the Festival): It is as it states. Have the time of your life and the bragging rights! Beat your fears and take a ride on the Minion-Go-Round. Decorated creatures tethered by rope going in a circle, pick your ride and hold on tight. Those who ride each of the six minions will be entered into a drawing to win a prize at the masqurade! -
1 ticket -Land of Exile: (Ongoing until all treasure is found): Buried throughout the festival grounds are fantastical prizes. Send a friend (or go yourself) to the Land of Exile for a chance to dig up a clue to find the buried treasures. Once at the land (graveyard) select a grave and dig up the minion. The minion will hand you a clue and you have to use it to find the buried item! Each item will have three clues and be buried in three different spots. Enjoy! Mechanics are as follow: Once in the Graveyard, players must roll a 1d10 to select a grave. Once the grave has been selected they should start digging. If a minion is found in the grave, the player must roll a 1d9 to obtain the proper clue for the buried treasure. Players must have all three clues before they go dig for the treasure and are limited to two entries a day per player -
Entry fee: 5 tickets Grave Chart:
1 - 3 Each contain a Minion
4 - Coffin is Empty
5 - 6 Each contain a Minion
7 - Coffin is Empty
8 - Contains a Minion
9 - Coffin is Empty
10 - Contains a Minion
Clues: (To come as prizes are determined)
-Jewelry Tent: (Ongoing through the Festival) Come into the Jewelry tent to create your own jewelry and get the piercing for free!
Entry fee: 3 tickets. (Note: Must pay jewelers for the materials at the sale price of 75% off)-Tempt the Fates: (Ongoing through the festival) Throughout the festival the Players can come to Angst to tempt the fates. Stakes are high and so are the prizes to be had should Fate smile kindly upon the player. If Fate frowns then the player must accept what the parchment they choose says. Mechanics: This extreme game of chance can be Life and Death. Players will roll a 1d6 and either Fate will smile upon them or frown. No fee to play, this is purely out of pleasure for Angst.
Table of Fate:
1- Death
2- Carving and stitches
3- Spanking with studded paddle
4- A Kiss
5- 50 MHL
6- 500 MHL or Free trip to Land of Exile
-Wheel of Pleasure and Pain: (Ongoing through the festival Just as it says, spin the will for a chance of ultimate pleasure or pain. Mechanics: Players will roll a 1d6 to spin the wheel, whatever the number is is the pleasure or 'torture' to be decided by the person overseeing the wheel.
- 2 Tickets Chart:
1 - Hand Job
2 - Torture
3 - Kiss
4 -Torture
5 - Blow Job
6 - Torture
-Acupuncture Booth (Ongoing through the festival) Feeling out of balance? Come to the acupuncture booth and let those needles unblock the flow of your spirit.
Entry Fee: 2 ticket-Massage Booth (Ongoing through the festival) Muscles stiff? Get a massage from a professional:
Entry Fee: 2 tickets-Talent Contest: Enter the talent contest and show off your talents! Judges will select first, second, and third places for prizes.
(Players may tip the contestants)October 1st, 2013- Dart-A-Minion: (Daily through the Festival) This is a contest done once a day for a cash prize. The rules are simple. The person with the most points after six rounds wins! Cash prizes will be for first, second, and third places. First place winners will be placed in a drawing to win the grand prize at the Masquerade! Mechanics are as follows: Players must roll a 1d6 to obtain the body part that is hit with the dart. Entry fee:
2 tickets Minion:
Torso - Dice Numbers 1-3 - Worth 1 point
Left or Right Knee - Dice Number 4 - Worth 2 points
Left or Right Hand - Dice Number 5 - Worth 3 Points
Head - Dice number 6 - Worth 4 points
-Minion-Go-Round: (Ongoing through the Festival): It is as it states. Have the time of your life and the bragging rights! Beat your fears and take a ride on the Minion-Go-Round. Decorated creatures tethered by rope going in a circle, pick your ride and hold on tight. Those who ride each of the six minions will be entered into a drawing to win a prize at the masquerade! -
1 ticket -Land of Exile: (Ongoing until all treasure is found): Buried throughout the festival grounds are fantastical prizes. Send a friend (or go yourself) to the Land of Exile for a chance to dig up a clue to find the buried treasures. Once at the land (graveyard) select a grave and dig up the minion. The minion will hand you a clue and you have to use it to find the buried item! Each item will have three clues and be buried in three different spots. Enjoy! Mechanics are as follow: Once in the Graveyard, players must roll a 1d10 to select a grave. Once the grave has been selected they should start digging. If a minion is found in the grave, the player must roll a 1d9 to obtain the proper clue for the buried treasure. Players must have all three clues before they go dig for the treasure and are limited to two entries a day per player -
Entry fee: 5 tickets Grave Chart:
1 - 3 Each contain a Minion
4 - Coffin is Empty
5 - 6 Each contain a Minion
7 - Coffin is Empty
8 - Contains a Minion
9 - Coffin is Empty
10 - Contains a Minion
Clues: (To come as prizes are determined)
-Jewelry Tent: (Ongoing through the Festival) Come into the Jewelry tent to create your own jewelry and get the piercing for free!
