Kooky wrote:Well for one, if you have the advantage in the ability to land hits, you can eat through enchanted defense and even damage barriers quickly, causing the magic user to not only keep rolling their defense but also to re-cast spells to try and protect themselves, which uses up their turns for both evades and attacks. Eventually round after round, it wears of the player and character alike and the evade is lost to a defense roll, and the character goes unconscious. I have seen this happen many times, and have targeted others into this corner as well as had it happen to me likewise.
Alright, I think I understand the train of thought you are on. Though I respectfully disagree this is a realistic scenario. I'm noticing the same feeling of 'how it generally works in fantasy' vs 'how it works in belariath'. These are not things that should happen unless the character in question was never meant for combat in the first place. I will of course grant that many people don't care about (or understand) diced combat, and will thus stat themselves extremely poorly as a result (Who can blame them? They are just here for the rp), but in terms of a balance discussion this seems like a
crooky measure to use. ^.~
Basically, I feel as though the tactic you are referring to is not so much a tactic that the Warrior can choose to apply, but one that 'emerges' through no imput of the warrior's own, if the mage plays poorly.
Depending on level, a low-level magic user cannot get off many spells without constant evading, and each physical defense costs two stamina, which if the physical attacker has more of, can easily dwindle down the magic user. There are of course ways around this and spell costs such as with Focus enchants.
If the physical attacker has more stamina than the magic user, something went wrong a long time ago as this should never be the case unless the physical attacker seriously overstacked on stam for some strange reason. Which relates back to my previous assertion, that most characters were not statted with combat as a consideration. In the worst case scenario, a mage can cast single slot spells for a mere 2 stamina, same as the warrior.