Dexterous, agile, and lethal, Swashbucklers represent the pinnacle of finesse and technique in armed combat. They wield their weapons with unparalleled skill, devoting their training to perfecting their use. There are many kinds of Swashbucklers, but they tend to be aggressive and self-confident, rarely shying away from danger or a fight. Quite the opposite, swashbucklers thrive on the thrill of victory in battle, and often seek out ways to test the skills they have developed.
Qualifying Classes: Warrior, Ranger, Thief
Type: Advanced Physical
Spell Spheres: Common, Racial
Armor: A, B
Weapons: A, B, C, D
Class Bonus Stats: STR 5, AGI 8, LFE 5
Mindset: Often described as snarky, smarmy, and sarcastic, self-confidence bordering on arrogance is the hallmark of many a Swashbuckler, though they have the experience and the skill to back it up. A swashbuckler might think it nothing to laugh in the face of death one moment and hoist a mug of ale in the next. Seen as carefree and wandering spirits, swashbucklers know that someone, somewhere has a use for their skills in combat, and they aren't afraid to use them for benefit of money or fame. Meanwhile, power is something they traditionally eschew as frivolous or unnecessary to enjoy the fruits of a life spent alternating between fighting battles and celebrating victory.
Concept: Swashbucklers are dexterous fighters who focus on martial proficiency with various weapons, excelling at things such as dual wielding and gaining the upper hand in battle through clever use of space and positioning. They tend to wear either light or no armor, in order to allow for maximum flexibility and speed in combat. In society, Swashbucklers represent the mouthy mercenary, the arrogant duelist, or the warrior obsessed with perfecting their skill and finesse not only with weapons, but with peak athleticism.
Advantage:
Dual-Wielding: A swashbuckler has mastered the art of fighting with two weapons, and gains +1 to Physical ATK and Physical DEF while dual-wielding, for each level of Swashbuckler taken.
Take the Initiative: Swashbucklers rarely hold back, and are quick to strike, gaining a bonus equal to the number of levels they have taken in Swashbuckler to their initiative roll.
Disadvantage:
Susceptibility to Magic: With so much training and focus on martial proficiency, Swashbucklers are weak against magic, taking a -1 penalty to all magical defense rolls for each level of Swashbuckler taken.
The Thrill of the Challenge: Swashbucklers are confident in their skills and eager to meet a challenge; no Swashbuckler may decline a challenge to a duel, unless they have already fought the challenger within one months period, or unless they are sufficiently injured.