Entry fee: 3 tickets. (Note: Must pay jewelers for the materials at the sale price of 75% off)-Tempt the Fates: (Ongoing through the festival) Throughout the festival the Players can come to Angst to tempt the fates. Stakes are high and so are the prizes to be had should Fate smile kindly upon the player. If Fate frowns then the player must accept what the parchment they choose says. Mechanics: This extreme game of chance can be Life and Death. Players will roll a 1d6 and either Fate will smile upon them or frown. No fee to play, this is purely out of pleasure for Angst.
Table of Fate:
1- Death
2- Carving and stitches
3- Spanking with studded paddle
4- A Kiss
5- 50 MHL
6- 500 MHL or Free trip to Land of Exile
-Wheel of Pleasure and Pain: (Ongoing through the festival Just as it says, spin the will for a chance of ultimate pleasure or pain. Mechanics: Players will roll a 1d6 to spin the wheel, whatever the number is is the pleasure or 'torture' to be decided by the person overseeing the wheel.
-2 mhl Chart:
1 - Hand Job
2 - Torture
3 - Kiss
4 -Torture
5 - Blow Job
6 - Torture
-Acupuncture Booth (Ongoing through the festival) Feeling out of balance? Come to the acupuncture booth and let those needles unblock the flow of your spirit.
Entry Fee: 2 ticket-Massage Booth (Ongoing through the festival) Muscles stiff? Get a massage from a professional: Entry Fee:
2 tickets-Decorate A Minion: Dress up your favorite minion. Judges will select the best decorated minions and first, second and third places! The three minions will be used as puppets for a little show! First place gets a chance to enter the Grand prize drawing at the Masquerade!
Entry Fee: 3 ticketsOctober 2nd, 2013- Dart-A-Minion: (Daily through the Festival) This is a contest done once a day for a cash prize. The rules are simple. The person with the most points after six rounds wins! Cash prizes will be for first, second, and third places. First place winners will be placed in a drawing to win the grand prize at the Masqurade! Mechanics are as follows: Players must roll a 1d6 to obtain the body part that is hit with the dart.
Entry fee: 2 tickets Minion:
Torso - Dice Numbers 1-3 - Worth 1 point
Left or Right Knee - Dice Number 4 - Worth 2 points
Left or Right Hand - Dice Number 5 - Worth 3 Points
Head - Dice number 6 - Worth 4 points
-Minion-Go-Round: (Ongoing through the Festival): It is as it states. Have the time of your life and the bragging rights! Beat your fears and take a ride on the Minion-Go-Round. Decorated creatures tethered by rope going in a circle, pick your ride and hold on tight. Those who ride each of the six minions will be entered into a drawing to win a prize at the masquerade! -
1 ticket -Land of Exile: (Ongoing until all treasure is found): Buried throughout the festival grounds are fantastical prizes. Send a friend (or go yourself) to the Land of Exile for a chance to dig up a clue to find the buried treasures. Once at the land (graveyard) select a grave and dig up the minion. The minion will hand you a clue and you have to use it to find the buried item! Each item will have three clues and be buried in three different spots. Enjoy! Mechanics are as follow: Once in the Graveyard, players must roll a 1d10 to select a grave. Once the grave has been selected they should start digging. If a minion is found in the grave, the player must roll a 1d9 to obtain the proper clue for the buried treasure. Players must have all three clues before they go dig for the treasure and are limited to two entries a day per player -
Entry fee: 5 tickets Grave Chart:
1 - 3 Each contain a Minion
4 - Coffin is Empty
5 - 6 Each contain a Minion
7 - Coffin is Empty
8 - Contains a Minion
9 - Coffin is Empty
10 - Contains a Minion
Clues: (To come as prizes are determined)
-Jewelry Tent: (Ongoing through the Festival) Come into the Jewelry tent to create your own jewelry and get the piercing for free!
Entry fee: 3 tickets. (Note: Must pay jewelers for the materials at the sale price of 75% off)-Tempt the Fates: (Ongoing through the festival) Throughout the festival the Players can come to Angst to tempt the fates. Stakes are high and so are the prizes to be had should Fate smile kindly upon the player. If Fate frowns then the player must accept what the parchment they choose says. Mechanics: This extreme game of chance can be Life and Death. Players will roll a 1d6 and either Fate will smile upon them or frown. No fee to play, this is purely out of pleasure for Angst.
