Jhore description and understanding
Posted: Mon Dec 17, 2007 4:16 am
Name: Jhore
Found where: The marshes
Size: Medium. 8 1/2 feet in length to five feet at the shoulders.
Description: Obviously this creature is of the lizard family but no lizard ever got this big. Long almost flat snout and wide nostrils make this lizard one of the best 'blood hounds' around. It can sniff down its prey which usually consists of smaller things then itself and its not picky, for over 15 miles. The tail however is long, thick and muscled. Heavily so with a large ball of muscle at the end. Presumably so that it can smack its prey and stun it if the talons of this beast that are two inches in length and strong or its long canines in that snout that jut below the bottom jaw don't get you first. Though it prefers to slap hard with its tail. The faintest whiff of blood will find this creature whomping along at a steady and durable pace that could potential outlast a horse but isn't as fast though only by a few mph. Coloration of scales is unique. Iridescent to dark dirty browns that still seem to cast a dull iridescent light. It does indeed however own ears, tall, very thin and fan outwards towards the tip. No doubt the stuff of ones nightmares to see this creature coming at you seemingly tireless. Its armored with thick scales that even a crystal blade has trouble cutting through and its steady rhythmic gait makes this a valuable land creature indeed. Eyes range from dark browns to golden and dark greens. It will eat.. anything, more like a garbage picker then most realize and it doesn't mind eating something thats left dead for a one day period. Why the marshes? It needs the constant coolness though doesn't need to live in water and can go for days without drinking it.
Abilities: Its keen scent is indeed a great ability to one of say a rangers needs for tracking. The smallest scent given to the creature and he can and will track you down almost tirelessly.
Disadvantages: The creature must stay cool at all times, it prefers the wooded areas to its marsh homelands and is usually found towards the west. Of late its food supply seems to have dried up and its coming closer and closer into contact with man and humanoids alike. The first to spot these creatures were the Goblins and.. few were left to tell the tale. While the creatures hold great prowess as hunters, they aren't all that bright either. Obviously if they are eating whatever gets set in front of their snouts, they can't be all that bright.
Special: If caught and tamed while still young, these creatures could be trained to take a saddle and be ridden across the land itself. However its motions are not smooth so rider be ware you could be rubbed off on a tree or simply can't hold your seat so likely leather bindings will be needed to stay in place. The creature can be trained which makes its disposition semi-docile and yet if hungry enough, they can snap at their own riders.
These creatures however don't live long, likely because of its odd feeding habits of eating anything that gets to close to its snout. Ten years seems to be the max and they reach their full length and height by six months so hunters beware.
In Battle Only: If you use your Jhore in battle and chose to use your turn to have the Jhore 'charge' the opponent you would roll a common !clophyatk +10. When riding these creatures the rider is given a +4 to defense and a +1 to agility. However this is only while on the creature.
Found where: The marshes
Size: Medium. 8 1/2 feet in length to five feet at the shoulders.
Description: Obviously this creature is of the lizard family but no lizard ever got this big. Long almost flat snout and wide nostrils make this lizard one of the best 'blood hounds' around. It can sniff down its prey which usually consists of smaller things then itself and its not picky, for over 15 miles. The tail however is long, thick and muscled. Heavily so with a large ball of muscle at the end. Presumably so that it can smack its prey and stun it if the talons of this beast that are two inches in length and strong or its long canines in that snout that jut below the bottom jaw don't get you first. Though it prefers to slap hard with its tail. The faintest whiff of blood will find this creature whomping along at a steady and durable pace that could potential outlast a horse but isn't as fast though only by a few mph. Coloration of scales is unique. Iridescent to dark dirty browns that still seem to cast a dull iridescent light. It does indeed however own ears, tall, very thin and fan outwards towards the tip. No doubt the stuff of ones nightmares to see this creature coming at you seemingly tireless. Its armored with thick scales that even a crystal blade has trouble cutting through and its steady rhythmic gait makes this a valuable land creature indeed. Eyes range from dark browns to golden and dark greens. It will eat.. anything, more like a garbage picker then most realize and it doesn't mind eating something thats left dead for a one day period. Why the marshes? It needs the constant coolness though doesn't need to live in water and can go for days without drinking it.
Abilities: Its keen scent is indeed a great ability to one of say a rangers needs for tracking. The smallest scent given to the creature and he can and will track you down almost tirelessly.
Disadvantages: The creature must stay cool at all times, it prefers the wooded areas to its marsh homelands and is usually found towards the west. Of late its food supply seems to have dried up and its coming closer and closer into contact with man and humanoids alike. The first to spot these creatures were the Goblins and.. few were left to tell the tale. While the creatures hold great prowess as hunters, they aren't all that bright either. Obviously if they are eating whatever gets set in front of their snouts, they can't be all that bright.
Special: If caught and tamed while still young, these creatures could be trained to take a saddle and be ridden across the land itself. However its motions are not smooth so rider be ware you could be rubbed off on a tree or simply can't hold your seat so likely leather bindings will be needed to stay in place. The creature can be trained which makes its disposition semi-docile and yet if hungry enough, they can snap at their own riders.
These creatures however don't live long, likely because of its odd feeding habits of eating anything that gets to close to its snout. Ten years seems to be the max and they reach their full length and height by six months so hunters beware.
In Battle Only: If you use your Jhore in battle and chose to use your turn to have the Jhore 'charge' the opponent you would roll a common !clophyatk +10. When riding these creatures the rider is given a +4 to defense and a +1 to agility. However this is only while on the creature.