Legends of Belariath

Characters

Find A Character

NameElve (slave of The Lonely Inn)
Sexfemale
RaceDark Elf/Cat girl halfbreed (Dark Elf)
ClassMage
ProfessionInn Slave girl
Level3
AppearanceElve stands at five feet, six inches (one hundred seventy centimeters) tall. Her square face is framed by silver hair that falls to her mid-back and flows around her sensitive, short, tapered elven ears. One of the facial features people recognize is her unusual, upturned blue eyes. Her ash-gray, lissome body has a sleek and toned build. Her mid-thigh-length, semitransparent, dark grey tabard reveals nothing beneath it; the play of light on the fabric teases your eyes with glimpses of her womanly bits as she moves with elegant ease. It is likely that if the garment got wet, it would become completely transparent. Around her slender waist is a charcoal gray sash, and in between the sash and end of the tabard are pockets for holding coins or utensils. Even with the sash, the garment is loose enough to allow one to fondle the pert breast and ass. Her ash gray hair and silver-tipped cat tail are her only distinguishing features.

Elve Body Type: https://imgur.com/6lupXMW


Full desc.

You think to yourself, "It has been a long day." Your feet step quickly on the dirt road before taking a familiar turn to Nathalion's favorite watering hole. The first thing you see is the light coming from the window of the inn before the familiar scent of cooked meats and other dishes hits your senses. As you climb the stairs up to the door, you hear the muffled sounds of people enjoying themselves. Opening the door and stepping into the inn, the sounds and smells become more pronounced. You want to go to the bar, but it looks like all the seats are taken. It seems like one of the bar tenders outside of Fugly decided to appear tonight.

You sigh to yourself before taking a seat in one of the booths instead. The inn appears more crowded than you last remember seeing it, at least in recent memory. You try to get one of the wench’s attentions, but they just seem to brush you off or at least appear to be too busy to notice you. You tap a finger on the table in frustration. In frustration, you call out for an inn slave. At least they couldn't ignore you. A female moriel approaches you with unusual grace. Teeth clench at the sight of this woman, causing you to remember your encounter with a moriel from earlier. The encounter with the moriel left you rather upset.

The closer she gets, the more details you start to make out. Silver hair frames her square face, while pointed ears poke out from the hair. However, you are surprised to see a Moriel female with blue eyes. Your eyes drift down, and you notice the leather collar with a silver plate on it. The plate bears the familiar inscription "LI," indicating that this woman is an inn slave. The semitransparent dark grey tabard she wears shows she wears nothing else beneath it; the play of the light on the fabric teases your eyes with glimpses of her womanly bits as she moves. It is likely that if the garment got wet, it would become completely transparent. You notice she is standing there staring at your feet rather than at you. "How may I serve you tonight?" Her voice is sweet, submissive, and low, but not so low that she is unheard. Her demeanor is not what you would expect from a Moriel female. You had expected more arrogance and pompous delusions of being better than everyone else. You tell her what you want while keeping an eye on her as she walks away. You think you saw a tail on the woman, but ignore the idea.

She comes back with your order in a timely fashion, and to your surprise, she just stands there after pulling utensils for your use out of pockets in her tabard between the charcoal gray sash and the end of the semitransparent tabard. While you eat, you notice her standing there, and then you remember she cannot leave until you dismiss her. Once an inn slave was called, they were that patron's until they were dismissed. You estimate her height to be around five feet, six inches. She is of average height for a moriel.Another thing you notice is how short the tabard is, only coming down to her upper mid-thigh. You could probably get a peek at what's underneath if you had her bend over or kneel.

You decide to take some of your earlier frustration out on the slave in front of you, and you tell her to strip. Surprise overcomes you as you see how quickly she complies with your command. removing the charcoal gray sash from her slender waist and placing it folded on the table. The next and final item removed is the semitransparent tabard. Your eyes drink in the slender, lissome, and athletic form that is now more clearly visible to you, and it raises more questions than answers. You tell her to put her hands together before you tie them together with the sash she wore and tie the other end to the other side of the table, causing her to stretch out while being bent over. Your fingers trace over her slender and lissome form, feeling the toned muscles underneath that ash gray skin of hers. You realize you weren't seeing things earlier when you see that ash-gray coat and silver-tipped tail. That at least explained her graceful and sinuous movement. Your hand comes down on her pert bottom, which receives a surprised yelp.

Your hands roam up her body again, this time grasping her well-developed, pert womanly breasts in your hands. The tail could just be a spell, so you need further confirmation. You lean over while fondling those breasts to take an elf's ear into your mouth and suck and lick on it. A sudden, exasperated moan comes from the woman. You stop after a few minutes and take a step back. The woman's breathing is labored, and you can smell the scent of her arousal in the air along with the sheen of juices now dripping down her legs. This is all the confirmation you need to see that she is indeed an actual half-breed. Those blue eyes are staring back at you with an aggressive, submissive lust. It was a good thing you tied her to the table. You close the curtain on the booth, wondering what else you should do with this little plaything in front of you.
Background Due to her order of birth, Elvjra was never seen as being in line for inheritance, much less because of her half-blood. Elvjra, born to the Zon-Kith'Serra house of the second city, was given her name because she was half Moriel and half cat person. Her status did give her more freedom than that of her pure-blood sisters. While they toiled away to learn the nuance of the second city, Elvjra was free to do as she pleased within the bounds of Moriel society, but even she found loopholes in her young days. Magic came easily to her, and she found the change-self spell useful in hiding some of her half-blood traits.