Table of Fate:
1- Death
2- Carving and stitches
3- Spanking with studded paddle
4- A Kiss
5- 50 MHL
6- 500 MHL or Free trip to Land of Exile
-Wheel of Pleasure and Pain: (Ongoing through the festival Just as it says, spin the will for a chance of ultimate pleasure or pain. Mechanics: Players will roll a 1d6 to spin the wheel, whatever the number is is the pleasure or 'torture' to be decided by the person overseeing the wheel.
- 2 MHL Chart:
1 - Hand Job
2 - Torture
3 - Kiss
4 -Torture
5 - Blow Job
6 - Torture
-Acupuncture Booth (Ongoing through the festival) Feeling out of balance? Come to the acupuncture booth and let those needles unblock the flow of your spirit.
Entry Fee: 2 ticket-Massage Booth (Ongoing through the festival) Muscles stiff? Get a massage from a professional:
Entry Fee: 2 tickets-Magic Show: All magicians gather around and show your stuff! Entertain the crowds! Best shows gets entered into the Grand prize entry for the Masqurade!
October 3rd, 2013- Dart-A-Minion: (Daily through the Festival) This is a contest done once a day for a cash prize. The rules are simple. The person with the most points after six rounds wins! Cash prizes will be for first, second, and third places. First place winners will be placed in a drawing to win the grand prize at the Masquerade! Mechanics are as follows: Players must roll a 1d6 to obtain the body part that is hit with the dart.
Entry fee: 2 tickets Minion:
Torso - Dice Numbers 1-3 - Worth 1 point
Left or Right Knee - Dice Number 4 - Worth 2 points
Left or Right Hand - Dice Number 5 - Worth 3 Points
Head - Dice number 6 - Worth 4 points
-Minion-Go-Round: (Ongoing through the Festival): It is as it states. Have the time of your life and the bragging rights! Beat your fears and take a ride on the Minion-Go-Round. Decorated creatures tethered by rope going in a circle, pick your ride and hold on tight. Those who ride each of the six minions will be entered into a drawing to win a prize at the masqurade! -
1 ticket -Land of Exile: (Ongoing until all treasure is found): Buried throughout the festival grounds are fantastical prizes. Send a friend (or go yourself) to the Land of Exile for a chance to dig up a clue to find the buried treasures. Once at the land (graveyard) select a grave and dig up the minion. The minion will hand you a clue and you have to use it to find the buried item! Each item will have three clues and be buried in three different spots. Enjoy! Mechanics are as follow: Once in the Graveyard, players must roll a 1d10 to select a grave. Once the grave has been selected they should start digging. If a minion is found in the grave, the player must roll a 1d9 to obtain the proper clue for the buried treasure. Players must have all three clues before they go dig for the treasure and are limited to two entries a day per player -
Entry fee: 5 tickets Grave Chart:
1 - 3 Each contain a Minion
4 - Coffin is Empty
5 - 6 Each contain a Minion
7 - Coffin is Empty
8 - Contains a Minion
9 - Coffin is Empty
10 - Contains a Minion
Clues: (To come as prizes are determined)
-Jewelry Tent: (Ongoing through the Festival) Come into the Jewelry tent to create your own jewelry and get the piercing for free!
Entry fee: 3 tickets. (Note: Must pay jewelers for the materials at the sale price of 75% off)-Tempt the Fates: (Ongoing through the festival) Throughout the festival the Players can come to Angst to tempt the fates. Stakes are high and so are the prizes to be had should Fate smile kindly upon the player. If Fate frowns then the player must accept what the parchment they choose says. Mechanics: This extreme game of chance can be Life and Death. Players will roll a 1d6 and either Fate will smile upon them or frown. No fee to play, this is purely out of pleasure for Angst.
Table of Fate:
1- Death
2- Carving and stitches
3- Spanking with studded paddle
4- A Kiss
5- 50 MHL
6- 500 MHL or free trip to Land of Exile
-Wheel of Pleasure and Pain: (Ongoing through the festival Just as it says, spin the will for a chance of ultimate pleasure or pain. Mechanics: Players will roll a 1d6 to spin the wheel, whatever the number is is the pleasure or 'torture' to be decided by the person overseeing the wheel.
- 2 tickets Chart:
1 - Hand Job
2 - Torture
3 - Kiss
4 -Torture
5 - Blow Job
6 - Torture
-Acupuncture Booth (Ongoing through the festival) Feeling out of balance? Come to the acupuncture booth and let those needles unblock the flow of your spirit.
