So, hopefully this isn't bad that I'm posting ideas for my own class. I realize there is no current Dev for Paladins despite their being unfinished, but hopefully if someone steps up to the plate, these will be viable ideas or will have been set aside as unnecessary. Just want to do my part to speed them along.
Power of the Pious:
This is not an aura, but an ability that is consciously summoned by the Paladin when it is needed. Essentially it is a show of power, but not of their own. The paladin calls on proof of support from their chosen God, and as a result, the sigils emblazoned on their shield, armor, or weapon that mark the God they follow will blaze, glimmer, shine, or some other such effect.
This is merely a show of divine backing that will grant an intimidating effect when used theatrically with action. Ineffective against those who are declared and strong in their own faith, against the unpious or the disbelieving or agnostic, the proof that this Paladin works in the name of a God can be effective in swaying the mood of their interactions.
I'm reluctant to have it be based on rolls, because it's not meant as a fear aura or anything of that nature. It's simply a proof, a slap in the face, that hindering this being in this moment is hindering a God who is acknowledging and encouraging their worshipper.
Act of Faith:
This one may be out of line, but still seemed like a cool concept. If a Paladin takes a stalwart stance in a heroic stand for their religion, their God protects them from fatal harm. This is not for meager combat or anything of that sort. An example would be a Paladin of Ishtar who submits to the painful torture of a known enemy to show their devout worship to the ideals of Ishtar, or some other epically pious action.
When they are put in harm's way to further the ends of their chosen deity, that deity recognizes it and prevents death in a case where death would have otherwise resulted. Keep in mind, this does not prevent the consequences of that action, or the pain that may result, or even the captivity or collaring that may very well ensue. It is not a get out of harm's way free card. It simply prevents their servant who has just proven themselves devoted from being made unable to serve further.
Thoughts? These on a bad thought path for paladins, too high-magic-like?