Elvjra's coming of age was a difficult time for her. The seductresses of house Zon-Kith'Serra noticed Elvjra's libido was higher than that of a typical Moriel woman and decided to train her in the art of sexual magic. As part of her induction into this order of seductresses, Elvjra became known as Elve. The training was intense, but Elve persevered through it none the less. Years passed, and she was finally deemed ready for the trial of seduction. All she had to do was go up to the surface and bring back a slave that she had seduced into putting on a slave collar.

Elve, though, had other plans. She knew what her name meant when she was inducted into the ranks of seductresses to house Zon-Kith'Serra. They saw her as nothing more than a servant to practice their magic on. Indeed, she would no longer be their or anyone else's servant. What was the best way to do this? The surface dwellers were not likely to trust a female Moriel, and there were certain to be those on the surface who liked to press her kind into servitude. They would, however, most likely lower their guard around a slave. All she needed to do was find a brothel or inn that used slaves on the surface and convince them to collar her. That is how she came to reside at the lonely inn as an inn slave, catching unsuspecting patrons in her web of bliss and pleasure.
NotesClass

Advantage:

Sense Arcana
This ability will cause the mage to get a slight prickling sensation on his skin, or perhaps the hairs on his neck rise, when he is in the presence of a spell or strong magical item or effect. While not as exact as detect magic, a mage will have some sense of the fact the effect is present.

Magical Mastery
The mage knows how to fight with magic and defend against it. The mage knows just when to move, to defend on the go. The mages magical skill and understanding of said magic allows him to instinctivly know when to dodge and why.

Mechanics: The mage gets an extra defense vs Magical roll, a class dedicated to the study of magics and all that is put within spell casting to the knowledge thereof.

Mage x 1 +1 magical defense
Mage x3 +2 magical defense
Mage x5 +3 magical defense
Mage x7 +5 Magical defense

Disadvantage:

Hunger for Knowledge
Much like the bard, the mage can be easily led to danger and astray by being too focused on their goals, but with the mage, it is purely the studies of the arcane and the knowledge of those arts that drives them to such peril.

Magical Fixation
The mage's devotion to magic can often become fervent and narrow minded, distracting him from all other forms of training or skills. While others train for combat, the mage trains his mind to such a degree that his defenses against the more material may suffer. This disadvantage is considered in-play for as long as Magical Mastery is used.

Mechanics: This disadvantage gives the mage a negative modifier to any physical attacks made against them in combat:.

Mage x 1 -1 physical defense
Mage x3 -2 physical defense
Mage x5 -3 physical defense
Mage x7 -5 physical defense

Racial

Elven Advantage:

Eyesight: All Elves essentially came from the same origin, before the great rift and Kin Wars created the three subtypes. It is from this single connection that all elves tend to share some of the same advantages and disadvantages. The first that all elves are gifted with incredibly sharp eyesight that can easily pierce near darkness. They may not be able to see as far as the bird-winged races, but they are given a type of infra-vision that can allow them to maneuver in the dark or in the dead of night, and to see more clearly objects that are farther away.
Moriel Advantage:

Body Language: Centuries of living under the surface, of scheming and learning to fight for their position have put the Moriel race at an advantage when it comes to the fine art of learning their opponent; especially the subtleties of body language and how it might convey the unsaid. While the skill can vary from one dark elf to the next, it essentially allows the Moriel to pick up the nuisances of another Moriel's expression or the position of their body in how it translates to mood. This does not equate to an automatic lie-detector, but allows them to potentially anticipate the reaction of their fellow dark elf or to gauge their own next move based on subtle inflections of the other. This would not necessarily work as successful on someone of a different cultural background or racial appearance, though the technique can be applied, it won't have as much success at accuracy.

OOC - when determining success, the player trying to apply this technique can roll a !r 1d10 die, getting a 1-4 is a successful gauge of mood on another Moriel played character.

If the played character is non-Moriel, the player trying to apply this technique can roll a !r 1d10 die, getting 1-2 is a successful gauge of mood of another non-Moriel race.

This can of course be optional if all parties are consensual in the determination of the technique.
Disadvantages

Elven Disadvantage:

Ear Sensitivity: Blessed as they are with the ability to see far and within the darkness, all elves carry the commonality of slender pointed ears. These lobes have been known to be the not-so hidden g-spot of the race, with the slightest of pressure, both extreme pleasure and extreme pain given to these delicate extremities. Just the right pinch, pull or jab and an elf might be brought to their knees in bliss or in agony, proving to be highly embarrassing to the unlucky elf on an occasion.

Moriel Disadvantage:

Sunlight impaired: The Moriel have been a race diversified from their surface kin for millennia now, with the exception of some, most are born beneath the elaborate caverns and cities that are set aglow by superficial or magical light. When pushed to the surface, sunlight can have a crippling effect on the Moriel, to the point where they can be weakened physically or made sick by it. This effect can lessen as time passes, but even then, direct sunlight or bursts of bright light can still weaken or cause extreme pain to the surface dark elf if they do not take precautions

Enchantments

GS gold ring (#42944)(detail:{from coral quest})(Ench: Pleasurable Pain, Reflect)

GS gold ring (#46589)(Ench: Sensual Warmth, Icy Touch)
SkillsRanked

Level 1 Tending/Etiquette novice
Level 2 Tending/Etiquette apprentice

Unranked

Inherent Language: Common
Inherent Language: Nethergloom
Level 1 Reading/Writing Language Common
Level 1 Reading/Writing Language Nethergloom
Level 1: Massaging
Level 1: Exotic Dancing
StrengthIntelligenceAgilityResistanceStaminaLifeSpell SlotsEquip Slots
59561410710


Equipment:
NameAddsSpecial
tunic0
dagger0


Spells:
Spell nameSlots
Dawn`s Early Light1
Feather Fall1
Lavish Attention1
Sleep1
Tongues1
Mend1
Clean1


OOB Spells:
Spell nameSlots
Change Self1