Entry Fee: 2 ticket-Massage Booth (Ongoing through the festival) Muscles stiff? Get a massage from a professional:
Entry Fee: 2 ticketsBattle of the Artists: (One Day _________) Get to know the talent of the Body Artists! All artists will perform one piece of artwork upon their Living Canvas. Everyone can vote for the best. The three artists with the best art get a Bonus! Volunteers will be needed, so if you wish for some free body art, volunteer that beautiful canvas.
October 4th, 2013- Dart-A-Minion: (Daily through the Festival) This is a contest done once a day for a cash prize. The rules are simple. The person with the most points after six rounds wins! Cash prizes will be for first, second, and third places. First place winners will be placed in a drawing to win the grand prize at the Masquerade! Mechanics are as follows: Players must roll a 1d6 to obtain the body part that is hit with the dart.
Entry fee: 2 tickets Minion:
Torso - Dice Numbers 1-3 - Worth 1 point
Left or Right Knee - Dice Number 4 - Worth 2 points
Left or Right Hand - Dice Number 5 - Worth 3 Points
Head - Dice number 6 - Worth 4 points
-Minion-Go-Round: (Ongoing through the Festival): It is as it states. Have the time of your life and the bragging rights! Beat your fears and take a ride on the Minion-Go-Round. Decorated creatures tethered by rope going in a circle, pick your ride and hold on tight. Those who ride each of the six minions will be entered into a drawing to win a prize at the masquerade!
- 1 ticket -Land of Exile: (Ongoing until all treasure is found): Buried throughout the festival grounds are fantastical prizes. Send a friend (or go yourself) to the Land of Exile for a chance to dig up a clue to find the buried treasures. Once at the land (graveyard) select a grave and dig up the minion. The minion will hand you a clue and you have to use it to find the buried item! Each item will have three clues and be buried in three different spots. Enjoy! Mechanics are as follow: Once in the Graveyard, players must roll a 1d10 to select a grave. Once the grave has been selected they should start digging. If a minion is found in the grave, the player must roll a 1d9 to obtain the proper clue for the buried treasure. Players must have all three clues before they go dig for the treasure and are limited to two entries a day per player -
Entry fee: 5 tickets Grave Chart:
1 - 3 Each contain a Minion
4 - Coffin is Empty
5 - 6 Each contain a Minion
7 - Coffin is Empty
8 - Contains a Minion
9 - Coffin is Empty
10 - Contains a Minion
Clues: (To come as prizes are determined)
-Jewelry Tent:
(Ongoing through the Festival) Come into the Jewelry tent to create your own jewelry and get the piercing for free!
Entry fee: 3 tickets. (Note: Must pay jewelers for the materials at the sale price of 75% off)-Tempt the Fates: (Ongoing through the festival) Throughout the festival the Players can come to Angst to tempt the fates. Stakes are high and so are the prizes to be had should Fate smile kindly upon the player. If Fate frowns then the player must accept what the parchment they choose says. Mechanics: This extreme game of chance can be Life and Death. Players will roll a 1d6 and either Fate will smile upon them or frown. No fee to play, this is purely out of pleasure for Angst.
Table of Fate:
1- Death
2- Carving and stitches
3- Spanking with studded paddle
4- A Kiss
5- 50 MHL
6- 500 MHL or Free trip to the Land of Exile
-Wheel of Pleasure and Pain: (Ongoing through the festival Just as it says, spin the will for a chance of ultimate pleasure or pain. Mechanics: Players will roll a 1d6 to spin the wheel, whatever the number is is the pleasure or 'torture' to be decided by the person overseeing the wheel. -
2 MHL Chart:
1 - Hand Job
2 - Torture
3 - Kiss
4 -Torture
5 - Blow Job
6 - Torture
-Acupuncture Booth (Ongoing through the festival) Feeling out of balance? Come to the acupuncture booth and let those needles unblock the flow of your spirit.
Entry Fee: 2 ticket-Massage Booth (Ongoing through the festival) Muscles stiff? Get a massage from a professional:
Entry Fee: 2 tickets-Masquerade: (Last day of Festival) Come one and all for the Festival's finale! Dress up and hide your face at the Festival of the Arts' Masquerade! Prizes will be awarded during the Masquerade. There will be food and drink and potions galore. Have fun and let loose. Note: Potion Tasting can only be used after the affects of a previous throw have worn off.
Potion Dice:
A roll of 1 - Waking Dead
A roll of 2 - Cooks Talent
A roll of 3 - Love Potion Number 9
A roll of 4 - Seductress Aura
A roll of 5 - Duessa's Touch
A roll of 6 - Love Potion Number 9
( Visit: http://www.belariath.com/php/shop/ap.php to learn what your potion does.)