miyuka wrote:Cayenne, I understand. It's just that the basis of the combat system is really old and meant to be simple since this is an RP first, kind of place. IT's not like say DnD where it's got this super complex (if you wish it to be) combat system with all kinds of variables and what not to it. The fact that we even have what 3 different dice systems is already a large feat and jump for it as is. But anywho, I don't forsee doing too much more with the stamina outside of abilities/magic.
Thank you for taking time to respond and consider this idea Miyuka~
Farvel wrote:I thought the topic was comparing the attack power vs. stamina costs of physical and magical attacks, and how to balance one against the other. I pointed out that the existence of focus enchantments and their considerable stamina reduction is a factor that must necessarily be accounted for in that comparison. I can't see how that observation is off-topic, TBH.
Most of the point was that it is difficult to compare them as things stand (At least in my current opinion/understanding). Placed on the same mechanical footing I felt it would be easier to move forward with balancing - and at the same time have further nuance to combat for physical classes that does fit in line with actual fighting.
Farvel wrote:My choice of words was probably the wrong one. 1300 mhl is not "lousy" when it comes to the time and effort it takes to acquire. But compared to the benefit it provides (cutting down the stamina cost of your favourite spell by -7), the 1300 cost is well worth it, as it does allow to cast 7-slot spells for just 1 stamina (less than a warrior). In fact it would be be silly not to spend that 1300 on at least your favourite spell and maybe a few others (not necessarily on every spell you can get your hands on). That's what I meant.
That said, we do have a cascading inflation problem in the game, and you can see that when people are willling to spend 10,000 mhl on a single SFAW bid (yes, 10,000 mhl so they can force blowjobs for a week). I have some comments to make on your post but since it would be going off-topic I'll create another thread so as not to derail this one.
I've said what I needed to say on the original topic, so I'll respond a little bit to this idea that the game's economy is broken. In this game, if you want to be level 100, you have a long, long road ahead of you, as experience is tied to your everyday roleplay, running of quests and submitting of content to the website. In a way this makes everything you do that benefits the game worth progression for your character.
On the flip side, we have money. In a way, this is another reward for people doing the jobs out there in the world to provide new and different roleplay for those who want to explore. Being an Wench in the inn gives people a face in the a name to a servant girl that they can easily dismiss once their food and drinks arrive, a lurid dangerous man behind the counter of the general store more than willing to help you try out some of those items you see in the sex and slave sections.
Unfortunately, mostly for those people - many force themselves to monologue, and not have enjoyable experiences as they try to grind out large sums of money. Many people who have gone down this route have burned out on it, and it's just a thing that happens - as they have a dream for that money (Maybe in like in Lark's case of just getting rich enough to afford to get plump).
This is not a fault of the system, it's a choice of the player. You can get a nice some of money with just a handful of hours a month - that will help your character progress and purchase the things you think will improve your play with them.
The fact that someone is willing to spend 10,000 mhls is less about the idea that people have too much money, but the willingness of someone to use some of the money that they worked hard for (Through events, levels, worklogs, and otherwise) to purchase the rights to an individual for a set amount of time. If your character would do that, who are you to say it's wrong? If you're doing that OOCly just to get time with that person - well that's something different.
If there's an idea to fix the system, I'm sure they're willing to entertain it in the appropriate thread.