Magic

Familiars

Within this presentation I will introduce the basis of how familiars will work and the different options available to those who purchase a familiar. This is for greater experience with the familiars available in Belariath. Please feel free to post and make your comments on what you would desire changed or added.

First we must ask the question, what is a Familiar? The familiar has been known throughout the Magical ages to be mystical and magical companions which accompanies the magically inclined upon there adventures or assists them casting magic or developing experiments. The familiars have been a great influence in the magical history for many races and cultures, some of which excelled in the summoning rituals and bonding between owners and beasts. Familiars have taken many shapes and forms over the years, but there main focus has always been the same.

The next question is how does one earn or acquire a familiar? Some casters over the years have been able, as was mentioned earlier, to focus on the energies to summon forth magical and mystical beasts from certain planes of existence to serve their masters calling. But in the beginning these creatures were unable to stay long as they had no focus energy which allowed them to stay within our plane of existence. With further studies and experiments the creation of the Bonding was made.

The Bonding was a discovery by a high ranked group of arch mages which had researched the art of contacting the outer planes and calling forth familiars. As they learned more about the separate worlds they learned that something was needed to link the familiar as an anchor to allow it to stay focused within this world of existence. Attempts were made on objects in the beginning but failed as still the creatures couldn't find a strong enough focus. On one special event one of the students decided to attempt to create a link between the summoned familiar and himself, using himself as the anchor. This created a link between the mage and the familiar. The link was rather strange at first as suddenly the creature was able to understand the verbal commands of its master. The greater advantage also was that the animal was able to stay within the plane of Belariath without retuning to its own dimension. The greatest discovery, though, is that sensations were shared between both master and beasts. For example, on one faithful night the creature was enjoying a meal as it then realized that its master was to be exposed to danger, and when it leaped into his place and knocked him over out of harms way. The familiar was crushed under the weight of a falling bookshelf. The Mage was then in the throws of sorrow and then fell into a coma for many weeks to follow.

Regardless of the risk, many Mages and casters alike had found that the rewards of bonding with a familiar were far greater because of the anchoring and far easier to accomplish, which caused the bonding between familiar and owner to become a normal practice. Over time the bonding evolved to different levels and strengths allowing those who wished more freedom to be able to have it. Others who enjoyed there familiars as close friends were also able to adjust the strength of their bonding.

Today when a caster comes to the magical shops or academies, familiars are often seen by there side, walking with there master with pride and respect.

Bonding Levels

As all know, to be able to bring a familiar from its regular plane of existence and be linked into our own plane, a Bond must be created, linking the body, soul, and minds of the familiar to its new owner,

There are multiple strengths of bonding, and with each level comes benefits and side effects. Each of these influencing the strength of the familiar as well as the abilities provided.

This is a listing of all the different levels of bonding available to be created:

What are each of these bonding and what do they offer?

Basic bonding: Provides the owner with a well trained pet which can respond to his body actions and quirks to help its master. This bonding is the weakest of bonding which allows the familiar to anchor itself into this plane of existence with a week representation of itself.

Benefits of the basic link: Provides the owner with a well trained pet which can respond to his body actions and quirks to help its master. This bonding is the weakest of bonding which allows the familiar to anchor itself into this plane of existence with a week representation of itself.

Side Effects: If the familiar is harmed the owner shall feel no pain nor discomfort. If familiar is Permanently Destroyed the owner will feel a light tinge as if someone had stabbed him in the back, leaving a feeling of losing something important such as loosing your house keys. All benefits will be stripped.

Mechanics of the Basic Link: would have simple benefits to the user also giving him a better control over the animal and having it able to assist in his minor tasks. The bonding creates a far better quality relationship than a normal pet as the owner is beyond the phrasing of commands. The animal responds to the owner's quirks and movements of the body, although verbal commands will get quicker response from the Familiar. The familiar will be able to chatter back in its language and at its own level of intelligence allowing the owner to understand if it speaks to him at close range what it is trying to convey as a message. ((What lassie Timmy fell in the well again? Woof woof. And you say that he has a broken leg too? Let go help him.))

Minor Bonding: Provides the owner with a limited mental link, allowing for higher understanding between Familiar and Owner and vice versa. With this anchoring the familiar is able to manifest a stronger version of itself into the plane of Belariath.

Benefits of the Minor Bonding: The owner is able to share images as a means of communication with the familiar. The familiar must be insight and within 10" of the owner.

Side effects: If the familiar is harmed the owner will feel discomfort in his body as if someone is poking them with a stick. If the familiar is Permanently Destroyed the owner will suffer a greater loss as if losing a brother or sister, the owner will also pass out for a short time from the pain caused. All benefits will be stripped.

