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Moderators: L`aquera, Stormbringer, Ehlanna, lyllamarie
There's really no need to caveat responses with 'it's going to take a long time if anything ever gets done.'
L`aquera wrote:I'm totally sad you didn't do one for L... *sadface*
Logolar wrote:Here is the thing. Advanced Physical classes get a pretty clear stat bonus compared to the mage classes.
Logolar wrote:They have to spend points on spells which we do not. I just did a quick !stats of everyone my same level.
Logolar wrote:Advanced Physical classes get a pretty clear stat bonus compared to the mage classes.
...
I do a balanced approach to most stats so they aren't the highest, but on average my stats are better.
lyllamarie wrote:Here is the thing -- Dev has worked on many angles to try to bring classes up to 'level' in tune with the mass amount of bitching--- err feedback.
lyllamarie wrote:Yeah that mage might be able to buff himself up to gargantuan levels, but it's going to take him upteenth rounds and drain his stamina while he does it, but look at that, he's dedicated so much time, spell slots and statistics just to buff up his pretty little spell, in the meantime he's open himself up to attack the next four rounds or has to !evade -- meanwhile his opponent is free to attack, and since they've poured most stats into what makes a hit count, they will have a higher percentage of hitting.
lyllamarie wrote:That is what happened MOST OF THE TIME -- and don't tell me it doesn't, because while we only ever hear about the fights that ended because 'physical classes have it so rough', there are ten other fights going on behind the scenes that play out just as expected. A mage can get a hit in once or twice, but they are going to focus on long-range and defense so they can make a clean exit.
Logolar wrote:See. I did take that into consideration, but I took every stat into consideration, even life and stam.
Still, I'll do the chart that I had to actually compare the classes.
STR INT AGI RES STAM LIFE AVERAGE OF ALL STATS
Gravik 81 17 80 80 75 80 68.83333333
KatieKat 13 96 92 50 50 21 53.66666667
Lucas 52 85 52 85 75 67 69.33333333
Marrisa 22 110 61 100 42 50 64.16666667
Oruedin 72 40 102 58 40 50 60.33333333
Logolar wrote:Lucas, yes..He does beat me on his average, but he ignored most of his spells. He has 5 combat spells, with only one at 15 slots, and he CANNOT even cast the spell. He doesn't have the prerequisites for the spell.
Yes, his stats beat mine with the total average, but he completely ignored spells. He cannot even cast the one spell he decided to max. The only thing this character can really do is use normal weapons, and I assume the thought process behind him was to use diamond skin to buff himself, but it's an invalid spell. So in all actually he's a warrior with some connection to the earth.
Logolar wrote:Also, yes I realized that we have the same bonus to states. AKA the same amount of stats each time the class is selected. It was designed that way, but where I meant the stat advantage comes out is when mages buy their spells. If you don't buy any, sure you're not going to have much of a difference, but then...Why take the mage class?
Shoji wrote:Ok, just pointing this out as it's come up a couple times and not really been elaborated on.
A Mage can 'gimp' his stats, by spending points at level up on Spell Slots. A warrior can do the same by buying up Equipment Slots for gear...
Where the difference comes in, and in my opinion, in the advantage of the Mage, is that buying spell slots with level up points is not their ONLY option. They can also spend Mhl to purchase them at the SS. A warrior can never 'buy' more equipment slots with Mhl, so they HAVE to spend their level up points for them where Mages do not.
Shoji wrote:A Warrior tends to have better Strength and Agility, their to hit roll in close combat maneuvers...so yes, statistically they will get hits.
Shoji wrote:However, again...any armor that a Mage has(Physical + Enchants + Spells) will apply to this hit, giving them potentially a +45 to the defence roll(with spells at 15 and max'd/enchanted armor). The best weapon, maxed out is a +15 I believe total to attack...so definately not even'd out. A pure Warrior, can ONLY use his Enchanted Def Bonus against spells, physical armor means nothing against a Mage unless for some reason they are attacking with a normal attack/weapon instead of any magic.
Not saying these are HORRIBLY GAME BREAKING....but they are other ways that mechanically, magic is more sound an option
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