Submission: Nerve Shock
Posted: Mon Mar 07, 2016 12:16 pm
Healing Sphere
Nerve Shock:
Casting method: ranmagatk
Defending method: ranmagdef
Healer x1
Description: A much useful spell for healers. The healer is able to send a blast of magic that targets the nerves of their opponent. Upon hitting, a shockwave of tingles is felt by the target and they become numb and semi-paralyzed as if every limb has fallen asleep. Healers may use this spell to remove extreme pain from a patient and allow them to work on them as well as to ward off attackers from themselves or give themselves a chance of escape in combat.
Mechanics: A ranmagatk vs ranmagdef determines success, and if it hits, the target is stunned for 1 round per 3 slots put into the spell. Regardless of how much the spell penetrates, it causes the victim no damage to their LIFE at all. While Stunned, the victim may not commit any offensive actions, but may still defend as normal, including if they wish to activate defensive spells, evade or stumble away. This spell is instantly canceled by the spells 'Cure the Senses' and Purifying Rhythm: stamina cost is 1 +1 for each slot used. The effects of the spell on the victim are immediately broken if they are subject to any form of attack - magical or physical.
OOB: As stated, this spell can also be used as a basic touch-spell when not in battle. It cancels out extreme pain and the likeliness of a frightened or in-shock patient of trying to escape help or otherwise panicking.
Nerve Shock:
Casting method: ranmagatk
Defending method: ranmagdef
Healer x1
Description: A much useful spell for healers. The healer is able to send a blast of magic that targets the nerves of their opponent. Upon hitting, a shockwave of tingles is felt by the target and they become numb and semi-paralyzed as if every limb has fallen asleep. Healers may use this spell to remove extreme pain from a patient and allow them to work on them as well as to ward off attackers from themselves or give themselves a chance of escape in combat.
Mechanics: A ranmagatk vs ranmagdef determines success, and if it hits, the target is stunned for 1 round per 3 slots put into the spell. Regardless of how much the spell penetrates, it causes the victim no damage to their LIFE at all. While Stunned, the victim may not commit any offensive actions, but may still defend as normal, including if they wish to activate defensive spells, evade or stumble away. This spell is instantly canceled by the spells 'Cure the Senses' and Purifying Rhythm: stamina cost is 1 +1 for each slot used. The effects of the spell on the victim are immediately broken if they are subject to any form of attack - magical or physical.
OOB: As stated, this spell can also be used as a basic touch-spell when not in battle. It cancels out extreme pain and the likeliness of a frightened or in-shock patient of trying to escape help or otherwise panicking.