Mechanics of the Minor Bonding: The owner is able to have a stronger control of his familiar. Communication becomes easier between both owner and pet. The Familiars communication is still at its won level of intelligence. Verbal commands from the owner are easily understood by the familiar as it works. The visual images are still pictures which are sent as either symbols or representations from the animal to its owner. As an example: The creatures mind show tall lady with big fur killing skinny fanged shinny rock monster. How the magic user interprets these images are of his volition. Although the familiar's language as it would chatter at close range can be well understood by its owner.

Normal Bonding: Provides the owner with a mental link, allowing for higher understanding between Familiar and Owner and vice versa. With this anchoring the familiar is able to manifest a stronger version of itself into the plane of Belariath. Also the familiar shares a mystical link with its owner, allowing too infuse its owner with certain effects from the crossing of body and mind.

Normal Bonding Benefits: Small single image visions. Speech is able to be made by the familiar at a very basic level of its own intelligence. A bonus of +1 to intelligence to the owner is received.

Side effects: The same level of pain is felt between master and familiar. If a familiar is stabbed in the leg the master will feel the same amount of pain without actually suffering the wound itself. If the familiar is Permanently Destroyed, the owner will pass out for 1 day from the strain on his mental abilities. The next week the owner will feel a strong sorrow as if he just lost a Mother or father figure. All benefits will be stripped.

Mechanics of the Normal Bonding: The owner is able to have a stronger control of his familiar. Communication is actually possible between the master and others beside him, but the level of conversation from the animal is based on the level of intellect of the creature. Verbal commands from the owner are completely understood by the familiar as it works. The visual images are still pictures which are sent as either symbols or representations from the animal to its owner, although now the visual pictures have gained more interpretation to a simpler level of communication For example: The creatures mind shows a woman warrior wearing a full armor of leather holding a short sword facing a man in a full plated armor holding an axe. How the magic user interprets these images are of his volition.

Major Bonding: Provides the owner with a strong mental link, allowing for higher understanding between Familiar and Owner and vice versa. With this anchoring the familiar is able to manifest a stronger version of itself into the plane of Belariath. Also the familiar shares a mystical link between its owner and itself, allowing it to infuse its owner with certain effects from the crossing of body and mind. This link shares more between master and familiar.

Benefits of the major Bonding: Small dream visions. Speech is able to be made by the familiar at a very basic level of its own intelligence. A bonus of +2 to intelligence to the owner is received.

Side Effects of Major Bonding: The same level of pain is felt between master and familiar. If a familiar is stabbed in the leg the master will feel the same amount of pain without actually suffering the wound itself. Also, the Master starts to share quick's and small parts of activities as the Familiar would have. For example: a owner with a dog or wolf familiar would enjoy having there tummy rubbed or scratched behind the ears and such. If the familiar is Permanently Destroyed, the owner will pass out for 5 day from the strain on his mental abilities. Through the next week the owner will feel deep sorrow as if having very recently lost a lover figure. All benefits will be stripped.

Mechanics of the Major Bonding: The owner is able to have a stronger control of his familiar. Communication is actually possible between the master and others beside him as well, but the level of conversation from the animal is based on the level of intellect of the creature. Verbal commands from the owner are completely understood by the familiar as it works. The visual images are now dreams which are sent as either symbols or representations from the animal to its owner. Although now the visual dreams have gained more interpretation to a simpler level of communication and also have gain scenery capability: For example. ((The creatures mind shows a woman warrior wearing a full armor of leather holding a short sword swinging her sword as she is badly bleeding from a wound on her side at a man in a full plated armor, he is easily deflecting the attack with a shield and holding an axe. He laughs at the woman's pitiful attempt to kill him)) How the magic user interprets these images are of his volition.

Ritual Bonding ((Full bonding)):Provides the owner with a complete mental link, allowing for full understanding between Familiar and Owner and vice versa. With this anchoring the familiar is able to manifest a full version of itself into the plane of Belariath. Also the familiar shares a mystical link between its owner and itself, allowing it to infuse its owner with full effects from the crossing of body and mind. This link shares fully between master and also familiar.

Benefits of the Ritualistic Bonding: Telepathic communication is possible between the master and the familiar. The type of communication is on a level of understanding between master and familiar but never as sophisticated as talking with an actual sentient being. A bonus of +3 to intelligence to the owner is received.

