Slavers
Since slaves are an important part of the economics of empire, as well as an integral part of the everyday lives of the people of Belariath, their capture, trading and ownership is carefully regulated. The Imperial Slave Authority issues licenses to allow individuals to work legally as slavers.
OOC Note: Slavers, owners and slaves are all expected to have read the rules concerning slavery before adopting their character position. Since slavery is central to role play, those rules are strictly enforced to maintain the integrity of gameplay.
Slavers and owners may be referred to as 'he' and slaves as 'she' but either sex may take any of those positions.
All of the following assume informed OOC consent from all involved.
How It Works
The ISA licenses individuals to take up the profession of capturing, training and selling slaves. Unlicensed individuals may still capture slaves for their own purposes but they are not able to hold slaves as merchandise and they do not gain any of the benefits allowed to licensed slavers.
Would-be slavers may apply to the ISA for a license either in person or via the Message Board.
Registration
Registration as a slaver costs 100 Mh and includes a starter kit comprising:
- One slave merchandise collar
- Restraints
- Whip and paddle
Continued registration costs 20 Mh monthly which is automatically deducted from the slaver's bank account.
A second merchandise collar may be purchased for a further 100 Mh. No more than two merchandise slaves can be held at any one time.
Benefits of Becoming a Licensed Slaver
- The slaver may use merchandise collars instead of standard slave collars. These take a single equipment slot and show the slave is for sale.
- Slavers do not pay the 10 Mh / month ownership fee on merchandise slaves.
- Slaves sold by Slavers are waived the normal waiting week.
- Licensed slavers may sell slaves via the auctions at a reduced fee.
- Licensed slavers may charge slave owners for enhanced training of their slaves.
- Licensed slavers are likely to gain higher prices for their products as these slaves are assumed to be well trained prior to sale.
- The ISA assumes a licensed slaver is experienced enough to be able to retain his property by force but may step in for serious assaults or thefts. (OOC Note: Slavers are expected to be level 5 or above and able to handle minor combat for themselves)
- The ISA will assist in the recapture of slaves who escape or who are stolen.
Restrictions and Responsibilities
- Slavers may never capture registered slaves or the merchandise slaves of other licensed slavers.
- Personal slaves of the slaver must be registered as such and wear a full collar. Merchandise slaves that are kept for long periods with no attempt at sale will be considered personal slaves and their staus changed.
- Merchandise slaves may be kept for a maximum of six weeks (real time not game time). After that they must be sold, freed, or taken as personal slave.
- Merchandise slaves must be held by the Slaver for a minimum of two weeks before being sold, freed, or taken as a personal slave.
- Slavers should not turn down reasonable offers to buy their merchandise (subject to OOC consent) without a good reason.
- Slavers are expected to train their slaves regularly in either public or private scenes. Neglecting slaves can lead to a loss of license and the removal of merchandise slaves.
- Slavers accept official scrutiny of their activities and understand their license may be revoked if they fail to behave adequately. No refunds are given.
A merchandise collar takes the form of {TB-M} for example, to denote the slave is Merchandise owned by a slaver called TigerBane.
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