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Moderators: Stormbringer, Ehlanna
So the argument now for it is that it's ok to have magi's with a spell that can give them a substantial advantage over anyone else they face in a fight so long as they don't kill the other?
The spell combinations are awesome. For Magi. Not so much for everyone else.
Asphyxiate:
Level required: 30
Class required: Necromancer
Spell prerequisites (must have all of): Umbara Key
Casting method: ranmagatk
Defending method: ranmagdef
Description: Necromancer x4
Spell Required: Serpent's Kiss (10)
Description: It is a great power to be able to manipulate the physical form of another being, living, dead, or otherwise. Controlling limbs, bringing disease and poison, and even constricting the very air one can breathe. With a simple gesture, the necromancer can choke the very life from another being, taking great pleasure in the guttural, gagging noises as they slowly suffocate.
Mechanics: Using a ranged magical attack, and constant concentration, the necromancer can create a crushing force of magic about the target's throat, slowly and painfully choking them. So long as the necromancer retains concentration on this spell, and it is successful in its casting, the target is unable to perform any action except defense against the Necromancer's will, losing 5 stamina per round until the caster's concentration is broken, or the target suffers a loss of no more than 30 stamina. Concentration requires a standard combat roll of ranmagatk vs ranmagdef per round, with appropriate modifiers to see if the spell breaks prematurely or not. If used out of battle, the spell cannot be used for longer than 3 rounds of play. This is usable once per combat scene.
losing 5 stamina per round until the caster's concentration is broken, or the target suffers a loss of no more than 30 stamina. Concentration requires a standard combat roll of ranmagatk vs ranmagdef per round, with appropriate modifiers to see if the spell breaks prematurely or not. If used out of battle, the spell cannot be used for longer than 3 rounds of play. This is usable once per combat scene.
No, the argument (at least for me) is that it's the goal to have Magi get a few spells that put them on par with all the other magical classes. You know, like Air Mages and Necromancers. Note my words please: on par and not superior to. If some of the spells need tweaking and altering to get them on an even keel, then so be it. There's no point in making them "the ultimate magic users" to the point one showing up at level five causes a bar to clear out.
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