Side Effects of Major Bonding: The same level of pain is felt between master and familiar. If a familiar is stabbed in the leg the master will feel the same amount of pain without actually suffering the wound itself. If the familiar is Permanently Destroyed, the owner will fall in a coma for 1 week from the strain on his mental abilities. The next week the owner will feel a strong sorrow as if losing a part of him. All abilities for a week are cut in half until sorrow is passed. All benefits will be stripped.

Mechanics of the Major Bonding: The owner is able to have a full control of his familiar; it cannot be controlled by others and will refuse to take orders from another unless its Master states otherwise. The Familiar is now able to communicate non-verbally with others besides its Master, able to distinguish friend from foe and to follow along with simple requests. Verbal commands from the owner are completely understood by the familiar as it works. The visual images are now telepathic messages which are sent to its owner.

Rules and Regulations on Familiars

It is very important that rules and regulations are implemented to be able to control the many facets of the bonding of familiars, as well as their relationship with their owner. This explains the process of acquiring a familiar.

On a start off point, all owners are allowed 1 Familiar. No more then 1 familiar can be kept as it takes tremendous effort to establish and keep the link and concentration level with your specific familiar, and to attempt a second such bonding would be impossible. The familiar itself requires 1 equipment slot to be able to be owned by the master. If such is impossible the owner will need to acquire the needed free slot before the familiar can be provided to them.

To earn a Familiar, an owner needs to gather the needed mehrials to purchase the beast from the Sorcerous Sanctuary. These individuals shall then take the proper steps of recording the transaction as well as recording which familiar was purchased and by whom.

For those who have special request for Familiars: These will need to undergo a special request form about there familiars before undergoing the purchase process. These case by case proposals are reviewed by several members of the admin and magic community and then given response to the player if the proposition has been approved or rejected. If approved the familiar is then sold as any regular familiars and added into the list of summoned familiars. If it is rejected the player then has the choice of resubmitting a correction or looking for other options. If a certain familiar is unavailable it cannot be sold.

When purchasing a familiar,all options, from the choice of familiar to its bonding level, must be chosen before the sale is finished. This means the Familiar itself must be chosen. The bonding level must also be chosen. Only once all these options fulfilled can the owner finalize the sale.

Once the familiar is owned and bonded then the new owner is free to enjoy the familiar.

How to Record transactions of a Familiar being sold

On the message board all that will be required is a list set up like so:

Client: ((nick of Character.))
Familiar: ((Familiar description and kind))
Bond strength: ((bond level))
Price: ((amount of merihals))
Witness: ((familiar caretaker seller))

Here is an example of a recording:

Client: Melorian_Silverdrift
Familiar: Field mouse
Bond strength: Ritual
Price: 500 merihals
Witness: Marissa

As for keeping a familiar... The familiars are not meant to be used in battle, thus if used they are killed and lost.

If the familiar interacts with another character such as the owner sending the familiar to spy on someone else, or eavesdrop on a conversation, then that is OOC consent for a dice system to be used to determine 1 of 4 possible outcomes. A 1d4 and the resulting number determines which of the following occurs (on repeated attempts of the same action within the same scene, the dice roll is doubled. IE the first time the familiar tries to eavesdrop a 1d4 is rolled. The second time a 1d8, third time a 1d16 etc):

The bond does not work only one way. If an owner is killed then their Familiar also suffers from the loss of his owner, severing the link to the owner. Since the familiar was not forced back to there own plane, but rather left when they felt the bond severed, the loss is not complete. The familiar will still be awaiting its master in the plane of existence. It simply does not have the link to bring it back within the world of Belariath where its master resides. Once the bonding has been reestablished with the familiar by spending the same amount of mehrials for the required level, the familiar is able to return as normal to its master's side.

This means if you or your familiar is killed then after 3 days a familiar maybe brought back by a shaman. Shaman determines price. This purchase does not need to go through the SS, but you must speak to a shaman personally in order to be able to re-summon the familiar. There is a cap of 50 Mhl on the price of re-summoning the familiar.

Note! Their is a difference between the Familiar being Killed, (as per the dice rolls above) and Being Permanently Destroyed, which requires OOC concent of the owner.)

Price List

How do you obtain a Familiar? Only the well learned are able to provide links which would allow the caster to be bonded to their chosen familiars.

Of course there is a price which is expected to be used to know what is needed to obtain the desired Familiar.

The Common available Familiar: 100 mehrials

Uncommon Familiars: 150 mehrials

Rare Familiars: 200 mehrials

Summoned and Mystical Familiars: 250 mehrials

Once you have selected your familiar you must chose the Bonding level:

Total Cost = Price of Familiar + Price of Bond level

At this point most of the familiar is fleshed out and is an integral momentum for the caster. Once all this has been completed. The new familiar is registered onto the boards