Just a suggestion for those of you out there with ideas that you would like to see brought into the game specifically to spells. There are quite a few threads in here where i see ideas and tweaks being talked about, but I'm not seeing the end product. As someone on the Dev team, i do like looking through these threads to gain ideas about what players like or want to see added to their spheres. While sometimes we do have to tweak these for balance, its nice to be able to use your ideas.
With that said, if people could at the end of a 'production run' for lack of a better term, recap your spell as a finalized edit in the below format:
- Code: Select all
EDIT VERSION : {example: FINAL}
Spell Name:
Level required:
Casting method: {example:ranmagatk}
Defending method: (example:ranmagdef}
Description: {example:Warrior Mage x3:}
Class Restriction: {example:Warrior Mage, bow:}
Description: {example: A advanced form of harden arrow called hale of arrows. This spell is more like a shot gun blast but using a bow and arrow by multiplying the arrow. It making is so it doesn’t fire one arrow but 100 arrows. This takes a turn to knock the arrow aim and fire}
:MECHANICS: {example:This is a area spell. It attacks all with in 30 ft form the caster and 20 foot widen. This spell is not very accurate and not very powerful. When used on multiple targets it’s attack is x .50 damage is taken. Or one target at point blank range then it’s x 1.50 damage. This spell cast 4 stam plus 1 stam per slot }
I think this will allow the dev team to pull from the player base and add ideas as we naturally progress through sphere's, classes and races.
NOTE: Do not Post new ideas in this thread, this is for 'finished' ideas that have been looked at and founded sound. New ideas posted here that have not had any player/dev input will be deleted.